Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
FaceDuckingYou
Camazotz
Level 19
God Stats
1W - 1L
1,725 SR
Queue Stats
61W - 92L
1,430 Elo+
Solo
Ymir
Ymir
LemmyAdder
Ymir
Level 109
God Stats
0W - 1L
1,291 SR
Queue Stats
43W - 52L
1,491 Elo+
Solo
Serqet
Serqet
muddy_flamingo0
Serqet
Level 69
God Stats
1W - 3L
1,688 SR
Queue Stats
299W - 332L
1,504 Elo+
Solo
Team Averages
Level 100
1,541 SR
1,485 Elo+

VS

Team Averages
Level 130
1,455 SR
1,493 Elo+
Mulan
Mulan
 
Mulan
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
C_Santo03
Morgan Le Fay
Level 113
God Stats
5W - 8L
1,390 SR
Queue Stats
175W - 166L
1,462 Elo+
Party 1
Ao Kuang
Ao Kuang
D3SoL4te_Proph3t
Ao Kuang
Level 108
God Stats
6W - 5L
1,715 SR
Queue Stats
549W - 511L
1,461 Elo+
Solo
Merlin
Merlin
Mimas17
Merlin
Level 125
God Stats
3W - 5L
1,169 SR
Queue Stats
270W - 274L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
4 / 3 / 9
7,318
1,045
7,272
6,975
3,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Scylla
 
Scylla
5
0 / 0 / 0
4,784
683
0
0
0
Camazotz
15
6 / 2 / 5
7,903
1,129
8,938
9,439
4,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 2 / 2
5,709
816
2,289
4,272
3,662
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 2 / 4
6,810
973
4,857
7,250
9,645
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
4 / 4 / 4
7,746
1,107
4,459
8,665
7,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Geb
 
Geb
12
0 / 3 / 5
7,058
1,008
4,102
9,843
7,651
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
C_Santo03
Morgan Le Fay
12
1 / 4 / 5
7,122
1,017
5,699
7,155
3,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 3 / 4
6,946
992
4,409
7,366
4,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
Mimas17
Merlin
12
1 / 1 / 3
6,883
983
5,367
3,261
1,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
29
15
Kills
8
9
Deaths
15
20
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
4
3
9
2.83
L
Scylla
 
Scylla
0
0
0
0
W
Mulan
 
Mulan
4
4
4
1.5
W
Geb
 
Geb
0
3
5
0.83
W
Morgan Le Fay
C_Santo03
Morgan Le Fay
1
4
5
0.88
W
2
3
4
1.33
L
Camazotz
6
2
5
4.25
L
1
2
2
1
W
Merlin
Mimas17
Merlin
1
1
3
2.5
L
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,356
Damage
24,036
27,936
Taken
36,290
20,865
Mitigated
24,330
9,110
Healing
7,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
7,272
3,713
306
1,266
6,975
3,158
0
5,544
1,431
0
17,293
L
Scylla
 
Scylla
0
0
0
0
0
0
0
0
0
0
0
W
Mulan
 
Mulan
4,459
260
491
792
8,665
7,588
104
932
7,733
0
10,157
W
Geb
 
Geb
4,102
148
1,510
1,687
9,843
7,651
166
350
9,251
8,651
0
W
Morgan Le Fay
C_Santo03
Morgan Le Fay
5,699
426
77
328
7,155
3,012
364
69
7,026
12,374
0
W
4,409
1,051
230
1,292
7,366
4,874
92
401
6,730
7,947
1,172
L
Camazotz
8,938
1,131
0
4,183
9,439
4,400
0
6,243
3,196
0
20,402
L
2,289
384
0
202
4,272
3,662
0
2,848
1,424
4,268
763
W
Merlin
Mimas17
Merlin
5,367
402
653
319
3,261
1,205
1,325
0
3,261
17,173
0
L
4,857
477
816
2,337
7,250
9,645
0
4,621
2,629
0
6,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,524
Gold Earned
35,755
57
Minions Killed
80
0
Camps Cleared
0
471,134
Distance Traveled
639,259
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,318
1,045
27
4
0
117,926
0
L
Scylla
4,784
683
0
0
0
0
0
W
Mulan
7,746
1,107
15
2
0
124,794
0
W
Geb
7,058
1,008
6
1
0
121,565
0
W
Morgan Le Fay
7,122
1,017
14
2
0
133,055
0
W
Ao Kuang
6,946
992
11
2
0
132,325
0
L
Camazotz
7,903
1,129
21
3
0
149,920
0
L
Ymir
5,709
816
6
1
0
56,699
0
W
Merlin
6,883
983
34
5
0
127,520
0
L
Serqet
6,810
973
3
0
0
146,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role