Player Matchup

Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Platinum V
Hristoalex
Mercury
Platinum V
Level 193
God Stats
7W - 3L
1,350 SR
Queue Stats
383W - 369L
1,583 MMR
Solo
Charon
Charon
Gold I
KingKronosDC84
Charon
Gold I
Level 203
God Stats
21W - 20L
1,500 SR
Queue Stats
208W - 215L
1,651 MMR
Solo
King Arthur
King Arthur
Platinum V
Razly
King Arthur
Platinum V
Level 149
God Stats
1W - 0L
1,740 SR
Queue Stats
75W - 70L
1,597 MMR
Solo
Heimdallr
Heimdallr
Gold I
gavetta7
Heimdallr
Gold I
Level 69
God Stats
26W - 21L
1,648 SR
Queue Stats
64W - 56L
1,575 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 157
1,548 SR
1,581 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 150
1,458 SR
1,602 MMR
Charybdis
Charybdis
Gold III
Fate_DNG
Charybdis
Gold III
Level 129
God Stats
134W - 101L
1,552 SR
Queue Stats
641W - 655L
1,423 MMR
Party 1
Thoth
Thoth
Platinum V
LordBonzo8760
Thoth
Platinum V
Level 156
God Stats
0W - 2L
1,297 SR
Queue Stats
440W - 436L
1,653 MMR
Solo
Erlang Shen
Erlang Shen
Platinum II
Loruxy2
Erlang Shen
Platinum II
Level 157
God Stats
0W - 2L
1,236 SR
Queue Stats
108W - 114L
1,594 MMR
Solo
Ravana
Ravana
Gold III
Scyll1234567
Ravana
Gold III
Level 150
God Stats
9W - 9L
1,551 SR
Queue Stats
253W - 271L
1,665 MMR
Solo
Lancelot
Lancelot
Gold I
x_AlmightyRoge_x
Lancelot
Gold I
Level 159
God Stats
0W - 2L
1,653 SR
Queue Stats
174W - 173L
1,676 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
2 / 1 / 2
9,757
574
10,654
8,628
3,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
Hristoalex
Mercury
16
3 / 0 / 3
9,234
543
5,668
12,470
6,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 2 / 2
8,644
508
5,920
11,939
10,928
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
Razly
King Arthur
16
3 / 2 / 0
10,082
593
12,962
16,847
20,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
gavetta7
Heimdallr
17
3 / 0 / 2
10,691
629
11,959
8,523
4,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AchillesThanatosCu ChulainnAgni

VS

Bans
NutAresBastetNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fate_DNG
Charybdis
15
2 / 2 / 1
8,708
512
7,422
12,835
6,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 3 / 0
7,607
447
3,330
9,474
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
Loruxy2
Erlang Shen
12
0 / 3 / 2
7,730
455
6,297
16,154
12,338
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
14
1 / 2 / 1
7,695
453
3,722
8,184
4,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 2 / 0
8,926
525
12,440
18,331
20,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
12
Kills
5
5
Deaths
12
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
2
3
L
Charybdis
Fate_DNG
Charybdis
2
2
1
1.25
W
Mercury
Hristoalex
Mercury
3
0
3
4.5
W
1
2
2
1
L
0
3
0
0
L
Erlang Shen
Loruxy2
Erlang Shen
0
3
2
0.33
W
King Arthur
Razly
King Arthur
3
2
0
1.5
L
Ravana
1
2
1
0.75
W
Heimdallr
gavetta7
Heimdallr
3
0
2
4
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,163
Damage
33,211
58,407
Taken
64,978
45,468
Mitigated
46,570
6,190
Healing
19,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,654
5,085
0
2,093
8,628
3,434
413
0
8,628
0
96,467
L
Charybdis
Fate_DNG
Charybdis
7,422
3,072
0
6,297
12,835
6,305
0
1,806
11,029
0
95,264
W
Mercury
Hristoalex
Mercury
5,668
2,989
0
490
12,470
6,219
0
1,095
11,375
0
90,078
W
5,920
1,401
0
1,994
11,939
10,928
836
523
11,416
26,576
346
L
3,330
91
0
2,140
9,474
2,880
0
349
9,125
66,515
0
L
Erlang Shen
Loruxy2
Erlang Shen
6,297
3,791
0
4,803
16,154
12,338
0
3,427
12,727
0
28,060
W
King Arthur
Razly
King Arthur
12,962
1,182
0
960
16,847
20,696
0
0
16,847
0
75,468
L
Ravana
3,722
442
0
2,546
8,184
4,099
0
130
8,051
0
62,102
W
Heimdallr
gavetta7
Heimdallr
11,959
3,433
0
653
8,523
4,191
4,582
2,195
6,328
0
101,881
L
12,440
2,735
0
3,787
18,331
20,948
0
0
18,331
0
73,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,408
Gold Earned
40,666
609
Minions Killed
530
0
Camps Cleared
0
1,706,171
Distance Traveled
1,671,012
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,757
574
157
9
0
318,814
2
L
Charybdis
8,708
512
154
9
0
296,917
0
W
Mercury
9,234
543
129
8
0
433,297
1
W
Charon
8,644
508
21
1
0
324,223
7
L
Thoth
7,607
447
117
7
0
305,087
2
L
Erlang Shen
7,730
455
43
3
0
331,971
2
W
King Arthur
10,082
593
128
8
0
308,607
0
L
Ravana
7,695
453
103
6
0
408,789
0
W
Heimdallr
10,691
629
174
10
0
321,230
0
L
Lancelot
8,926
525
113
7
0
328,248
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role