Player Matchup

Nox
Nox
EnormosLoki308
Nox
Level 109
God Stats
0W - 4L
1,170 SR
Queue Stats
384W - 395L
1,463 Elo+
Solo
Sylvanus
Sylvanus
Glhoull
Sylvanus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 94L
1,506 Elo+
Solo
Danzaburou
Danzaburou
LegionCommando
Danzaburou
Level 109
God Stats
1W - 1L
1,737 SR
Queue Stats
90W - 90L
1,589 Elo+
Party 2
Sun Wukong
Sun Wukong
Tylerisjoker
Sun Wukong
Level 134
God Stats
1W - 4L
1,700 SR
Queue Stats
337W - 337L
1,526 Elo+
Solo
Freya
Freya
abbanop
Freya
Level 108
God Stats
3W - 3L
1,353 SR
Queue Stats
102W - 95L
1,587 Elo+
Party 2
Team Averages
Level 117
1,492 SR
1,534 Elo+

VS

Team Averages
Level 124
1,576 SR
1,589 Elo+
Geb
Geb
Malizh
Geb
Level 151
God Stats
2W - 1L
1,500 SR
Queue Stats
230W - 219L
1,586 Elo+
Party 1
Merlin
Merlin
iRapper
Merlin
Level 97
God Stats
3W - 0L
1,808 SR
Queue Stats
46W - 35L
1,590 Elo+
Party 1
Artemis
Artemis
möuse
Artemis
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
118W - 99L
1,617 Elo+
Solo
Kuzenbo
Kuzenbo
vRatatoSKRT
Kuzenbo
Level 97
God Stats
4W - 1L
1,755 SR
Queue Stats
146W - 138L
1,571 Elo+
Party 1
Guan Yu
Guan Yu
vTaiko
Guan Yu
Level 122
God Stats
1W - 1L
1,315 SR
Queue Stats
58W - 53L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 7
9,658
644
8,572
11,893
6,573
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Glhoull
Sylvanus
15
2 / 4 / 6
9,014
601
6,544
20,736
14,688
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Danzaburou
LegionCommando
Danzaburou
15
0 / 4 / 5
8,833
589
16,826
16,829
12,149
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Tylerisjoker
Sun Wukong
16
1 / 4 / 1
8,764
584
19,287
27,100
29,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Freya
abbanop
Freya
16
6 / 3 / 2
9,691
646
24,378
16,575
8,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Malizh
Geb
17
2 / 3 / 10
10,914
728
24,552
23,772
30,364
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
iRapper
Merlin
18
2 / 1 / 11
10,711
714
16,895
10,003
5,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
möuse
Artemis
19
10 / 4 / 3
12,088
806
27,993
16,076
8,643
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
vRatatoSKRT
Kuzenbo
18
1 / 1 / 14
11,615
774
11,161
20,462
34,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Guan Yu
vTaiko
Guan Yu
18
2 / 1 / 13
11,601
773
7,633
24,884
23,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
68
10
Kills
17
17
Deaths
10
21
Assists
51
Player
Kills
Deaths
Assists
KDA
L
1
2
7
2.25
L
Sylvanus
Glhoull
Sylvanus
2
4
6
1.25
L
Danzaburou
LegionCommando
Danzaburou
0
4
5
0.63
W
Geb
Malizh
Geb
2
3
10
2.33
L
Sun Wukong
Tylerisjoker
Sun Wukong
1
4
1
0.38
L
Freya
abbanop
Freya
6
3
2
2.33
W
Merlin
iRapper
Merlin
2
1
11
7.5
W
Artemis
möuse
Artemis
10
4
3
2.88
W
Kuzenbo
vRatatoSKRT
Kuzenbo
1
1
14
8
W
Guan Yu
vTaiko
Guan Yu
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,607
Damage
88,234
93,133
Taken
95,197
70,910
Mitigated
102,247
46,655
Healing
58,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,572
837
1,018
849
11,893
6,573
0
7,661
4,232
25,081
0
L
Sylvanus
Glhoull
Sylvanus
6,544
1,917
15,095
8,203
20,736
14,688
0
10,808
9,928
12,227
0
L
Danzaburou
LegionCommando
Danzaburou
16,826
4,103
2,396
4,055
16,829
12,149
0
7,770
9,059
0
35,208
W
Geb
Malizh
Geb
24,552
798
1,946
4,892
23,772
30,364
494
8,954
14,005
38,812
830
L
Sun Wukong
Tylerisjoker
Sun Wukong
19,287
1,384
778
8,778
27,100
29,139
0
13,391
13,709
0
35,820
L
Freya
abbanop
Freya
24,378
5,487
1,282
4,201
16,575
8,361
0
10,863
5,712
36,046
1,342
W
Merlin
iRapper
Merlin
16,895
1,379
1,871
890
10,003
5,543
1,478
3,253
6,356
44,287
659
W
Artemis
möuse
Artemis
27,993
10,773
0
2,659
16,076
8,643
3,666
5,056
10,274
0
49,445
W
Kuzenbo
vRatatoSKRT
Kuzenbo
11,161
3,408
1,376
2,212
20,462
34,133
873
9,110
10,415
22,186
2,415
W
Guan Yu
vTaiko
Guan Yu
7,633
389
26,552
16,528
24,884
23,564
404
10,473
13,332
0
17,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,960
Gold Earned
56,929
154
Minions Killed
199
0
Camps Cleared
0
1,197,682
Distance Traveled
1,482,001
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,658
644
50
3
0
240,406
0
L
Sylvanus
9,014
601
10
1
0
229,994
0
L
Danzaburou
8,833
589
39
3
0
253,640
0
W
Geb
10,914
728
41
3
0
264,161
0
L
Sun Wukong
8,764
584
19
1
0
246,295
0
L
Freya
9,691
646
36
2
0
227,347
0
W
Merlin
10,711
714
71
5
0
296,866
0
W
Artemis
12,088
806
47
3
0
260,512
0
W
Kuzenbo
11,615
774
22
1
0
312,730
0
W
Guan Yu
11,601
773
18
1
0
347,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role