Player Matchup

Mulan
Mulan
Silver II
BiigLebowsskii
Mulan
Silver II
Level 116
God Stats
25W - 23L
1,758 SR
Queue Stats
112W - 135L
1,313 MMR
Solo
Sol
Sol
Bronze III
breakingdead99
Sol
Bronze III
Level 116
God Stats
1W - 0L
1,333 SR
Queue Stats
1W - 1L
1,452 MMR
Solo
Xing Tian
Xing Tian
Gold V
iblankedout
Xing Tian
Gold V
Level 141
God Stats
1W - 0L
1,375 SR
Queue Stats
197W - 213L
1,368 MMR
Solo
Fenrir
Fenrir
Gold II
lordfenitus
Fenrir
Gold II
Level 120
God Stats
13W - 12L
1,517 SR
Queue Stats
267W - 274L
1,473 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
sT Fuseey
Baron Samedi
Platinum V
Level 142
God Stats
65W - 64L
1,551 SR
Queue Stats
580W - 581L
1,479 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,507 SR
1,417 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 165
1,628 SR
1,417 MMR
Erlang Shen
Erlang Shen
Gold V
Anttigen
Erlang Shen
Gold V
Level 181
God Stats
13W - 10L
1,594 SR
Queue Stats
202W - 205L
1,238 MMR
Solo
Janus
Janus
Gold V
KrAzYI3lacK
Janus
Gold V
Level 212
God Stats
3W - 4L
1,820 SR
Queue Stats
154W - 166L
1,401 MMR
Solo
Loki
Loki
Gold III
LifeAsKirb
Loki
Gold III
Level 127
God Stats
39W - 36L
1,653 SR
Queue Stats
131W - 125L
1,484 MMR
Solo
Charon
Charon
Bronze III
SedatedDuckYT
Charon
Bronze III
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 8L
1,455 MMR
Solo
Cthulhu
Cthulhu
Gold III
thelaggindragon
Cthulhu
Gold III
Level 147
God Stats
18W - 20L
1,570 SR
Queue Stats
107W - 106L
1,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
3,380
676
1,935
4,750
2,380
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

6
0 / 0 / 0
3,287
657
1,218
1,845
536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Xing Tian
iblankedout
Xing Tian
6
0 / 0 / 0
3,752
750
685
3,314
2,056
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
6
0 / 0 / 0
3,135
627
747
4,251
1,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
sT Fuseey
Baron Samedi
7
1 / 0 / 0
3,845
769
1,399
1,293
613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
BellonaArachneOlorunMorgan Le Fay

VS

Bans
OsirisHeimdallrGaneshaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Anttigen
Erlang Shen
6
0 / 0 / 0
3,244
649
977
3,950
1,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 0 / 0
3,258
652
814
2,014
534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

1
0 / 0 / 0
981
196
0
0
0
6
0 / 0 / 0
3,485
697
2,218
3,063
1,531
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
2 / 1 / 0
4,451
890
2,866
4,443
2,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
2
2
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Anttigen
Erlang Shen
0
0
0
0
W
0
2
1
0.25
L
0
0
0
0
L
0
0
0
0
L
0
0
0
0
W
0
0
0
0
W
Xing Tian
iblankedout
Xing Tian
0
0
0
0
W
Fenrir
0
0
0
0
W
Baron Samedi
sT Fuseey
Baron Samedi
1
0
0
1
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,984
Damage
6,875
15,453
Taken
13,470
7,170
Mitigated
6,341
4,295
Healing
4,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Anttigen
Erlang Shen
977
524
0
1,327
3,950
1,644
0
357
3,549
0
15,659
W
1,935
524
0
1,135
4,750
2,380
0
2,153
2,235
0
15,190
L
814
40
0
250
2,014
534
0
774
1,044
14,619
263
L
0
0
0
0
0
0
0
0
0
0
0
L
2,218
825
0
1,070
3,063
1,531
0
1,597
1,466
14,639
1,160
W
1,218
494
0
1,407
1,845
536
688
914
931
22,098
2,102
W
Xing Tian
iblankedout
Xing Tian
685
60
0
1,011
3,314
2,056
0
1,248
2,066
8,894
762
W
Fenrir
747
238
0
472
4,251
1,585
0
381
3,804
0
18,663
W
Baron Samedi
sT Fuseey
Baron Samedi
1,399
0
0
270
1,293
613
0
559
734
15,540
0
L
2,866
392
0
1,360
4,443
2,632
0
262
4,167
19,342
1,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,399
Gold Earned
15,419
158
Minions Killed
123
0
Camps Cleared
0
535,274
Distance Traveled
438,349
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
3,244
649
29
6
0
132,406
0
W
Mulan
3,380
676
26
5
0
99,861
0
L
Janus
3,258
652
25
5
0
109,527
0
L
Loki
981
196
0
0
0
0
0
L
Charon
3,485
697
19
4
0
100,461
0
W
Sol
3,287
657
41
8
0
101,525
0
W
Xing Tian
3,752
750
15
3
0
98,691
0
W
Fenrir
3,135
627
36
7
0
126,017
0
W
Baron Samedi
3,845
769
40
8
0
109,180
0
L
Cthulhu
4,451
890
50
10
0
95,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role