Player Matchup

Sylvanus
Sylvanus
Platinum I
 
Sylvanus
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Diamond I
EnzoCalderoli
Hachiman
Diamond I
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 35L
2,531 MMR
Solo
Ravana
Ravana
Platinum II
Liagennclimi
Ravana
Platinum II
Level 41
God Stats
3W - 0L
1,814 SR
Queue Stats
39W - 27L
1,964 MMR
Solo
Medusa
Medusa
Platinum I
oCeltic
Medusa
Platinum I
Level 145
God Stats
14W - 10L
1,649 SR
Queue Stats
82W - 81L
2,039 MMR
Party 1
Zhong Kui
Zhong Kui
Gold I
pitufo22
Zhong Kui
Gold I
Level 140
God Stats
3W - 0L
1,500 SR
Queue Stats
42W - 19L
1,861 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 118
1,592 SR
1,979 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 102
1,554 SR
1,726 MMR
Agni
Agni
Masters
 
Agni
Masters
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
 
Ne Zha
Diamond IV
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Platinum IV
 
Charon
Platinum IV
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold III
TuTíaEsMiCuñada
Odin
Gold III
Level 68
God Stats
8W - 4L
1,858 SR
Queue Stats
66W - 56L
1,842 MMR
Solo
Izanami
Izanami
Diamond I
Verrattik
Izanami
Diamond I
Level 109
God Stats
2W - 4L
1,411 SR
Queue Stats
255W - 233L
2,287 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
6
0 / 0 / 0
3,614
723
957
3,127
1,847
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
EnzoCalderoli
Hachiman
6
1 / 1 / 0
3,371
674
2,166
3,194
957
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ravana
6
0 / 0 / 1
3,314
663
1,384
1,179
467
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Medusa
oCeltic
Medusa
6
1 / 0 / 0
3,768
754
1,714
2,302
697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
pitufo22
Zhong Kui
6
0 / 0 / 0
3,539
708
2,103
1,586
1,098
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bans
ThorMaman BrigitteKhepriThothAo Kuang

VS

Bans
Sun WukongCthulhuAthenaRaijinMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
6
0 / 1 / 0
3,408
682
1,290
2,643
713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ne Zha
 
Ne Zha
6
0 / 1 / 0
3,000
600
1,457
4,686
1,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charon
 
Charon
1
0 / 0 / 0
2,409
482
0
0
0
6
0 / 0 / 0
3,259
652
525
2,935
1,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Verrattik
Izanami
7
1 / 0 / 0
3,510
702
3,076
3,495
948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
2
Kills
1
1
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
0
0
L
Agni
 
Agni
0
1
0
0
L
Ne Zha
 
Ne Zha
0
1
0
0
L
Charon
 
Charon
0
0
0
0
W
Hachiman
EnzoCalderoli
Hachiman
1
1
0
1
W
Ravana
0
0
1
0.5
L
0
0
0
0
L
Izanami
Verrattik
Izanami
1
0
0
1
W
Medusa
oCeltic
Medusa
1
0
0
1
W
Zhong Kui
pitufo22
Zhong Kui
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,324
Damage
6,348
11,388
Taken
13,759
5,066
Mitigated
4,972
5,483
Healing
3,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
957
600
619
1,929
3,127
1,847
0
0
3,127
12,660
0
L
Agni
 
Agni
1,290
0
0
480
2,643
713
0
0
2,643
13,635
0
L
Ne Zha
 
Ne Zha
1,457
522
0
900
4,686
1,765
0
435
4,251
0
13,498
L
Charon
 
Charon
0
0
0
0
0
0
0
0
0
0
0
W
Hachiman
EnzoCalderoli
Hachiman
2,166
999
0
1,182
3,194
957
0
0
3,194
0
18,772
W
Ravana
1,384
558
0
271
1,179
467
0
99
1,055
0
16,265
L
525
70
0
951
2,935
1,546
0
1,840
1,095
0
16,044
L
Izanami
Verrattik
Izanami
3,076
2,335
0
1,264
3,495
948
0
522
2,973
0
21,762
W
Medusa
oCeltic
Medusa
1,714
423
0
414
2,302
697
0
948
1,136
0
20,375
W
Zhong Kui
pitufo22
Zhong Kui
2,103
811
0
1,068
1,586
1,098
0
0
1,586
12,439
5,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,606
Gold Earned
15,586
147
Minions Killed
129
0
Camps Cleared
0
501,310
Distance Traveled
405,560
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
3,614
723
22
4
0
91,847
1
L
Agni
3,408
682
41
8
0
92,967
0
L
Ne Zha
3,000
600
22
4
0
111,490
0
L
Charon
2,409
482
0
0
0
0
0
W
Hachiman
3,371
674
26
5
0
99,889
0
W
Ravana
3,314
663
35
7
0
113,986
0
L
Odin
3,259
652
27
5
0
104,091
0
L
Izanami
3,510
702
39
8
0
97,012
0
W
Medusa
3,768
754
32
6
0
98,811
0
W
Zhong Kui
3,539
708
32
6
0
96,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role