Player Matchup

Gilgamesh
Gilgamesh
Platinum IV
 
Gilgamesh
Platinum IV
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold II
 
Vamana
Gold II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum IV
Mythicss
Agni
Platinum IV
Level 165
God Stats
0W - 1L
1,170 SR
Queue Stats
147W - 142L
1,745 MMR
Solo
Nut
Nut
Platinum V
Razly
Nut
Platinum V
Level 149
God Stats
4W - 5L
1,567 SR
Queue Stats
75W - 70L
1,643 MMR
Solo
Bacchus
Bacchus
Gold I
ohhferpo
Bacchus
Gold I
Level 272
God Stats
0W - 5L
1,464 SR
Queue Stats
162W - 154L
1,631 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 182
1,440 SR
1,604 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 117
1,531 SR
1,682 MMR
Chang'e
Chang'e
Gold II
Dirty Lil Q Tip
Chang'e
Gold II
Level 147
God Stats
7W - 6L
1,561 SR
Queue Stats
45W - 48L
1,669 MMR
Solo
Lancelot
Lancelot
Platinum III
GigafootZero
Lancelot
Platinum III
Level 129
God Stats
1W - 1L
1,349 SR
Queue Stats
99W - 83L
1,679 MMR
Solo
Bellona
Bellona
Platinum IV
GivingRizzNoCap
Bellona
Platinum IV
Level 95
God Stats
5W - 1L
1,726 SR
Queue Stats
17W - 14L
1,747 MMR
Solo
Hou Yi
Hou Yi
Gold III
Minotaur
Hou Yi
Gold III
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 37L
1,694 MMR
Solo
Hel
Hel
Gold V
Oph3lia
Hel
Gold V
Level 146
God Stats
3W - 4L
1,517 SR
Queue Stats
17W - 14L
1,621 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
3 / 3 / 0
5,708
571
6,903
12,209
5,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vamana
 
Vamana
4
0 / 1 / 0
4,160
416
1,210
2,393
963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Agni
11
1 / 2 / 1
5,819
582
5,165
6,009
1,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nut
Razly
Nut
12
0 / 2 / 0
6,343
634
3,519
6,130
2,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
ohhferpo
Bacchus
8
0 / 2 / 1
5,227
523
6,424
9,165
8,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ArachneOsirisMedusaCerberusThanatos

VS

Bans
ThorAthenaJanusAresSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
6,189
619
4,583
6,882
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
GigafootZero
Lancelot
12
4 / 1 / 4
6,699
670
8,023
10,531
4,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 0 / 2
7,540
754
2,933
6,406
6,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hou Yi
Minotaur
Hou Yi
11
1 / 1 / 2
5,581
558
4,930
7,397
2,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
10
2 / 1 / 2
6,172
617
2,736
7,885
2,556
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
10
10
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
3
0
1
L
Vamana
 
Vamana
0
1
0
0
W
1
1
2
2
W
Lancelot
GigafootZero
Lancelot
4
1
4
6
W
2
0
2
3
W
Hou Yi
Minotaur
Hou Yi
1
1
2
2
L
Agni
1
2
1
0.75
W
Hel
2
1
2
3
L
Nut
Razly
Nut
0
2
0
0
L
Bacchus
ohhferpo
Bacchus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,221
Damage
23,205
35,906
Taken
39,101
19,014
Mitigated
18,039
8,075
Healing
17,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,903
3,024
0
1,489
12,209
5,738
0
1,595
10,413
0
47,733
L
Vamana
 
Vamana
1,210
552
0
1,204
2,393
963
0
0
2,182
0
10,542
W
4,583
180
240
1,996
6,882
2,140
0
3,426
3,148
34,188
1,892
W
Lancelot
GigafootZero
Lancelot
8,023
1,757
0
3,430
10,531
4,526
0
2,501
7,878
0
43,760
W
2,933
1,098
0
2,533
6,406
6,427
476
197
5,972
0
54,623
W
Hou Yi
Minotaur
Hou Yi
4,930
3,290
0
1,684
7,397
2,390
0
2,104
5,293
0
36,934
L
Agni
5,165
984
0
1,306
6,009
1,819
0
2,046
3,591
43,890
0
W
Hel
2,736
300
3,158
4,576
7,885
2,556
0
2,493
5,348
22,046
0
L
Nut
Razly
Nut
3,519
2,232
0
2,500
6,130
2,429
0
614
5,516
0
60,310
L
Bacchus
ohhferpo
Bacchus
6,424
1,044
0
1,576
9,165
8,065
0
2,248
6,775
17,361
1,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,257
Gold Earned
32,181
317
Minions Killed
341
0
Camps Cleared
0
872,588
Distance Traveled
1,099,121
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,708
571
66
7
0
220,037
0
L
Vamana
4,160
416
21
2
0
47,174
0
W
Chang'e
6,189
619
74
7
0
202,749
4
W
Lancelot
6,699
670
70
7
0
254,897
2
W
Bellona
7,540
754
107
11
0
206,327
2
W
Hou Yi
5,581
558
67
7
0
199,092
0
L
Agni
5,819
582
93
9
0
196,836
0
W
Hel
6,172
617
23
2
0
236,056
3
L
Nut
6,343
634
112
11
0
189,028
3
L
Bacchus
5,227
523
25
3
0
219,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role