Player Matchup

Anubis
Anubis
Gold III
 
Anubis
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold II
AoSumo
Raijin
Gold II
Level 191
God Stats
2W - 2L
1,507 SR
Queue Stats
307W - 305L
1,512 MMR
Party 2
Ravana
Ravana
Gold IV
NINJAxPANTHER13
Ravana
Gold IV
Level 149
God Stats
3W - 3L
1,500 SR
Queue Stats
359W - 363L
1,389 MMR
Party 2
Ares
Ares
Gold III
nobodygoodatall
Ares
Gold III
Level 140
God Stats
1W - 1L
1,307 SR
Queue Stats
179W - 175L
1,500 MMR
Party 1
Arachne
Arachne
Gold V
whatabeezy
Arachne
Gold V
Level 137
God Stats
5W - 2L
1,699 SR
Queue Stats
169W - 168L
1,407 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 153
1,503 SR
1,462 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,624 SR
1,466 MMR
Nu Wa
Nu Wa
Gold IV
 
Nu Wa
Gold IV
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold IV
ElRompeÑocos3000
Anhur
Gold IV
Level 68
God Stats
2W - 4L
1,471 SR
Queue Stats
64W - 71L
1,465 MMR
Solo
Cthulhu
Cthulhu
Silver II
Lildeboskijr
Cthulhu
Silver II
Level 125
God Stats
7W - 8L
1,632 SR
Queue Stats
9W - 10L
1,499 MMR
Party 3
Janus
Janus
Gold III
NNamso
Janus
Gold III
Level 159
God Stats
18W - 20L
1,695 SR
Queue Stats
168W - 179L
1,411 MMR
Party 3
Thanatos
Thanatos
Gold IV
lm Winnin
Thanatos
Gold IV
Level 105
God Stats
1W - 1L
1,821 SR
Queue Stats
22W - 24L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
1 / 0 / 0
5,237
582
3,638
4,955
2,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Raijin
AoSumo
Raijin
9
0 / 1 / 2
5,279
587
1,757
4,148
1,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 2 / 0
4,264
474
2,056
4,499
3,000
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 1 / 1
4,825
536
3,571
8,083
3,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
whatabeezy
Arachne
11
3 / 0 / 1
5,383
598
1,212
5,310
2,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
BellonaSun WukongAthenaThorKali

VS

Bans
LokiSkadiSusanoAgniLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 2 / 0
5,114
568
6,305
4,814
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 1 / 2
4,827
536
1,630
3,394
1,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
Lildeboskijr
Cthulhu
9
2 / 0 / 1
4,986
554
4,209
5,151
4,416
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
NNamso
Janus
10
1 / 1 / 0
4,901
545
2,938
4,694
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
lm Winnin
Thanatos
1
0 / 0 / 0
1,678
186
0
0
0

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
4
Kills
4
4
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
0
0
1
L
Nu Wa
 
Nu Wa
0
2
0
0
W
Raijin
AoSumo
Raijin
0
1
2
1
L
1
1
2
2
L
Cthulhu
Lildeboskijr
Cthulhu
2
0
1
2.5
W
0
2
0
0
L
Janus
NNamso
Janus
1
1
0
1
L
Thanatos
lm Winnin
Thanatos
0
0
0
0
W
0
1
1
0.5
W
Arachne
whatabeezy
Arachne
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,234
Damage
15,082
26,995
Taken
18,053
12,810
Mitigated
8,754
9,610
Healing
3,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,638
216
36
2,116
4,955
2,659
0
2,710
2,245
40,308
0
L
Nu Wa
 
Nu Wa
6,305
3,252
0
583
4,814
1,652
0
2,336
2,142
39,496
1,333
W
Raijin
AoSumo
Raijin
1,757
227
0
480
4,148
1,402
0
2,039
1,925
35,398
1,030
L
1,630
999
0
1,312
3,394
1,144
0
1,224
2,170
0
19,857
L
Cthulhu
Lildeboskijr
Cthulhu
4,209
287
63
669
5,151
4,416
0
2,907
2,244
24,308
754
W
2,056
513
0
1,746
4,499
3,000
0
2,001
2,498
0
20,545
L
Janus
NNamso
Janus
2,938
119
0
728
4,694
1,542
0
1,952
2,656
35,007
0
L
Thanatos
lm Winnin
Thanatos
0
0
0
0
0
0
0
0
0
0
0
W
3,571
352
0
1,920
8,083
3,714
0
5,493
2,502
28,185
2,313
W
Arachne
whatabeezy
Arachne
1,212
625
0
3,312
5,310
2,035
0
766
4,544
0
38,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,988
Gold Earned
21,506
292
Minions Killed
216
0
Camps Cleared
0
901,890
Distance Traveled
669,013
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,237
582
79
9
0
165,033
2
L
Nu Wa
5,114
568
68
8
0
154,109
0
W
Raijin
5,279
587
58
6
0
159,292
1
L
Anhur
4,827
536
48
5
0
122,046
0
L
Cthulhu
4,986
554
36
4
0
196,296
1
W
Ravana
4,264
474
33
4
0
178,437
5
L
Janus
4,901
545
64
7
0
196,562
0
L
Thanatos
1,678
186
0
0
0
0
0
W
Ares
4,825
536
53
6
0
165,754
0
W
Arachne
5,383
598
69
8
0
233,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role