Player Matchup

Fenrir
Fenrir
Lil2Chi
Fenrir
Level 142
God Stats
8W - 8L
1,500 SR
Queue Stats
157W - 180L
1,524 Elo+
Party 2
Shiva
Shiva
illusi0naryX
Shiva
Level 159
God Stats
7W - 2L
1,857 SR
Queue Stats
39W - 56L
1,508 Elo+
Party 2
Vulcan
Vulcan
xxxXKAGEXxxxz
Vulcan
Level 123
God Stats
25W - 27L
1,467 SR
Queue Stats
236W - 280L
1,428 Elo+
Party 2
Team Averages
Level 141
1,608 SR
1,487 Elo+

VS

Team Averages
Level 81
1,349 SR
1,437 Elo+
Athena
Athena
SpearSoverin
Athena
Level 82
God Stats
0W - 1L
1,216 SR
Queue Stats
2W - 3L
1,496 Elo+
Party 1
Raijin
Raijin
SunBreaker123
Raijin
Level 43
God Stats
2W - 4L
1,550 SR
Queue Stats
7W - 11L
1,413 Elo+
Party 1
Jing Wei
Jing Wei
TervalentTable7
Jing Wei
Level 118
God Stats
0W - 1L
1,282 SR
Queue Stats
7W - 13L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Lil2Chi
Fenrir
15
5 / 2 / 3
9,687
807
10,599
11,265
7,226
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 1 / 9
9,057
755
11,420
15,454
15,639
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 2 / 5
9,686
807
12,584
7,069
3,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
13
0 / 2 / 5
7,622
635
5,113
13,854
12,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 5 / 3
8,381
698
7,632
12,738
4,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jing Wei
13
3 / 3 / 2
8,398
700
6,678
13,093
4,805
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
10
Kills
5
5
Deaths
10
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Lil2Chi
Fenrir
5
2
3
3.25
L
Athena
0
2
5
1.25
L
2
5
3
0.7
L
Jing Wei
3
3
2
1.33
W
1
1
9
5.5
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,603
Damage
19,423
33,788
Taken
39,685
26,143
Mitigated
22,065
6,588
Healing
5,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Lil2Chi
Fenrir
10,599
1,816
0
2,821
11,265
7,226
714
2,650
8,137
362
25,626
L
Athena
5,113
1,610
0
1,674
13,854
12,383
192
4,945
8,897
12,731
0
L
7,632
746
0
3,170
12,738
4,877
248
3,860
8,869
26,265
717
L
Jing Wei
6,678
5,608
0
802
13,093
4,805
0
3,949
9,102
0
27,182
W
11,420
1,554
988
1,935
15,454
15,639
303
3,605
10,724
0
35,604
W
12,584
429
246
598
7,069
3,278
1,266
4,110
2,267
46,915
554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,430
Gold Earned
24,401
136
Minions Killed
115
0
Camps Cleared
0
732,474
Distance Traveled
645,852
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,687
807
29
2
0
242,884
0
L
Athena
7,622
635
21
2
0
232,850
0
L
Raijin
8,381
698
41
3
0
201,948
0
L
Jing Wei
8,398
700
53
4
0
211,054
0
W
Shiva
9,057
755
36
3
0
262,311
0
W
Vulcan
9,686
807
71
6
0
227,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role