Player Matchup

King Arthur
King Arthur
ALPHA_FORCE-RED
King Arthur
Level 158
God Stats
27W - 21L
1,585 SR
Queue Stats
243W - 217L
1,536 Elo+
Solo
Ra
Ra
Ghxst-iwnI
Ra
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 31L
1,348 Elo+
Party 2
Apollo
Apollo
Vexy-iwnl
Apollo
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 82L
1,459 Elo+
Party 2
Xing Tian
Xing Tian
kapadonne
Xing Tian
Level 140
God Stats
8W - 3L
1,529 SR
Queue Stats
464W - 472L
1,453 Elo+
Solo
Susano
Susano
superior_yam319
Susano
Level 149
God Stats
16W - 9L
1,653 SR
Queue Stats
316W - 323L
1,468 Elo+
Solo
Team Averages
Level 104
1,553 SR
1,453 Elo+

VS

Team Averages
Level 108
1,457 SR
1,434 Elo+
Zeus
Zeus
 
Zeus
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
BROT_am_Steuer
Nut
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
236W - 237L
1,459 Elo+
Party 1
Pele
Pele
DasBeifahrerObst
Pele
Level 57
God Stats
4W - 4L
1,708 SR
Queue Stats
192W - 197L
1,455 Elo+
Party 1
Hun Batz
Hun Batz
FARGODOME
Hun Batz
Level 158
God Stats
23W - 25L
1,405 SR
Queue Stats
1,560W - 1,553L
1,401 Elo+
Solo
Ares
Ares
I SpaceySpace I
Ares
Level 110
God Stats
17W - 23L
1,170 SR
Queue Stats
235W - 235L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ALPHA_FORCE-RED
King Arthur
14
4 / 0 / 1
8,648
665
7,587
9,143
9,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
3 / 1 / 3
7,892
607
6,117
4,302
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
Vexy-iwnl
Apollo
11
4 / 2 / 3
6,809
524
9,735
12,077
4,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
kapadonne
Xing Tian
10
1 / 3 / 5
6,724
517
4,611
12,998
10,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 2 / 3
7,959
612
6,198
13,001
5,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
3 / 4 / 1
6,900
531
6,431
7,880
2,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 4 / 2
5,937
457
6,536
10,936
4,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
3 / 3 / 2
6,252
481
4,026
11,320
4,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
FARGODOME
Hun Batz
10
0 / 3 / 0
5,632
433
2,691
9,514
9,204
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
0 / 4 / 4
6,062
466
6,930
11,768
10,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
18
Kills
8
8
Deaths
18
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
3
4
1
0.88
W
King Arthur
ALPHA_FORCE-RED
King Arthur
4
0
1
4.5
L
2
4
2
0.75
L
3
3
2
1.33
L
Hun Batz
FARGODOME
Hun Batz
0
3
0
0
W
3
1
3
4.5
L
0
4
4
0.5
W
Apollo
Vexy-iwnl
Apollo
4
2
3
2.75
W
Xing Tian
kapadonne
Xing Tian
1
3
5
1.17
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,248
Damage
26,614
51,521
Taken
51,418
31,802
Mitigated
31,392
15,813
Healing
12,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
6,431
935
0
1,215
7,880
2,359
276
2,906
4,480
47,675
1,395
W
King Arthur
ALPHA_FORCE-RED
King Arthur
7,587
941
0
1,640
9,143
9,598
22
343
8,800
0
65,478
L
6,536
3,081
211
4,414
10,936
4,317
0
2,728
8,172
0
36,482
L
4,026
962
0
2,628
11,320
4,633
0
1,128
10,120
0
50,671
L
Hun Batz
FARGODOME
Hun Batz
2,691
649
0
1,182
9,514
9,204
0
0
9,514
0
32,434
W
6,117
848
456
1,096
4,302
1,618
1,366
1,677
2,409
52,743
1,754
L
6,930
340
0
2,359
11,768
10,879
0
3,130
8,570
25,652
598
W
Apollo
Vexy-iwnl
Apollo
9,735
7,272
0
5,713
12,077
4,952
0
3,556
8,447
0
41,248
W
Xing Tian
kapadonne
Xing Tian
4,611
295
0
1,446
12,998
10,185
0
3,985
8,951
17,642
0
W
6,198
1,846
0
5,462
13,001
5,449
54
2,961
9,798
0
58,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,032
Gold Earned
30,783
380
Minions Killed
293
0
Camps Cleared
0
1,289,588
Distance Traveled
1,222,156
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,900
531
92
7
0
217,818
1
W
King Arthur
8,648
665
117
9
0
239,936
0
L
Nut
5,937
457
62
5
0
228,304
6
L
Pele
6,252
481
68
5
0
289,258
4
L
Hun Batz
5,632
433
50
4
0
245,865
0
W
Ra
7,892
607
104
8
0
261,604
0
L
Ares
6,062
466
21
2
0
240,911
0
W
Apollo
6,809
524
52
4
0
244,190
0
W
Xing Tian
6,724
517
20
2
0
233,747
2
W
Susano
7,959
612
87
7
0
310,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role