Player Matchup

Izanami
Izanami
CosmicOdie56
Izanami
Level 63
God Stats
16W - 13L
1,520 SR
Queue Stats
202W - 194L
1,516 Elo+
Party 1
Fafnir
Fafnir
Dillimon
Fafnir
Level 104
God Stats
4W - 1L
1,700 SR
Queue Stats
403W - 386L
1,595 Elo+
Party 1
Nemesis
Nemesis
RGG-_-II_JB_II
Nemesis
Level 114
God Stats
1W - 1L
1,426 SR
Queue Stats
85W - 87L
1,410 Elo+
Party 2
King Arthur
King Arthur
RGG-_-King11
King Arthur
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 60L
1,415 Elo+
Party 2
Thoth
Thoth
RGG-_-Menace
Thoth
Level 67
God Stats
10W - 7L
1,507 SR
Queue Stats
119W - 120L
1,427 Elo+
Party 2
Team Averages
Level 90
1,531 SR
1,473 Elo+

VS

Team Averages
Level 98
1,518 SR
1,470 Elo+
Nemesis
Nemesis
Evan514767
Nemesis
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
207W - 213L
1,502 Elo+
Party 3
Guan Yu
Guan Yu
Jamesblonde
Guan Yu
Level 139
God Stats
0W - 1L
1,604 SR
Queue Stats
1W - 2L
1,509 Elo+
Solo
Tiamat
Tiamat
TTVGiganticMotto
Tiamat
Level 67
God Stats
2W - 1L
1,843 SR
Queue Stats
204W - 217L
1,501 Elo+
Party 3
Bellona
Bellona
TheSecondHuman
Bellona
Level 86
God Stats
53W - 50L
1,516 SR
Queue Stats
344W - 350L
1,441 Elo+
Solo
Freya
Freya
Valordykai2020
Freya
Level 129
God Stats
6W - 9L
1,127 SR
Queue Stats
159W - 181L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CosmicOdie56
Izanami
12
3 / 1 / 2
6,932
495
10,081
9,229
4,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fafnir
Dillimon
Fafnir
12
4 / 1 / 2
8,163
583
5,965
11,177
11,721
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 0 / 4
6,455
461
5,267
10,713
3,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
RGG-_-King11
King Arthur
13
2 / 1 / 0
6,990
499
6,584
11,990
9,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 0 / 2
6,903
493
7,120
6,847
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Evan514767
Nemesis
11
1 / 3 / 0
6,391
457
7,035
13,707
5,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
Jamesblonde
Guan Yu
11
0 / 3 / 1
5,948
425
3,788
10,422
7,711
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 3 / 0
6,891
492
2,923
8,731
3,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 1 / 0
7,630
545
5,386
11,756
9,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
1 / 1 / 1
7,050
504
8,795
10,892
4,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
10
Kills
3
3
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
CosmicOdie56
Izanami
3
1
2
4
W
Fafnir
Dillimon
Fafnir
4
1
2
5
L
Nemesis
Evan514767
Nemesis
1
3
0
0.33
L
Guan Yu
Jamesblonde
Guan Yu
0
3
1
0.17
W
0
0
4
2
W
King Arthur
RGG-_-King11
King Arthur
2
1
0
2
W
1
0
2
2
L
0
3
0
0
L
1
1
0
1
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,017
Damage
27,927
49,956
Taken
55,508
30,791
Mitigated
30,419
20,113
Healing
24,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CosmicOdie56
Izanami
10,081
6,917
0
3,421
9,229
4,018
0
3,681
5,548
0
70,966
W
Fafnir
Dillimon
Fafnir
5,965
2,437
1,751
4,176
11,177
11,721
0
5,004
6,173
22,667
1,219
L
Nemesis
Evan514767
Nemesis
7,035
3,237
0
4,746
13,707
5,127
0
1,969
11,436
0
51,587
L
Guan Yu
Jamesblonde
Guan Yu
3,788
631
1,893
4,215
10,422
7,711
0
3,229
7,107
0
21,530
W
5,267
2,636
0
5,710
10,713
3,802
0
418
10,295
0
50,856
W
King Arthur
RGG-_-King11
King Arthur
6,584
1,455
0
2,590
11,990
9,131
0
0
11,990
0
47,213
W
7,120
452
0
2,465
6,847
2,119
0
2,425
4,422
46,405
0
L
2,923
377
0
2,482
8,731
3,042
0
4,804
3,294
42,989
1,217
L
5,386
2,159
0
5,351
11,756
9,948
109
0
11,756
0
57,018
L
8,795
2,520
0
6,291
10,892
4,591
0
1,981
8,911
62,024
3,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,443
Gold Earned
33,910
360
Minions Killed
408
0
Camps Cleared
0
1,382,573
Distance Traveled
1,251,419
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,932
495
104
7
0
233,269
3
W
Fafnir
8,163
583
32
2
0
258,808
0
L
Nemesis
6,391
457
77
6
0
286,450
0
L
Guan Yu
5,948
425
34
2
0
302,000
0
W
Nemesis
6,455
461
69
5
0
358,522
3
W
King Arthur
6,990
499
69
5
0
244,013
4
W
Thoth
6,903
493
86
6
0
287,961
2
L
Tiamat
6,891
492
89
6
0
247,861
0
L
Bellona
7,630
545
103
7
0
185,328
2
L
Freya
7,050
504
105
8
0
229,780
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role