Player Matchup

Fenrir
Fenrir
Hipstaachris
Fenrir
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,466 Elo+
Party 2
Atlas
Atlas
Jennusaurus
Atlas
Level 120
God Stats
3W - 2L
1,579 SR
Queue Stats
63W - 48L
1,588 Elo+
Party 2
Rama
Rama
Manolo7232
Rama
Level 190
God Stats
3W - 1L
1,513 SR
Queue Stats
155W - 88L
1,649 Elo+
Party 2
Ah Puch
Ah Puch
Rumi3212
Ah Puch
Level 203
God Stats
3W - 0L
1,712 SR
Queue Stats
182W - 96L
1,631 Elo+
Party 2
Zeus
Zeus
Testamentdark
Zeus
Level 193
God Stats
5W - 3L
1,685 SR
Queue Stats
416W - 419L
1,545 Elo+
Solo
Team Averages
Level 173
1,598 SR
1,576 Elo+

VS

Team Averages
Level 122
1,530 SR
1,548 Elo+
Freya
Freya
 
Freya
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
DrBoofenschmirtz
Vulcan
Level 98
God Stats
2W - 2L
1,512 SR
Queue Stats
189W - 148L
1,633 Elo+
Solo
Sobek
Sobek
IceColdFlames52
Sobek
Level 148
God Stats
2W - 5L
1,615 SR
Queue Stats
262W - 250L
1,565 Elo+
Party 1
Serqet
Serqet
Tobebornagain
Serqet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,493 Elo+
Solo
Kukulkan
Kukulkan
landonitis
Kukulkan
Level 209
God Stats
3W - 3L
1,522 SR
Queue Stats
254W - 261L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
2 / 1 / 4
5,441
1,088
2,381
4,021
3,745
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 0 / 1
6,193
1,239
3,131
5,598
4,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
1 / 1 / 4
5,705
1,141
3,965
2,704
1,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Rumi3212
Ah Puch
11
2 / 0 / 3
6,166
1,233
5,390
5,812
2,480
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

11
0 / 0 / 5
5,738
1,148
4,931
1,838
712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
0 / 1 / 2
5,385
1,077
2,373
3,466
1,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 1 / 1
5,006
1,001
5,172
2,566
998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 2 / 1
5,212
1,042
1,942
6,865
8,422
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 2 / 0
4,898
980
3,026
5,848
4,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
landonitis
Kukulkan
11
1 / 2 / 0
5,655
1,131
2,823
3,343
1,350
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
8
Kills
1
2
Deaths
8
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
1
2
1
L
0
1
1
0.5
W
Fenrir
2
1
4
4
L
0
2
1
0.25
W
3
0
1
3.5
W
1
1
4
3
W
Ah Puch
Rumi3212
Ah Puch
2
0
3
3.5
W
0
0
5
2.5
L
0
2
0
0
L
Kukulkan
landonitis
Kukulkan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,798
Damage
15,336
19,973
Taken
22,088
13,137
Mitigated
16,700
9,682
Healing
4,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
2,373
702
254
726
3,466
1,464
0
2,320
1,146
8,193
0
L
5,172
72
0
0
2,566
998
0
1,930
636
8,268
0
W
Fenrir
2,381
547
481
1,573
4,021
3,745
0
2,196
1,723
0
3,100
L
1,942
0
297
1,320
6,865
8,422
0
3,342
3,523
5,361
0
W
3,131
1,044
765
2,292
5,598
4,947
0
3,625
1,973
7,012
605
W
3,965
2,898
633
416
2,704
1,253
588
1,327
1,377
0
8,785
W
Ah Puch
Rumi3212
Ah Puch
5,390
696
152
3,370
5,812
2,480
0
4,135
1,575
12,774
537
W
4,931
653
0
0
1,838
712
172
1,027
811
19,105
0
L
3,026
598
170
1,746
5,848
4,466
0
3,252
2,596
0
2,894
L
Kukulkan
landonitis
Kukulkan
2,823
16
0
480
3,343
1,350
0
2,156
1,187
13,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,243
Gold Earned
26,156
70
Minions Killed
68
0
Camps Cleared
0
572,906
Distance Traveled
501,983
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,385
1,077
15
3
0
111,998
0
L
Vulcan
5,006
1,001
8
2
0
93,283
0
W
Fenrir
5,441
1,088
1
0
0
134,695
0
L
Sobek
5,212
1,042
10
2
0
103,669
0
W
Atlas
6,193
1,239
8
2
0
121,800
0
W
Rama
5,705
1,141
7
1
0
109,377
0
W
Ah Puch
6,166
1,233
19
4
0
113,171
0
W
Zeus
5,738
1,148
35
7
0
93,863
0
L
Serqet
4,898
980
0
0
0
91,839
0
L
Kukulkan
5,655
1,131
35
7
0
101,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role