Player Matchup

Tyr
Tyr
HoneyBadger8u
Tyr
Level 7
God Stats
2W - 4L
1,598 SR
Queue Stats
16W - 19L
1,400 Elo+
Party 1
Martichoras
Martichoras
Infernik
Martichoras
Level 61
God Stats
7W - 12L
1,450 SR
Queue Stats
122W - 126L
1,415 Elo+
Party 1
Charybdis
Charybdis
MasterBinky
Charybdis
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 25L
1,287 Elo+
Party 1
Artio
Artio
SoloWolf_Steam
Artio
Level 87
God Stats
1W - 6L
1,329 SR
Queue Stats
239W - 206L
1,486 Elo+
Solo
Loki
Loki
TuRRDz
Loki
Level 59
God Stats
1W - 5L
1,146 SR
Queue Stats
30W - 42L
1,329 Elo+
Party 1
Team Averages
Level 46
1,405 SR
1,383 Elo+

VS

Team Averages
Level 108
1,618 SR
1,506 Elo+
Sun Wukong
Sun Wukong
AphroOrTroll
Sun Wukong
Level 154
God Stats
14W - 12L
1,618 SR
Queue Stats
524W - 545L
1,502 Elo+
Solo
Zhong Kui
Zhong Kui
Dumlek
Zhong Kui
Level 66
God Stats
20W - 17L
1,928 SR
Queue Stats
157W - 158L
1,461 Elo+
Solo
Lancelot
Lancelot
Eyyy4Effort
Lancelot
Level 93
God Stats
6W - 1L
1,524 SR
Queue Stats
174W - 131L
1,462 Elo+
Solo
Loki
Loki
Lil KriegX
Loki
Level 105
God Stats
3W - 3L
1,775 SR
Queue Stats
91W - 80L
1,526 Elo+
Solo
Arachne
Arachne
jhonghost28
Arachne
Level 123
God Stats
7W - 6L
1,245 SR
Queue Stats
135W - 129L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
6,835
427
6,938
21,980
22,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Martichoras
Infernik
Martichoras
13
0 / 3 / 2
7,798
487
10,752
14,515
8,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charybdis
MasterBinky
Charybdis
10
1 / 10 / 3
6,793
425
6,566
17,142
7,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
2 / 4 / 2
8,085
505
7,208
19,574
19,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
TuRRDz
Loki
12
1 / 6 / 1
6,957
435
3,999
14,087
5,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AphroOrTroll
Sun Wukong
14
4 / 0 / 4
9,281
580
10,318
13,092
11,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Zhong Kui
Dumlek
Zhong Kui
15
4 / 2 / 11
9,176
574
15,475
13,564
11,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lancelot
Eyyy4Effort
Lancelot
14
7 / 1 / 6
8,608
538
14,565
16,038
17,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 1 / 5
8,086
505
8,803
10,880
4,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
jhonghost28
Arachne
17
9 / 0 / 4
11,157
697
17,936
18,873
9,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
4
Kills
27
27
Deaths
4
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AphroOrTroll
Sun Wukong
4
0
4
6
W
Zhong Kui
Dumlek
Zhong Kui
4
2
11
4.75
W
Lancelot
Eyyy4Effort
Lancelot
7
1
6
10
L
0
4
0
0
L
Martichoras
Infernik
Martichoras
0
3
2
0.33
W
3
1
5
5.5
L
Charybdis
MasterBinky
Charybdis
1
10
3
0.25
L
2
4
2
0.75
L
Loki
TuRRDz
Loki
1
6
1
0.25
W
Arachne
jhonghost28
Arachne
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,463
Damage
67,097
87,298
Taken
72,447
62,120
Mitigated
54,973
21,237
Healing
27,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AphroOrTroll
Sun Wukong
10,318
1,592
0
2,199
13,092
11,655
83
865
12,227
0
66,549
W
Zhong Kui
Dumlek
Zhong Kui
15,475
5,186
0
3,759
13,564
11,657
738
1,910
11,654
65,046
9,503
W
Lancelot
Eyyy4Effort
Lancelot
14,565
2,102
0
728
16,038
17,920
0
2,660
13,378
0
54,737
L
6,938
1,453
0
4,162
21,980
22,396
0
1,303
20,677
61
50,427
L
Martichoras
Infernik
Martichoras
10,752
3,204
0
2,884
14,515
8,054
0
733
13,782
0
72,707
W
8,803
1,341
0
3,982
10,880
4,299
0
1,268
9,612
0
65,935
L
Charybdis
MasterBinky
Charybdis
6,566
3,112
0
2,327
17,142
7,032
0
6,173
10,969
0
33,643
L
7,208
1,178
2,241
6,716
19,574
19,064
0
5,383
14,191
25,763
0
L
Loki
TuRRDz
Loki
3,999
1,423
0
2,907
14,087
5,574
0
992
13,095
0
46,301
W
Arachne
jhonghost28
Arachne
17,936
12,636
0
16,396
18,873
9,442
3,336
664
18,209
0
93,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,468
Gold Earned
46,308
386
Minions Killed
504
0
Camps Cleared
0
1,492,458
Distance Traveled
1,743,581
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,281
580
118
7
0
362,471
2
W
Zhong Kui
9,176
574
103
6
0
288,280
0
W
Lancelot
8,608
538
56
4
0
348,491
2
L
Tyr
6,835
427
111
7
0
298,623
0
L
Martichoras
7,798
487
123
8
0
270,210
0
W
Loki
8,086
505
87
5
0
378,310
0
L
Charybdis
6,793
425
45
3
0
252,838
0
L
Artio
8,085
505
35
2
0
326,583
1
L
Loki
6,957
435
72
5
0
344,204
0
W
Arachne
11,157
697
140
9
0
366,029
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role