Player Matchup

Nu Wa
Nu Wa
MoeMouto
Nu Wa
Level 87
God Stats
2W - 2L
1,553 SR
Queue Stats
125W - 128L
1,582 Elo+
Party 2
Chernobog
Chernobog
Precarium
Chernobog
Level 108
God Stats
8W - 5L
1,803 SR
Queue Stats
85W - 83L
1,571 Elo+
Party 2
Chaac
Chaac
TAMTheGreat
Chaac
Level 121
God Stats
6W - 4L
1,618 SR
Queue Stats
104W - 104L
1,525 Elo+
Party 2
Jormungandr
Jormungandr
jetster190
Jormungandr
Level 18
God Stats
8W - 10L
1,576 SR
Queue Stats
12W - 28L
1,430 Elo+
Party 2
Maui
Maui
skycarball
Maui
Level 27
God Stats
4W - 2L
1,954 SR
Queue Stats
42W - 44L
1,547 Elo+
Party 2
Team Averages
Level 72
1,701 SR
1,531 Elo+

VS

Team Averages
Level 93
1,537 SR
1,709 Elo+
Ra
Ra
Fεxx
Ra
Level 148
God Stats
12W - 6L
1,702 SR
Queue Stats
222W - 153L
1,614 Elo+
Party 1
Rama
Rama
HelpimaWorm
Rama
Level 146
God Stats
3W - 2L
1,422 SR
Queue Stats
86W - 59L
1,649 Elo+
Party 3
Ne Zha
Ne Zha
MaegeRaege
Ne Zha
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
61W - 25L
1,988 Elo+
Party 1
Bacchus
Bacchus
SovietSlasher
Bacchus
Level 41
God Stats
4W - 5L
1,559 SR
Queue Stats
40W - 26L
1,637 Elo+
Party 1
Sun Wukong
Sun Wukong
cnoma
Sun Wukong
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 56L
1,653 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
MoeMouto
Nu Wa
11
0 / 4 / 1
5,741
522
3,485
5,653
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Precarium
Chernobog
10
1 / 4 / 1
5,523
502
4,150
8,168
2,707
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 6 / 0
5,433
494
3,522
12,384
6,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
jetster190
Jormungandr
9
0 / 3 / 0
5,643
513
4,825
10,000
5,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 4 / 1
5,137
467
1,519
10,038
6,034
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
6 / 0 / 6
7,684
699
10,924
4,376
1,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
2 / 2 / 2
6,920
629
5,185
8,013
2,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
MaegeRaege
Ne Zha
13
8 / 0 / 9
7,516
683
9,341
9,432
3,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
10
2 / 0 / 8
6,649
604
4,346
5,701
5,070
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sun Wukong
cnoma
Sun Wukong
13
3 / 0 / 1
7,770
706
6,732
9,174
4,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
2
Kills
21
21
Deaths
2
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ra
6
0
6
9
W
2
2
2
1.5
W
Ne Zha
MaegeRaege
Ne Zha
8
0
9
12.5
L
Nu Wa
MoeMouto
Nu Wa
0
4
1
0.13
L
Chernobog
Precarium
Chernobog
1
4
1
0.38
W
Bacchus
2
0
8
6
L
1
6
0
0.17
W
Sun Wukong
cnoma
Sun Wukong
3
0
1
3.5
L
Jormungandr
jetster190
Jormungandr
0
3
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,501
Damage
36,528
46,243
Taken
36,696
22,940
Mitigated
18,393
7,374
Healing
13,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
10,924
1,639
600
1,278
4,376
1,601
0
1,633
2,571
58,671
589
W
5,185
4,293
0
2,421
8,013
2,894
2,499
686
7,231
0
53,680
W
Ne Zha
MaegeRaege
Ne Zha
9,341
2,566
0
5,150
9,432
3,833
0
1,251
8,039
0
50,786
L
Nu Wa
MoeMouto
Nu Wa
3,485
467
0
760
5,653
1,845
0
2,720
2,727
39,679
0
L
Chernobog
Precarium
Chernobog
4,150
2,291
0
1,513
8,168
2,707
0
1,501
6,600
0
39,967
W
Bacchus
4,346
498
0
1,884
5,701
5,070
0
1,039
4,542
13,669
939
L
3,522
910
0
1,837
12,384
6,826
0
4,717
7,281
0
37,217
W
Sun Wukong
cnoma
Sun Wukong
6,732
2,366
0
2,644
9,174
4,995
0
4,579
4,499
0
56,566
L
Jormungandr
jetster190
Jormungandr
4,825
1,100
0
1,802
10,000
5,528
0
501
9,499
35,048
844
L
1,519
348
0
1,462
10,038
6,034
0
4,921
4,917
7,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,477
Gold Earned
36,539
303
Minions Killed
412
0
Camps Cleared
0
1,062,621
Distance Traveled
1,158,239
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,684
699
118
11
0
251,277
0
W
Rama
6,920
629
99
9
0
204,164
0
W
Ne Zha
7,516
683
76
7
0
275,695
2
L
Nu Wa
5,741
522
95
9
0
219,131
0
L
Chernobog
5,523
502
78
7
0
221,899
1
W
Bacchus
6,649
604
10
1
0
236,361
2
L
Chaac
5,433
494
62
6
0
209,585
0
W
Sun Wukong
7,770
706
109
10
0
190,742
0
L
Jormungandr
5,643
513
64
6
0
202,486
0
L
Maui
5,137
467
4
0
0
209,520
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role