Player Matchup

Mulan
Mulan
Andreiv00
Mulan
Level 80
God Stats
4W - 2L
1,592 SR
Queue Stats
92W - 108L
1,452 Elo+
Party 2
Hun Batz
Hun Batz
DvrkMvtte
Hun Batz
Level 123
God Stats
3W - 4L
1,513 SR
Queue Stats
597W - 613L
1,445 Elo+
Solo
Guan Yu
Guan Yu
Namikaze9911
Guan Yu
Level 87
God Stats
0W - 4L
1,232 SR
Queue Stats
399W - 414L
1,403 Elo+
Solo
Anhur
Anhur
Rocksterx28
Anhur
Level 87
God Stats
1W - 2L
1,715 SR
Queue Stats
93W - 106L
1,453 Elo+
Party 2
Nu Wa
Nu Wa
oOoSoldiero0o
Nu Wa
Level 117
God Stats
19W - 10L
1,808 SR
Queue Stats
523W - 509L
1,432 Elo+
Solo
Team Averages
Level 99
1,572 SR
1,437 Elo+

VS

Team Averages
Level 112
1,559 SR
1,449 Elo+
Charon
Charon
 
Charon
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Jupiter_Nord
Cthulhu
Level 64
God Stats
14W - 13L
1,677 SR
Queue Stats
1,005W - 1,011L
1,430 Elo+
Solo
Bellona
Bellona
PunsPersonified
Bellona
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,374 Elo+
Party 1
Ra
Ra
SteedSteeve
Ra
Level 105
God Stats
4W - 1L
1,620 SR
Queue Stats
68W - 65L
1,526 Elo+
Party 1
Hercules
Hercules
ZBow-
Hercules
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
122W - 124L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Andreiv00
Mulan
15
4 / 4 / 4
7,981
798
8,929
13,056
11,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
DvrkMvtte
Hun Batz
8
0 / 2 / 2
6,134
613
3,444
3,613
1,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
Namikaze9911
Guan Yu
13
2 / 3 / 3
7,659
766
5,791
12,117
9,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
1 / 3 / 3
7,152
715
7,075
8,721
3,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 3 / 6
7,135
714
17,060
8,678
3,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
0 / 1 / 6
7,165
717
2,023
5,131
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
Jupiter_Nord
Cthulhu
16
3 / 2 / 10
9,404
940
13,683
16,024
18,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

14
2 / 2 / 10
8,296
830
9,091
12,817
12,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
5 / 1 / 6
9,194
919
8,323
6,397
2,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
ZBow-
Hercules
15
5 / 2 / 7
9,426
943
7,266
17,759
18,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
54
8
Kills
15
15
Deaths
8
18
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
0
1
6
3
L
Mulan
Andreiv00
Mulan
4
4
4
1.5
L
Hun Batz
DvrkMvtte
Hun Batz
0
2
2
0.5
W
Cthulhu
Jupiter_Nord
Cthulhu
3
2
10
4
L
Guan Yu
Namikaze9911
Guan Yu
2
3
3
1.17
W
2
2
10
3.5
L
1
3
3
0.83
W
5
1
6
8
W
Hercules
ZBow-
Hercules
5
2
7
4.25
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,299
Damage
40,386
46,185
Taken
58,128
31,313
Mitigated
54,448
14,124
Healing
25,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
2,023
101
235
460
5,131
2,570
0
2,114
3,017
9,335
0
L
Mulan
Andreiv00
Mulan
8,929
1,088
976
2,581
13,056
11,646
0
4,875
7,671
334
13,648
L
Hun Batz
DvrkMvtte
Hun Batz
3,444
235
0
125
3,613
1,924
0
1,615
1,906
0
7,818
W
Cthulhu
Jupiter_Nord
Cthulhu
13,683
362
1,013
1,902
16,024
18,429
188
3,702
12,322
29,980
2,251
L
Guan Yu
Namikaze9911
Guan Yu
5,791
402
1,325
5,135
12,117
9,863
0
5,854
5,892
54
11,551
W
9,091
1,971
894
2,056
12,817
12,049
0
4,340
8,477
0
19,306
L
7,075
3,265
620
1,934
8,721
3,894
0
5,054
3,498
0
16,772
W
8,323
1,201
7,532
3,286
6,397
2,789
368
1,992
4,405
27,338
0
W
Hercules
ZBow-
Hercules
7,266
784
1,511
7,098
17,759
18,611
556
5,212
12,547
605
14,648
L
17,060
4,687
502
926
8,678
3,986
72
4,403
4,140
31,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,061
Gold Earned
43,485
84
Minions Killed
141
0
Camps Cleared
0
870,669
Distance Traveled
940,567
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,165
717
11
1
0
133,589
0
L
Mulan
7,981
798
15
2
0
205,332
0
L
Hun Batz
6,134
613
12
1
0
99,719
0
W
Cthulhu
9,404
940
41
4
0
207,062
0
L
Guan Yu
7,659
766
5
1
0
186,236
0
W
Bellona
8,296
830
26
3
0
203,532
0
L
Anhur
7,152
715
29
3
0
183,282
0
W
Ra
9,194
919
45
5
0
205,326
0
W
Hercules
9,426
943
18
2
0
191,058
0
L
Nu Wa
7,135
714
23
2
0
196,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role