Player Matchup

Ravana
Ravana
Silver III
Syndetic Chaos
Ravana
Silver III
Level 122
God Stats
2W - 0L
1,720 SR
Queue Stats
129W - 174L
1,092 MMR
Party 1
Skadi
Skadi
Silver IV
dabossmanking
Skadi
Silver IV
Level 44
God Stats
9W - 11L
1,407 SR
Queue Stats
41W - 63L
872 MMR
Solo
Chang'e
Chang'e
Silver III
druidswraith
Chang'e
Silver III
Level 106
God Stats
10W - 9L
1,570 SR
Queue Stats
104W - 147L
1,000 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 91
1,566 SR
988 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 153
1,478 SR
852 MMR
Medusa
Medusa
Silver II
TavoFinoVip
Medusa
Silver II
Level 185
God Stats
3W - 3L
1,433 SR
Queue Stats
712W - 804L
942 MMR
Solo
Nu Wa
Nu Wa
Bronze II
WiseGoldfinger
Nu Wa
Bronze II
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 75L
413 MMR
Party 2
Bellona
Bellona
Bronze IV
iRepSwagg
Bellona
Bronze IV
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,200 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
7,596
844
4,740
7,419
4,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
1 / 2 / 4
7,243
805
5,398
6,069
2,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Chang'e
druidswraith
Chang'e
14
4 / 0 / 3
8,254
917
6,016
6,647
2,352
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
AchillesBake KujiraVulcanNe ZhaKuzenbo

VS

Bans
AthenaHeraHerculesAnubisYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
6
0 / 0 / 0
5,383
598
330
1,364
362
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
2 / 4 / 0
6,579
731
5,602
7,597
2,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
iRepSwagg
Bellona
11
1 / 4 / 3
6,640
738
4,503
10,580
10,404
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
8
Kills
3
4
Deaths
8
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
L
Medusa
0
0
0
0
L
2
4
0
0.5
W
1
2
4
1.5
W
Chang'e
druidswraith
Chang'e
4
0
3
5.5
L
Bellona
iRepSwagg
Bellona
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,154
Damage
10,435
20,135
Taken
19,541
9,321
Mitigated
13,507
5,327
Healing
741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,740
375
0
1,134
7,419
4,933
1,117
1,927
5,163
0
23,877
L
Medusa
330
109
0
70
1,364
362
0
0
1,316
0
10,093
L
5,602
2,698
55
408
7,597
2,741
0
2,791
4,451
15,833
0
W
5,398
2,053
0
104
6,069
2,036
736
1,880
4,189
0
21,186
W
Chang'e
druidswraith
Chang'e
6,016
763
1,150
2,939
6,647
2,352
856
1,821
4,826
37,857
1,635
L
Bellona
iRepSwagg
Bellona
4,503
899
0
208
10,580
10,404
0
2,819
7,172
0
13,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,093
Gold Earned
18,602
142
Minions Killed
56
0
Camps Cleared
0
528,463
Distance Traveled
361,710
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,596
844
35
4
0
178,984
1
L
Medusa
5,383
598
23
3
0
66,392
0
L
Nu Wa
6,579
731
17
2
0
142,443
3
W
Skadi
7,243
805
50
6
0
153,054
0
W
Chang'e
8,254
917
57
6
0
196,425
2
L
Bellona
6,640
738
16
2
0
152,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role