Player Matchup

Arachne
Arachne
HamzoAkuma
Arachne
Level 66
God Stats
0W - 1L
1,834 SR
Queue Stats
52W - 48L
1,509 Elo+
Party 2
Bakasura
Bakasura
McChop7269
Bakasura
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,573 Elo+
Party 2
Tiamat
Tiamat
Sunmi-16
Tiamat
Level 109
God Stats
8W - 7L
1,726 SR
Queue Stats
199W - 106L
1,662 Elo+
Solo
Team Averages
Level 91
1,687 SR
1,581 Elo+

VS

Team Averages
Level 124
1,524 SR
1,562 Elo+
Aphrodite
Aphrodite
ALLHAILR1NG
Aphrodite
Level 129
God Stats
697W - 569L
1,539 SR
Queue Stats
1,276W - 1,310L
1,503 Elo+
Solo
Surtr
Surtr
CamDidToo
Surtr
Level 155
God Stats
2W - 3L
1,542 SR
Queue Stats
152W - 154L
1,586 Elo+
Party 1
Hun Batz
Hun Batz
Hallsy29
Hun Batz
Level 89
God Stats
67W - 68L
1,491 SR
Queue Stats
117W - 115L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HamzoAkuma
Arachne
11
0 / 1 / 0
6,156
616
2,166
6,746
3,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bakasura
McChop7269
Bakasura
10
0 / 4 / 0
5,988
599
4,214
10,186
5,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Sunmi-16
Tiamat
12
0 / 1 / 0
6,515
652
6,713
5,375
3,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ALLHAILR1NG
Aphrodite
11
1 / 0 / 4
6,901
690
3,979
5,318
2,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Surtr
CamDidToo
Surtr
13
3 / 0 / 3
7,516
752
9,667
9,964
7,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hun Batz
Hallsy29
Hun Batz
12
2 / 0 / 3
7,538
754
4,597
7,303
3,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
6
6
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
ALLHAILR1NG
Aphrodite
1
0
4
3
W
Surtr
CamDidToo
Surtr
3
0
3
4.5
W
Hun Batz
Hallsy29
Hun Batz
2
0
3
3.5
L
Arachne
HamzoAkuma
Arachne
0
1
0
0
L
Bakasura
McChop7269
Bakasura
0
4
0
0
L
Tiamat
Sunmi-16
Tiamat
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,093
Damage
18,243
22,307
Taken
22,585
11,704
Mitigated
12,982
5,712
Healing
11,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
ALLHAILR1NG
Aphrodite
3,979
170
3,245
4,396
5,318
2,233
677
1,953
2,959
22,978
1,291
W
Surtr
CamDidToo
Surtr
9,667
4,141
0
2,672
9,964
7,470
156
2,721
6,353
1,209
26,238
W
Hun Batz
Hallsy29
Hun Batz
4,597
590
0
1,540
7,303
3,279
574
1,580
5,484
0
33,220
L
Arachne
HamzoAkuma
Arachne
2,166
1,103
0
2,917
6,746
3,145
0
1,518
5,228
0
16,231
L
Bakasura
McChop7269
Bakasura
4,214
2,443
0
911
10,186
5,422
0
2,326
7,810
0
10,553
L
Tiamat
Sunmi-16
Tiamat
6,713
744
0
1,884
5,375
3,137
0
851
4,514
34,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,659
Gold Earned
21,955
130
Minions Killed
160
0
Camps Cleared
0
529,730
Distance Traveled
553,999
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,901
690
60
6
0
153,853
2
W
Surtr
7,516
752
41
4
0
185,833
0
W
Hun Batz
7,538
754
59
6
0
214,313
4
L
Arachne
6,156
616
28
3
0
194,519
0
L
Bakasura
5,988
599
33
3
0
161,960
0
L
Tiamat
6,515
652
69
7
0
173,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role