Player Matchup

Amaterasu
Amaterasu
BestClimaxEver
Amaterasu
Level 95
God Stats
1W - 0L
1,787 SR
Queue Stats
17W - 7L
1,628 Elo+
Solo
Jing Wei
Jing Wei
Hailure
Jing Wei
Level 86
God Stats
1W - 0L
1,361 SR
Queue Stats
13W - 16L
1,377 Elo+
Party 1
Horus
Horus
Ysor
Horus
Level 135
God Stats
2W - 1L
1,341 SR
Queue Stats
114W - 95L
1,545 Elo+
Party 1
Nu Wa
Nu Wa
temp-750199
Nu Wa
Level 163
God Stats
18W - 11L
1,633 SR
Queue Stats
445W - 463L
1,464 Elo+
Solo
Ishtar
Ishtar
xSomeGamerx
Ishtar
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
294W - 291L
1,474 Elo+
Solo
Team Averages
Level 121
1,524 SR
1,498 Elo+

VS

Team Averages
Level 164
1,473 SR
1,455 Elo+
Anubis
Anubis
IDKBagman
Anubis
Level 86
God Stats
1W - 4L
1,701 SR
Queue Stats
168W - 195L
1,440 Elo+
Solo
Achilles
Achilles
KingMonkeyMon
Achilles
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 88L
1,367 Elo+
Solo
Ares
Ares
LOCOLOPEZ
Ares
Level 209
God Stats
6W - 10L
1,446 SR
Queue Stats
551W - 580L
1,433 Elo+
Solo
Bastet
Bastet
MadSmartAgain
Bastet
Level 220
God Stats
6W - 11L
1,416 SR
Queue Stats
653W - 708L
1,616 Elo+
Solo
Ra
Ra
tkaber
Ra
Level 158
God Stats
3W - 5L
1,300 SR
Queue Stats
464W - 477L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BestClimaxEver
Amaterasu
17
2 / 1 / 10
9,900
762
8,764
15,363
14,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
Hailure
Jing Wei
17
4 / 2 / 8
10,134
780
9,429
10,233
4,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
Ysor
Horus
16
4 / 2 / 14
9,850
758
8,194
16,971
16,330
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

19
9 / 1 / 7
11,778
906
26,938
11,036
4,909
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ishtar
15
0 / 3 / 10
9,217
709
5,199
9,873
3,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
IDKBagman
Anubis
16
2 / 1 / 5
9,670
744
9,735
7,590
4,420
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
KingMonkeyMon
Achilles
12
0 / 6 / 7
7,653
589
9,001
16,361
14,252
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ares
13
1 / 5 / 6
8,029
618
7,445
14,106
12,181
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 3 / 5
9,450
727
12,436
12,269
7,374
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
16
2 / 4 / 5
9,579
737
12,343
12,935
6,379
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
37
19
Kills
9
9
Deaths
19
49
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
BestClimaxEver
Amaterasu
2
1
10
7
W
Jing Wei
Hailure
Jing Wei
4
2
8
4
L
Anubis
IDKBagman
Anubis
2
1
5
4.5
L
Achilles
KingMonkeyMon
Achilles
0
6
7
0.58
L
Ares
1
5
6
0.8
L
4
3
5
2.17
W
Horus
Ysor
Horus
4
2
14
5.5
W
9
1
7
12.5
L
Ra
2
4
5
1.13
W
Ishtar
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,524
Damage
50,960
63,476
Taken
63,261
44,413
Mitigated
44,606
30,561
Healing
21,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
BestClimaxEver
Amaterasu
8,764
1,744
979
5,550
15,363
14,537
173
8,040
7,047
0
16,549
W
Jing Wei
Hailure
Jing Wei
9,429
7,202
153
368
10,233
4,763
1,239
4,845
5,334
0
27,739
L
Anubis
IDKBagman
Anubis
9,735
866
834
1,821
7,590
4,420
0
3,998
3,592
42,172
0
L
Achilles
KingMonkeyMon
Achilles
9,001
225
40
1,326
16,361
14,252
0
6,613
9,318
4,294
11,926
L
Ares
7,445
411
992
351
14,106
12,181
0
7,340
6,440
13,725
285
L
12,436
1,874
1,825
2,862
12,269
7,374
0
5,775
6,307
0
34,340
W
Horus
Ysor
Horus
8,194
2,504
6,325
8,827
16,971
16,330
570
9,516
7,455
1,986
10,684
W
26,938
10,929
1,755
2,624
11,036
4,909
1,886
5,259
5,585
51,108
0
L
Ra
12,343
1,806
6,460
4,793
12,935
6,379
28
4,441
8,311
49,313
1,237
W
Ishtar
5,199
2,568
1,684
2,296
9,873
3,874
601
3,512
6,175
0
19,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,879
Gold Earned
44,381
185
Minions Killed
213
0
Camps Cleared
0
1,338,319
Distance Traveled
1,031,259
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,900
762
16
1
0
322,396
0
W
Jing Wei
10,134
780
64
5
0
232,785
0
L
Anubis
9,670
744
69
5
0
195,433
0
L
Achilles
7,653
589
6
0
0
203,486
0
L
Ares
8,029
618
16
1
0
144,847
0
L
Bastet
9,450
727
43
3
0
273,332
0
W
Horus
9,850
758
9
1
0
283,417
0
W
Nu Wa
11,778
906
55
4
0
255,380
0
L
Ra
9,579
737
79
6
0
214,161
0
W
Ishtar
9,217
709
41
3
0
244,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role