Player Matchup

Anubis
Anubis
ChunkyFood1
Anubis
Level 47
God Stats
8W - 9L
1,552 SR
Queue Stats
237W - 189L
1,564 Elo+
Party 1
Anhur
Anhur
FatherToes
Anhur
Level 72
God Stats
0W - 2L
1,242 SR
Queue Stats
18W - 26L
1,448 Elo+
Party 1
Baron Samedi
Baron Samedi
NuT_on_MyHandz
Baron Samedi
Level 125
God Stats
8W - 6L
1,682 SR
Queue Stats
59W - 51L
1,585 Elo+
Party 1
Team Averages
Level 81
1,492 SR
1,532 Elo+

VS

Team Averages
Level 101
1,546 SR
1,538 Elo+
Nemesis
Nemesis
GAVT
Nemesis
Level 78
God Stats
69W - 48L
1,599 SR
Queue Stats
162W - 160L
1,485 Elo+
Solo
Ah Puch
Ah Puch
OminousLycan
Ah Puch
Level 87
God Stats
3W - 4L
1,538 SR
Queue Stats
444W - 439L
1,496 Elo+
Solo
Mulan
Mulan
xRussianPotatox
Mulan
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 66L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
3 / 7 / 2
9,458
676
9,641
13,249
6,402
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
15
1 / 6 / 3
10,123
723
6,859
15,982
6,234
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
NuT_on_MyHandz
Baron Samedi
15
2 / 5 / 4
10,201
729
10,036
12,819
7,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GAVT
Nemesis
13
1 / 4 / 13
9,659
690
6,704
12,295
4,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
OminousLycan
Ah Puch
18
5 / 1 / 11
11,527
823
15,788
13,665
5,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
12 / 2 / 4
11,642
832
13,375
14,179
16,199
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
6
Kills
18
18
Deaths
7
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Anubis
3
7
2
0.57
L
Anhur
1
6
3
0.42
W
Nemesis
GAVT
Nemesis
1
4
13
1.88
L
Baron Samedi
NuT_on_MyHandz
Baron Samedi
2
5
4
0.8
W
Ah Puch
OminousLycan
Ah Puch
5
1
11
10.5
W
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,536
Damage
35,867
42,050
Taken
40,139
20,056
Mitigated
26,910
9,024
Healing
11,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
9,641
263
0
2,507
13,249
6,402
0
4,287
8,936
35,665
411
L
Anhur
6,859
3,714
0
3,301
15,982
6,234
417
6,589
9,373
253
31,245
W
Nemesis
GAVT
Nemesis
6,704
2,540
0
1,743
12,295
4,957
405
7,091
5,204
0
28,024
L
Baron Samedi
NuT_on_MyHandz
Baron Samedi
10,036
719
574
2,642
12,819
7,420
96
4,930
7,884
29,056
0
W
Ah Puch
OminousLycan
Ah Puch
15,788
45
0
5,742
13,665
5,754
1,004
5,399
8,266
57,166
0
W
13,375
1,065
0
4,147
14,179
16,199
530
8,001
6,178
0
30,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,782
Gold Earned
32,828
178
Minions Killed
157
0
Camps Cleared
0
672,941
Distance Traveled
770,885
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,458
676
52
4
0
208,782
2
L
Anhur
10,123
723
84
6
0
232,149
0
W
Nemesis
9,659
690
25
2
0
240,703
4
L
Baron Samedi
10,201
729
42
3
0
232,010
2
W
Ah Puch
11,527
823
102
7
0
259,848
0
W
Mulan
11,642
832
30
2
0
270,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role