Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
DaintyWalrus
Bastet
Level 109
God Stats
27W - 22L
1,429 SR
Queue Stats
130W - 120L
1,506 Elo+
Party 1
Izanami
Izanami
FlavorySauce
Izanami
Level 84
God Stats
7W - 6L
1,511 SR
Queue Stats
16W - 17L
1,459 Elo+
Party 1
Vulcan
Vulcan
ScabbyGoose
Vulcan
Level 122
God Stats
1W - 1L
1,746 SR
Queue Stats
30W - 30L
1,522 Elo+
Party 1
Jormungandr
Jormungandr
runnypotato
Jormungandr
Level 38
God Stats
5W - 0L
1,841 SR
Queue Stats
43W - 49L
1,401 Elo+
Solo
Team Averages
Level 77
1,605 SR
1,478 Elo+

VS

Team Averages
Level 97
1,485 SR
1,539 Elo+
Zhong Kui
Zhong Kui
AnUnsturdyTable
Zhong Kui
Level 150
God Stats
5W - 3L
1,278 SR
Queue Stats
105W - 85L
1,585 Elo+
Party 2
Bellona
Bellona
MortOfDune
Bellona
Level 69
God Stats
1W - 3L
1,530 SR
Queue Stats
125W - 105L
1,487 Elo+
Solo
Heimdallr
Heimdallr
OTD1234
Heimdallr
Level 62
God Stats
1W - 2L
1,530 SR
Queue Stats
125W - 103L
1,534 Elo+
Party 3
Thor
Thor
THEF3ARLESS
Thor
Level 167
God Stats
2W - 3L
1,338 SR
Queue Stats
101W - 80L
1,578 Elo+
Party 2
Cerberus
Cerberus
Viperiius
Cerberus
Level 35
God Stats
5W - 8L
1,749 SR
Queue Stats
99W - 92L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
4 / 0 / 7
7,284
560
7,927
10,258
10,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Bastet
14
11 / 1 / 0
8,114
624
9,232
13,186
6,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Izanami
FlavorySauce
Izanami
13
4 / 0 / 7
8,274
636
11,631
6,744
2,667
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Vulcan
12
1 / 2 / 1
7,525
579
5,375
5,648
2,189
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
runnypotato
Jormungandr
14
0 / 0 / 2
8,673
667
11,407
10,337
10,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AnUnsturdyTable
Zhong Kui
12
2 / 4 / 0
7,193
553
7,559
11,892
8,878
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
MortOfDune
Bellona
13
0 / 1 / 0
7,123
548
4,798
16,407
11,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
OTD1234
Heimdallr
9
0 / 5 / 0
5,441
419
5,053
9,003
3,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

12
1 / 5 / 1
6,863
528
6,903
12,706
5,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Viperiius
Cerberus
8
0 / 5 / 0
5,540
426
2,509
13,077
7,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
20
Kills
3
3
Deaths
20
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
4
0
7
7.5
L
Zhong Kui
AnUnsturdyTable
Zhong Kui
2
4
0
0.5
W
Bastet
11
1
0
11
W
Izanami
FlavorySauce
Izanami
4
0
7
7.5
L
Bellona
MortOfDune
Bellona
0
1
0
0
L
Heimdallr
OTD1234
Heimdallr
0
5
0
0
W
Vulcan
1
2
1
0.75
L
1
5
1
0.3
L
Cerberus
Viperiius
Cerberus
0
5
0
0
W
Jormungandr
runnypotato
Jormungandr
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,572
Damage
26,822
46,173
Taken
63,085
32,518
Mitigated
36,689
13,924
Healing
13,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
7,927
3,053
0
1,396
10,258
10,915
0
2,673
7,462
24,503
1,324
L
Zhong Kui
AnUnsturdyTable
Zhong Kui
7,559
960
70
2,625
11,892
8,878
0
5,799
5,609
54,562
1,063
W
Bastet
9,232
2,338
0
3,811
13,186
6,269
0
2,142
10,844
0
55,368
W
Izanami
FlavorySauce
Izanami
11,631
7,840
0
3,357
6,744
2,667
156
1,482
5,262
0
65,399
L
Bellona
MortOfDune
Bellona
4,798
1,952
0
6,868
16,407
11,839
0
9,627
6,780
0
60,658
L
Heimdallr
OTD1234
Heimdallr
5,053
1,667
0
1,599
9,003
3,237
0
2,271
6,465
0
36,226
W
Vulcan
5,375
566
0
250
5,648
2,189
100
3,744
1,670
52,949
0
L
6,903
1,093
0
668
12,706
5,299
0
2,245
10,352
0
46,484
L
Cerberus
Viperiius
Cerberus
2,509
327
0
2,005
13,077
7,436
0
2,372
10,291
14,326
0
W
Jormungandr
runnypotato
Jormungandr
11,407
4,553
0
5,110
10,337
10,478
0
0
10,337
75,127
4,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,870
Gold Earned
32,160
459
Minions Killed
388
0
Camps Cleared
0
1,324,269
Distance Traveled
1,264,359
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,284
560
24
2
0
303,999
0
L
Zhong Kui
7,193
553
112
9
0
244,092
0
W
Bastet
8,114
624
77
6
0
293,272
0
W
Izanami
8,274
636
112
9
0
238,927
0
L
Bellona
7,123
548
107
8
0
245,090
0
L
Heimdallr
5,441
419
59
5
0
247,529
0
W
Vulcan
7,525
579
110
8
0
269,617
0
L
Thor
6,863
528
70
5
0
274,287
0
L
Cerberus
5,540
426
40
3
0
253,361
0
W
Jormungandr
8,673
667
136
10
0
218,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role