Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
BrinaTheRapper
Nu Wa
Level 89
God Stats
5W - 4L
1,484 SR
Queue Stats
11W - 25L
1,353 Elo+
Party 3
Ix Chel
Ix Chel
Cinder_Tiara
Ix Chel
Level 134
God Stats
14W - 17L
1,399 SR
Queue Stats
58W - 80L
1,375 Elo+
Party 3
Xing Tian
Xing Tian
TectonicG_
Xing Tian
Level 118
God Stats
2W - 3L
1,640 SR
Queue Stats
49W - 46L
1,475 Elo+
Party 1
Bellona
Bellona
VersaceHottie500
Bellona
Level 98
God Stats
10W - 11L
1,579 SR
Queue Stats
138W - 166L
1,411 Elo+
Party 3
Team Averages
Level 94
1,520 SR
1,423 Elo+

VS

Team Averages
Level 81
1,572 SR
1,482 Elo+
Neith
Neith
DeathTouch89327
Neith
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
74W - 101L
1,547 Elo+
Party 2
Charon
Charon
IggyBoss153
Charon
Level 106
God Stats
25W - 12L
1,647 SR
Queue Stats
450W - 436L
1,421 Elo+
Solo
Kumbhakarna
Kumbhakarna
PigSooie64
Kumbhakarna
Level 124
God Stats
12W - 11L
1,626 SR
Queue Stats
118W - 117L
1,411 Elo+
Party 2
Sol
Sol
SirSpin21
Sol
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,533 Elo+
Party 2
Thanatos
Thanatos
Zombie player94
Thanatos
Level 62
God Stats
11W - 4L
1,589 SR
Queue Stats
100W - 96L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
0 / 2 / 1
5,974
427
2,112
10,569
4,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 1 / 1
6,236
445
6,467
5,278
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
Cinder_Tiara
Ix Chel
13
4 / 3 / 0
7,915
565
6,719
9,009
3,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Xing Tian
TectonicG_
Xing Tian
11
0 / 0 / 1
6,425
459
2,162
9,867
7,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 1 / 0
4,955
354
1,008
2,956
1,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 1
8,408
601
6,134
6,776
2,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charon
13
1 / 3 / 3
7,602
543
4,187
7,214
2,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
PigSooie64
Kumbhakarna
10
0 / 1 / 2
6,582
470
1,735
11,828
9,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 0 / 1
8,547
611
7,107
8,584
2,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
13
3 / 0 / 1
7,647
546
2,977
10,539
4,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
4
Kills
7
7
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
2
1
0.25
L
0
1
1
0.5
L
Ix Chel
Cinder_Tiara
Ix Chel
4
3
0
1.33
W
1
0
1
1.5
W
Charon
1
3
3
0.83
W
Kumbhakarna
PigSooie64
Kumbhakarna
0
1
2
1
W
2
0
1
2.5
L
Xing Tian
TectonicG_
Xing Tian
0
0
1
0.5
L
0
1
0
0
W
Thanatos
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,468
Damage
22,140
37,679
Taken
44,941
18,899
Mitigated
21,676
8,466
Healing
16,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,112
445
0
756
10,569
4,422
0
3,157
7,284
0
46,094
L
6,467
2,231
0
1,033
5,278
1,753
0
2,685
2,593
41,912
0
L
Ix Chel
Cinder_Tiara
Ix Chel
6,719
744
64
3,062
9,009
3,496
0
2,960
5,603
47,685
2,340
W
6,134
1,318
0
2,405
6,776
2,872
747
1,966
4,768
0
74,908
W
Charon
4,187
100
0
0
7,214
2,798
0
4,462
2,244
37,577
0
W
Kumbhakarna
PigSooie64
Kumbhakarna
1,735
100
0
1,997
11,828
9,021
0
2,445
9,349
18,975
0
W
7,107
3,132
0
5,697
8,584
2,960
406
3,051
5,533
69,715
19,692
L
Xing Tian
TectonicG_
Xing Tian
2,162
312
0
1,939
9,867
7,831
0
2,441
7,386
32,654
0
L
1,008
590
0
1,612
2,956
1,397
0
321
2,635
0
14,482
W
Thanatos
2,977
874
0
6,784
10,539
4,025
0
3,390
7,023
0
44,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,505
Gold Earned
38,786
291
Minions Killed
453
0
Camps Cleared
0
1,198,323
Distance Traveled
1,330,112
20
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,974
427
78
6
0
297,567
8
L
Nu Wa
6,236
445
59
4
0
276,182
4
L
Ix Chel
7,915
565
75
5
0
239,802
4
W
Neith
8,408
601
141
10
0
246,196
2
W
Charon
7,602
543
68
5
0
229,333
0
W
Kumbhakarna
6,582
470
19
1
0
275,444
1
W
Sol
8,547
611
147
11
0
263,464
1
L
Xing Tian
6,425
459
41
3
0
252,553
2
L
Bellona
4,955
354
38
3
0
132,219
2
W
Thanatos
7,647
546
78
6
0
315,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role