Player Matchup

Morgan Le Fay
Morgan Le Fay
MRDA Wolf
Morgan Le Fay
Level 144
God Stats
2W - 3L
1,500 SR
Queue Stats
58W - 72L
1,476 Elo+
Solo
Cthulhu
Cthulhu
Mochette2
Cthulhu
Level 122
God Stats
6W - 5L
1,324 SR
Queue Stats
498W - 504L
1,529 Elo+
Solo
Baba Yaga
Baba Yaga
SuguruGeto01_
Baba Yaga
Level 155
God Stats
0W - 2L
1,306 SR
Queue Stats
82W - 99L
1,581 Elo+
Solo
Nemesis
Nemesis
浅夏半月
Nemesis
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 26L
1,542 Elo+
Party 2
Khepri
Khepri
酷炫无敌马小帅
Khepri
Level 127
God Stats
2W - 1L
1,833 SR
Queue Stats
194W - 189L
1,569 Elo+
Party 2
Team Averages
Level 135
1,493 SR
1,539 Elo+

VS

Team Averages
Level 77
1,620 SR
1,521 Elo+
Nu Wa
Nu Wa
CVxM0N3Y
Nu Wa
Level 96
God Stats
4W - 1L
1,723 SR
Queue Stats
261W - 257L
1,547 Elo+
Solo
Tiamat
Tiamat
PudgEnjoyer
Tiamat
Level 29
God Stats
1W - 1L
1,282 SR
Queue Stats
51W - 55L
1,456 Elo+
Party 1
Ymir
Ymir
TURBOCARDAN
Ymir
Level 102
God Stats
4W - 3L
1,584 SR
Queue Stats
350W - 323L
1,575 Elo+
Solo
Sol
Sol
Аньч
Sol
Level 116
God Stats
5W - 2L
1,830 SR
Queue Stats
84W - 79L
1,521 Elo+
Party 1
Hercules
Hercules
ПуссиDestr0yer
Hercules
Level 43
God Stats
6W - 4L
1,682 SR
Queue Stats
62W - 67L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
MRDA Wolf
Morgan Le Fay
13
2 / 2 / 2
6,873
1,146
6,509
5,755
2,613
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Mochette2
Cthulhu
1
0 / 0 / 0
1,556
259
0
337
98
Baba Yaga
SuguruGeto01_
Baba Yaga
12
0 / 3 / 0
5,642
940
6,969
6,695
3,359
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Nemesis
浅夏半月
Nemesis
10
2 / 3 / 3
6,150
1,025
3,595
7,014
7,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 4 / 2
5,838
973
1,872
8,677
8,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
CVxM0N3Y
Nu Wa
11
2 / 1 / 6
6,457
1,076
4,746
3,478
1,426
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Tiamat
11
2 / 1 / 6
6,503
1,084
4,551
3,939
2,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 10
6,936
1,156
4,205
5,817
5,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
4 / 1 / 7
7,250
1,208
5,571
5,814
2,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 1 / 4
6,834
1,139
6,676
6,133
4,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
5
Kills
12
12
Deaths
5
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
CVxM0N3Y
Nu Wa
2
1
6
5
L
Morgan Le Fay
MRDA Wolf
Morgan Le Fay
2
2
2
1.5
L
Cthulhu
Mochette2
Cthulhu
0
0
0
0
W
Tiamat
2
1
6
5
L
Baba Yaga
SuguruGeto01_
Baba Yaga
0
3
0
0
W
0
1
10
5
W
4
1
7
7.5
W
4
1
4
6
L
Nemesis
浅夏半月
Nemesis
2
3
3
1.17
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,945
Damage
25,749
28,478
Taken
25,181
21,730
Mitigated
16,418
7,367
Healing
11,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
CVxM0N3Y
Nu Wa
4,746
1,138
108
577
3,478
1,426
92
2,773
661
7,490
0
L
Morgan Le Fay
MRDA Wolf
Morgan Le Fay
6,509
717
282
2,100
5,755
2,613
14
4,385
1,332
20,859
0
L
Cthulhu
Mochette2
Cthulhu
0
0
0
0
337
98
0
337
0
0
0
W
Tiamat
4,551
195
806
1,549
3,939
2,693
0
2,147
1,738
7,467
1,194
L
Baba Yaga
SuguruGeto01_
Baba Yaga
6,969
322
330
1,401
6,695
3,359
0
5,488
1,127
16,610
0
W
4,205
725
0
1,331
5,817
5,546
114
2,776
2,930
7,349
0
W
5,571
2,650
251
3,287
5,814
2,303
1,164
4,089
1,646
20,127
1,959
W
6,676
1,706
467
2,639
6,133
4,450
0
3,565
2,331
0
9,994
L
Nemesis
浅夏半月
Nemesis
3,595
1,078
0
1,966
7,014
7,047
0
3,210
3,594
0
3,692
L
1,872
49
680
608
8,677
8,613
0
5,125
3,344
4,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,059
Gold Earned
33,980
61
Minions Killed
71
0
Camps Cleared
0
484,490
Distance Traveled
621,058
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,457
1,076
6
1
0
102,719
0
L
Morgan Le Fay
6,873
1,146
36
6
0
125,122
0
L
Cthulhu
1,556
259
0
0
0
0
0
W
Tiamat
6,503
1,084
9
2
0
138,273
0
L
Baba Yaga
5,642
940
16
3
0
128,240
0
W
Ymir
6,936
1,156
11
2
0
125,932
0
W
Sol
7,250
1,208
33
6
0
109,561
0
W
Hercules
6,834
1,139
12
2
0
144,573
0
L
Nemesis
6,150
1,025
5
1
0
128,739
0
L
Khepri
5,838
973
4
1
0
102,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role