Player Matchup

Neith
Neith
KYRHedoesntknow
Neith
Level 28
God Stats
6W - 6L
1,524 SR
Queue Stats
44W - 41L
1,403 Elo+
Party 1
Fafnir
Fafnir
Radiantjuice
Fafnir
Level 28
God Stats
17W - 9L
1,647 SR
Queue Stats
61W - 56L
1,426 Elo+
Party 1
Ix Chel
Ix Chel
tiabuns
Ix Chel
Level 93
God Stats
15W - 9L
1,835 SR
Queue Stats
72W - 60L
1,436 Elo+
Party 1
Team Averages
Level 50
1,669 SR
1,422 Elo+

VS

Team Averages
Level 134
1,642 SR
1,489 Elo+
Nut
Nut
Blacksheepdog
Nut
Level 102
God Stats
2W - 1L
1,780 SR
Queue Stats
17W - 10L
1,605 Elo+
Solo
Surtr
Surtr
N0GGTthe0GG0T
Surtr
Level 144
God Stats
27W - 20L
1,577 SR
Queue Stats
100W - 97L
1,386 Elo+
Solo
Nu Wa
Nu Wa
magnus_reap-1987
Nu Wa
Level 156
God Stats
3W - 6L
1,570 SR
Queue Stats
176W - 194L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 1
9,343
719
8,137
9,807
4,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fafnir
13
1 / 2 / 2
8,675
667
4,602
13,183
15,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
tiabuns
Ix Chel
13
0 / 1 / 3
8,363
643
10,458
7,250
3,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 2
8,820
678
4,852
7,177
2,915
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 0 / 3
8,165
628
6,592
12,496
9,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 1 / 1
8,916
686
13,816
9,112
3,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
3
Kills
3
3
Deaths
3
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
2
0
1
2.5
L
0
0
3
1.5
W
Fafnir
1
2
2
1
L
2
1
1
2.5
W
Ix Chel
tiabuns
Ix Chel
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,197
Damage
25,260
30,240
Taken
28,785
22,631
Mitigated
15,747
7,944
Healing
7,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,852
2,626
0
500
7,177
2,915
598
2,933
3,838
0
24,676
W
8,137
2,444
0
3,812
9,807
4,065
569
4,958
4,435
0
61,640
L
6,592
1,262
0
3,647
12,496
9,409
266
5,592
5,975
3,117
38,833
W
Fafnir
4,602
796
0
1,712
13,183
15,050
0
6,023
6,561
13,453
2,500
L
13,816
4,650
0
3,231
9,112
3,423
400
4,276
4,223
40,091
840
W
Ix Chel
tiabuns
Ix Chel
10,458
388
1,175
1,245
7,250
3,516
183
2,893
4,069
42,025
1,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,381
Gold Earned
25,901
229
Minions Killed
173
0
Camps Cleared
0
693,152
Distance Traveled
695,010
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
8,820
678
52
4
0
201,455
0
W
Neith
9,343
719
104
8
0
228,020
0
L
Surtr
8,165
628
64
5
0
247,954
0
W
Fafnir
8,675
667
23
2
0
245,422
0
L
Nu Wa
8,916
686
57
4
0
245,601
0
W
Ix Chel
8,363
643
102
8
0
219,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role