Player Matchup

Cernunnos
Cernunnos
Silver V
ElOsoRipped
Cernunnos
Silver V
Level 117
God Stats
0W - 1L
1,685 SR
Queue Stats
9W - 21L
1,137 MMR
Solo
Chaac
Chaac
Silver I
Nuksevz
Chaac
Silver I
Level 68
God Stats
1W - 3L
1,703 SR
Queue Stats
100W - 99L
1,194 MMR
Party 1
Bacchus
Bacchus
Silver II
edu56
Bacchus
Silver II
Level 54
God Stats
0W - 5L
1,427 SR
Queue Stats
77W - 92L
1,077 MMR
Solo
Janus
Janus
Gold V
papiigord0
Janus
Gold V
Level 170
God Stats
10W - 13L
1,530 SR
Queue Stats
126W - 129L
1,236 MMR
Solo
Awilix
Awilix
Silver II
sy master kill
Awilix
Silver II
Level 109
God Stats
42W - 27L
1,596 SR
Queue Stats
110W - 115L
1,038 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 104
1,588 SR
1,136 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,666 SR
1,137 MMR
Ne Zha
Ne Zha
Silver I
BrandiOrtonn
Ne Zha
Silver I
Level 143
God Stats
13W - 9L
1,546 SR
Queue Stats
48W - 58L
1,157 MMR
Solo
Ra
Ra
Bronze IV
E3TREmi
Ra
Bronze IV
Level 89
God Stats
7W - 10L
1,487 SR
Queue Stats
51W - 49L
1,247 MMR
Solo
Jormungandr
Jormungandr
Silver I
Midnight-SShadow
Jormungandr
Silver I
Level 142
God Stats
3W - 1L
1,760 SR
Queue Stats
186W - 195L
1,114 MMR
Solo
Izanami
Izanami
Silver II
VegettoBlueCL
Izanami
Silver II
Level 147
God Stats
34W - 30L
1,588 SR
Queue Stats
217W - 246L
1,070 MMR
Solo
Ymir
Ymir
Silver II
kungfudowhatsapp
Ymir
Silver II
Level 59
God Stats
7W - 5L
1,950 SR
Queue Stats
113W - 118L
1,096 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ElOsoRipped
Cernunnos
15
1 / 4 / 1
9,176
459
7,021
12,891
5,398
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
Nuksevz
Chaac
16
3 / 3 / 4
10,034
502
11,567
21,375
18,998
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
edu56
Bacchus
12
1 / 5 / 4
8,090
405
8,169
16,478
16,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
16
1 / 3 / 4
9,949
497
12,606
11,704
4,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 5 / 2
9,794
490
10,188
19,552
8,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
GilgameshAo KuangBastetThanatos

VS

Bans
BellonaArachneNu WaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
17
3 / 2 / 7
10,648
532
8,593
18,101
9,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

18
9 / 2 / 3
11,850
593
13,314
13,311
6,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
Midnight-SShadow
Jormungandr
16
4 / 3 / 7
10,907
545
18,040
22,432
18,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
17
2 / 2 / 5
10,925
546
8,967
13,433
6,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 1 / 13
10,414
521
6,607
12,376
11,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
55
10
Kills
20
20
Deaths
10
15
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
3
2
7
3.25
W
9
2
3
5.25
L
Cernunnos
ElOsoRipped
Cernunnos
1
4
1
0.38
W
Jormungandr
Midnight-SShadow
Jormungandr
4
3
7
2.5
L
Chaac
Nuksevz
Chaac
3
3
4
1.67
W
Izanami
2
2
5
2.25
L
Bacchus
edu56
Bacchus
1
5
4
0.6
W
2
1
13
8.5
L
Janus
1
3
4
1
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,551
Damage
55,521
82,000
Taken
79,653
54,002
Mitigated
53,145
23,259
Healing
23,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
8,593
3,341
0
5,840
18,101
9,599
681
3,178
14,747
0
96,164
W
13,314
1,808
3,575
5,258
13,311
6,094
0
6,590
6,248
91,297
424
L
Cernunnos
ElOsoRipped
Cernunnos
7,021
3,204
0
3,182
12,891
5,398
976
3,416
9,383
0
79,429
W
Jormungandr
Midnight-SShadow
Jormungandr
18,040
4,105
0
4,972
22,432
18,921
325
3,780
18,506
74,674
1,959
L
Chaac
Nuksevz
Chaac
11,567
2,846
0
10,656
21,375
18,998
288
10,562
10,685
0
74,678
W
Izanami
8,967
4,851
0
2,369
13,433
6,608
944
2,326
11,067
0
96,220
L
Bacchus
edu56
Bacchus
8,169
664
0
1,788
16,478
16,154
0
7,815
8,663
24,519
557
W
6,607
947
0
1,984
12,376
11,923
0
4,622
7,543
27,288
472
L
Janus
12,606
604
0
1,391
11,704
4,504
28
7,265
4,439
89,058
182
L
10,188
3,534
0
6,242
19,552
8,948
0
8,191
11,361
0
94,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,043
Gold Earned
54,744
517
Minions Killed
523
0
Camps Cleared
0
1,960,015
Distance Traveled
1,864,021
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,648
532
118
6
0
418,977
0
W
Ra
11,850
593
132
7
0
393,036
1
L
Cernunnos
9,176
459
118
6
0
348,553
2
W
Jormungandr
10,907
545
90
5
0
322,388
0
L
Chaac
10,034
502
109
5
0
386,420
0
W
Izanami
10,925
546
151
8
0
348,905
4
L
Bacchus
8,090
405
11
1
0
375,975
7
W
Ymir
10,414
521
32
2
0
380,715
5
L
Janus
9,949
497
155
8
0
404,679
0
L
Awilix
9,794
490
124
6
0
444,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role