Player Matchup

Cthulhu
Cthulhu
ButchersSon4298
Cthulhu
Level 157
God Stats
31W - 24L
1,555 SR
Queue Stats
177W - 182L
1,498 Elo+
Party 1
Artemis
Artemis
Calivetro6160
Artemis
Level 140
God Stats
5W - 5L
1,577 SR
Queue Stats
343W - 309L
1,537 Elo+
Solo
Raijin
Raijin
LOKI010302
Raijin
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 168L
1,447 Elo+
Solo
Fenrir
Fenrir
PY3tti
Fenrir
Level 158
God Stats
5W - 6L
1,578 SR
Queue Stats
231W - 226L
1,437 Elo+
Party 1
Charon
Charon
Stormproof
Charon
Level 155
God Stats
2W - 5L
1,230 SR
Queue Stats
16W - 10L
1,509 Elo+
Solo
Team Averages
Level 144
1,488 SR
1,485 Elo+

VS

Team Averages
Level 135
1,509 SR
1,496 Elo+
Zeus
Zeus
 
Zeus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Metomiam
Nut
Level 106
God Stats
8W - 6L
1,492 SR
Queue Stats
113W - 89L
1,558 Elo+
Solo
King Arthur
King Arthur
RESIDENTEVILBITW
King Arthur
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,355 Elo+
Solo
Cthulhu
Cthulhu
alanwinner17
Cthulhu
Level 127
God Stats
96W - 74L
1,555 SR
Queue Stats
335W - 325L
1,524 Elo+
Solo
Bastet
Bastet
softballer07
Bastet
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
33W - 35L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,950
495
4,072
8,484
5,715
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
8
0 / 1 / 0
4,494
449
3,724
6,210
2,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Raijin
LOKI010302
Raijin
10
0 / 3 / 0
5,247
525
916
5,390
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
PY3tti
Fenrir
9
1 / 0 / 0
4,914
491
560
5,305
2,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
Stormproof
Charon
10
2 / 2 / 1
5,690
569
5,182
8,233
3,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
4 / 0 / 0
6,350
635
3,982
3,095
959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 0 / 2
4,686
469
3,001
6,321
2,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
RESIDENTEVILBITW
King Arthur
10
1 / 3 / 0
5,649
565
3,633
8,157
3,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
alanwinner17
Cthulhu
9
1 / 0 / 2
5,657
566
4,611
5,853
3,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
9
2 / 0 / 3
5,152
515
2,987
5,306
2,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
3
Kills
8
8
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
0
0
4
L
0
2
0
0
L
Artemis
0
1
0
0
L
Raijin
LOKI010302
Raijin
0
3
0
0
W
0
0
2
1
L
Fenrir
PY3tti
Fenrir
1
0
0
1
W
King Arthur
RESIDENTEVILBITW
King Arthur
1
3
0
0.33
L
Charon
Stormproof
Charon
2
2
1
1.25
W
Cthulhu
alanwinner17
Cthulhu
1
0
2
2
W
Bastet
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,454
Damage
18,214
33,622
Taken
28,732
15,660
Mitigated
12,843
9,802
Healing
9,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
3,982
1,698
0
250
3,095
959
0
882
2,021
38,187
1,906
L
4,072
59
1,088
2,488
8,484
5,715
0
2,948
5,536
25,183
0
L
Artemis
3,724
1,130
0
914
6,210
2,148
0
1,748
4,462
0
26,371
L
Raijin
LOKI010302
Raijin
916
35
0
970
5,390
1,993
0
3,239
2,151
29,037
1,432
W
3,001
1,627
0
2,117
6,321
2,217
0
2,079
4,242
0
29,040
L
Fenrir
PY3tti
Fenrir
560
393
0
953
5,305
2,250
0
565
4,740
0
29,651
W
King Arthur
RESIDENTEVILBITW
King Arthur
3,633
833
0
1,521
8,157
3,633
0
4,411
3,505
0
38,417
L
Charon
Stormproof
Charon
5,182
1,690
0
3,389
8,233
3,554
0
0
8,233
34,135
3,415
W
Cthulhu
alanwinner17
Cthulhu
4,611
254
1,271
2,446
5,853
3,849
0
1,624
4,229
26,859
1,432
W
Bastet
2,987
588
0
1,814
5,306
2,185
0
529
4,777
0
29,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,295
Gold Earned
27,494
257
Minions Killed
274
0
Camps Cleared
0
933,537
Distance Traveled
990,970
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,350
635
81
8
0
192,655
4
L
Cthulhu
4,950
495
38
4
0
203,759
3
L
Artemis
4,494
449
44
4
0
176,950
0
L
Raijin
5,247
525
62
6
0
172,804
0
W
Nut
4,686
469
46
5
0
179,628
2
L
Fenrir
4,914
491
57
6
0
236,719
0
W
King Arthur
5,649
565
54
5
0
178,899
0
L
Charon
5,690
569
56
6
0
143,305
2
W
Cthulhu
5,657
566
51
5
0
201,745
0
W
Bastet
5,152
515
42
4
0
238,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role