Player Matchup

Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
AtkSpdKhepri
Merlin
Level 32
God Stats
2W - 7L
1,542 SR
Queue Stats
23W - 41L
1,512 Elo+
Solo
Cernunnos
Cernunnos
F03nix
Cernunnos
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 30L
1,602 Elo+
Party 1
Thor
Thor
Keyadrel
Thor
Level 108
God Stats
2W - 2L
1,561 SR
Queue Stats
124W - 101L
1,593 Elo+
Solo
Zhong Kui
Zhong Kui
kevqb1
Zhong Kui
Level 145
God Stats
173W - 158L
1,622 SR
Queue Stats
696W - 694L
1,552 Elo+
Solo
Team Averages
Level 114
1,545 SR
1,552 Elo+

VS

Team Averages
Level 146
1,639 SR
1,540 Elo+
Sol
Sol
Articshards
Sol
Level 146
God Stats
2W - 1L
1,478 SR
Queue Stats
93W - 83L
1,526 Elo+
Solo
Thanatos
Thanatos
ChexPlease
Thanatos
Level 174
God Stats
93W - 73L
1,620 SR
Queue Stats
211W - 201L
1,535 Elo+
Solo
Fenrir
Fenrir
DarkeaterMag
Fenrir
Level 74
God Stats
6W - 2L
1,683 SR
Queue Stats
166W - 162L
1,583 Elo+
Solo
Skadi
Skadi
Maximus6215
Skadi
Level 159
God Stats
18W - 11L
1,699 SR
Queue Stats
654W - 597L
1,542 Elo+
Solo
Cu Chulainn
Cu Chulainn
TML_FAN_11
Cu Chulainn
Level 177
God Stats
32W - 14L
1,717 SR
Queue Stats
688W - 609L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 2 / 3
7,123
594
4,568
6,013
1,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Merlin
12
2 / 2 / 0
6,825
569
4,323
5,893
2,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
F03nix
Cernunnos
11
0 / 3 / 3
6,335
528
5,040
9,493
3,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Thor
11
3 / 1 / 0
6,024
502
4,305
9,656
3,577
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
kevqb1
Zhong Kui
9
0 / 1 / 0
5,464
455
4,267
8,657
6,405
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 1
7,342
612
4,218
6,296
2,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
ChexPlease
Thanatos
8
1 / 4 / 4
5,387
449
3,983
7,853
4,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fenrir
11
2 / 1 / 3
6,262
522
3,828
9,593
3,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 0 / 0
7,028
586
5,114
7,475
2,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cu Chulainn
TML_FAN_11
Cu Chulainn
13
1 / 0 / 0
7,644
637
6,934
9,664
4,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
7
Kills
9
9
Deaths
7
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
2
3
1.75
W
3
2
1
1.75
L
Merlin
2
2
0
1
W
Thanatos
ChexPlease
Thanatos
1
4
4
0.75
W
Fenrir
2
1
3
3.5
L
Cernunnos
F03nix
Cernunnos
0
3
3
0.5
L
Thor
3
1
0
3
W
2
0
0
2
W
Cu Chulainn
TML_FAN_11
Cu Chulainn
1
0
0
1
L
Zhong Kui
kevqb1
Zhong Kui
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,503
Damage
24,077
39,712
Taken
40,881
17,586
Mitigated
18,164
15,934
Healing
16,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,568
2,497
0
2,243
6,013
1,762
2,048
858
5,043
58,325
0
W
4,218
1,117
0
2,321
6,296
2,263
0
1,354
4,942
44,502
7,214
L
Merlin
4,323
332
0
1,238
5,893
2,073
0
0
5,809
43,153
364
W
Thanatos
ChexPlease
Thanatos
3,983
294
0
3,064
7,853
4,555
0
4,186
3,667
0
14,978
W
Fenrir
3,828
864
0
6,470
9,593
3,895
0
735
8,858
0
46,056
L
Cernunnos
F03nix
Cernunnos
5,040
1,713
0
3,023
9,493
3,769
430
2,768
6,513
0
47,467
L
Thor
4,305
1,374
0
4,908
9,656
3,577
0
261
9,280
0
36,728
W
5,114
1,230
0
1,305
7,475
2,777
9
2,616
4,859
0
63,538
W
Cu Chulainn
TML_FAN_11
Cu Chulainn
6,934
412
0
3,516
9,664
4,674
0
4,267
5,397
0
69,626
L
Zhong Kui
kevqb1
Zhong Kui
4,267
540
0
4,522
8,657
6,405
0
0
8,657
37,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,771
Gold Earned
33,663
362
Minions Killed
423
0
Camps Cleared
0
1,091,685
Distance Traveled
1,206,247
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,123
594
78
7
0
239,743
0
W
Sol
7,342
612
97
8
0
215,620
0
L
Merlin
6,825
569
84
7
0
211,746
3
W
Thanatos
5,387
449
25
2
0
234,537
0
W
Fenrir
6,262
522
75
6
0
271,646
0
L
Cernunnos
6,335
528
74
6
0
207,633
0
L
Thor
6,024
502
66
6
0
267,373
0
W
Skadi
7,028
586
105
9
0
244,973
0
W
Cu Chulainn
7,644
637
121
10
0
239,471
0
L
Zhong Kui
5,464
455
60
5
0
165,190
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role