Player Matchup

Anhur
Anhur
AugurOfDeath
Anhur
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,533 Elo+
Party 1
Sobek
Sobek
B SharkUrM0M
Sobek
Level 276
God Stats
15W - 12L
1,441 SR
Queue Stats
243W - 244L
1,504 Elo+
Solo
Hel
Hel
BumpMastaFlex
Hel
Level 156
God Stats
116W - 125L
1,494 SR
Queue Stats
568W - 560L
1,452 Elo+
Solo
Kali
Kali
MechinizedKman
Kali
Level 157
God Stats
1W - 2L
1,857 SR
Queue Stats
50W - 40L
1,536 Elo+
Party 1
Surtr
Surtr
itz-EXiiLE
Surtr
Level 127
God Stats
3W - 2L
1,414 SR
Queue Stats
104W - 109L
1,486 Elo+
Solo
Team Averages
Level 159
1,541 SR
1,502 Elo+

VS

Team Averages
Level 76
1,427 SR
1,487 Elo+
Chaac
Chaac
BleuIsSoCool
Chaac
Level 26
God Stats
10W - 12L
1,450 SR
Queue Stats
75W - 93L
1,477 Elo+
Party 2
Ishtar
Ishtar
JimmytheDog21
Ishtar
Level 117
God Stats
2W - 8L
1,500 SR
Queue Stats
171W - 194L
1,522 Elo+
Party 2
Serqet
Serqet
Landfishies
Serqet
Level 79
God Stats
1W - 1L
1,166 SR
Queue Stats
160W - 171L
1,499 Elo+
Party 2
Sol
Sol
Xhamen
Sol
Level 89
God Stats
7W - 9L
1,537 SR
Queue Stats
152W - 141L
1,466 Elo+
Party 2
Ymir
Ymir
swagboca
Ymir
Level 68
God Stats
7W - 12L
1,483 SR
Queue Stats
128W - 142L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 1
3,698
616
2,483
5,349
1,629
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
1 / 2 / 1
3,950
658
3,019
6,839
4,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 0 / 0
4,744
791
3,331
3,188
1,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
1 / 0 / 0
4,250
708
1,702
6,337
2,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Surtr
5
0 / 2 / 0
3,550
592
1,626
4,978
1,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 1
4,877
813
3,790
4,561
2,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

7
3 / 2 / 2
4,429
738
4,906
4,706
1,446
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Serqet
9
2 / 0 / 1
4,453
742
945
4,849
1,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sol
Xhamen
Sol
9
0 / 1 / 0
4,430
738
1,703
4,573
1,483
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ymir
7
1 / 0 / 4
4,627
771
3,915
5,857
3,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
3
Kills
7
7
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
1
2
1
0.75
W
1
0
1
1.5
L
1
0
0
1
W
3
2
2
2
W
Serqet
2
0
1
2.5
L
1
0
0
1
W
Sol
Xhamen
Sol
0
1
0
0
L
Surtr
0
2
0
0
W
Ymir
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,161
Damage
15,259
26,691
Taken
24,546
11,238
Mitigated
9,640
9,948
Healing
9,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,483
1,017
0
1,731
5,349
1,629
0
1,687
3,662
0
23,433
L
3,019
246
0
2,087
6,839
4,204
0
1,692
5,097
8,021
0
W
3,790
1,022
0
1,556
4,561
2,040
455
0
4,561
0
28,899
L
3,331
175
277
1,811
3,188
1,139
0
1,457
1,731
31,929
618
W
4,906
2,909
0
1,066
4,706
1,446
0
1,352
3,354
0
30,712
W
Serqet
945
112
0
2,787
4,849
1,574
0
367
4,444
0
17,465
L
1,702
649
0
2,792
6,337
2,366
0
311
6,026
0
24,806
W
Sol
Xhamen
Sol
1,703
1,112
0
2,300
4,573
1,483
0
2,776
1,517
26,895
5,530
L
Surtr
1,626
899
0
1,250
4,978
1,900
0
0
4,978
227
12,525
W
Ymir
3,915
1,535
0
1,305
5,857
3,097
0
1,555
4,302
10,071
1,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,192
Gold Earned
22,816
207
Minions Killed
198
0
Camps Cleared
0
621,465
Distance Traveled
687,201
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,698
616
47
8
0
111,146
0
L
Sobek
3,950
658
12
2
0
129,544
2
W
Chaac
4,877
813
37
6
0
113,927
0
L
Hel
4,744
791
74
12
0
139,310
2
W
Ishtar
4,429
738
39
7
0
123,267
0
W
Serqet
4,453
742
45
8
0
171,164
1
L
Kali
4,250
708
52
9
0
157,253
2
W
Sol
4,430
738
61
10
0
131,661
0
L
Surtr
3,550
592
22
4
0
84,212
0
W
Ymir
4,627
771
16
3
0
147,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role