Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mulan
Mulan
CPL Wolfie2534
Mulan
Level 18
God Stats
40W - 54L
1,461 SR
Queue Stats
49W - 58L
1,482 Elo+
Party 3
Zeus
Zeus
LeRoux0
Zeus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,695 Elo+
Party 2
Ares
Ares
PowerD0Nut
Ares
Level 84
God Stats
4W - 2L
1,422 SR
Queue Stats
14W - 8L
1,695 Elo+
Party 2
Tiamat
Tiamat
finerokay
Tiamat
Level 18
God Stats
8W - 9L
1,515 SR
Queue Stats
46W - 56L
1,500 Elo+
Party 3
Team Averages
Level 39
1,479 SR
1,574 Elo+

VS

Team Averages
Level 60
1,513 SR
1,548 Elo+
Izanami
Izanami
BelugaHype
Izanami
Level 46
God Stats
1W - 1L
1,739 SR
Queue Stats
23W - 17L
1,640 Elo+
Party 1
Mulan
Mulan
GekkosDad
Mulan
Level 74
God Stats
25W - 19L
1,353 SR
Queue Stats
76W - 66L
1,502 Elo+
Party 4
Freya
Freya
GoldenHPS
Freya
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 52L
1,538 Elo+
Party 1
Thor
Thor
Handles04
Thor
Level 25
God Stats
3W - 3L
1,474 SR
Queue Stats
61W - 54L
1,516 Elo+
Party 4
Cabrakan
Cabrakan
TheAlphaWeasel
Cabrakan
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 66L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
0 / 1 / 2
5,262
478
3,330
5,868
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 1 / 1
7,082
644
5,207
10,832
8,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
LeRoux0
Zeus
12
5 / 0 / 1
6,364
579
11,318
6,205
2,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 1 / 2
5,758
523
3,409
8,165
5,130
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
finerokay
Tiamat
13
1 / 0 / 2
6,746
613
4,459
4,358
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BelugaHype
Izanami
10
1 / 1 / 1
5,764
524
6,300
6,544
2,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
GekkosDad
Mulan
11
0 / 4 / 1
6,412
583
6,274
9,365
5,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Freya
GoldenHPS
Freya
9
0 / 3 / 0
5,080
462
483
8,252
2,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
11
2 / 0 / 0
5,705
519
2,962
7,950
3,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
8
0 / 2 / 2
5,494
499
3,742
11,124
9,453
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
3
3
Deaths
10
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
0
1
2
1
L
Izanami
BelugaHype
Izanami
1
1
1
1.5
W
3
1
1
3.5
L
Mulan
GekkosDad
Mulan
0
4
1
0.13
L
Freya
GoldenHPS
Freya
0
3
0
0
L
Thor
2
0
0
2
W
Zeus
LeRoux0
Zeus
5
0
1
5.5
W
1
1
2
2
L
Cabrakan
0
2
2
0.5
W
Tiamat
finerokay
Tiamat
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,723
Damage
19,761
35,428
Taken
43,235
20,021
Mitigated
23,159
12,387
Healing
10,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
3,330
1,493
0
2,176
5,868
2,303
380
1,106
4,762
0
38,692
L
Izanami
BelugaHype
Izanami
6,300
4,456
0
2,189
6,544
2,245
0
4,312
2,232
0
52,338
W
5,207
766
0
2,238
10,832
8,439
0
0
10,276
0
49,864
L
Mulan
GekkosDad
Mulan
6,274
772
0
2,546
9,365
5,473
0
631
8,734
0
45,098
L
Freya
GoldenHPS
Freya
483
139
0
2,369
8,252
2,926
0
4,807
3,445
23,421
947
L
Thor
2,962
721
0
1,450
7,950
3,062
0
3,206
4,744
0
39,133
W
Zeus
LeRoux0
Zeus
11,318
1,788
0
4,030
6,205
2,287
0
786
5,379
55,496
0
W
3,409
464
0
2,203
8,165
5,130
0
1,741
6,424
17,607
1,595
L
Cabrakan
3,742
802
0
1,476
11,124
9,453
0
6,043
5,081
12,164
765
W
Tiamat
finerokay
Tiamat
4,459
247
0
1,740
4,358
1,862
0
195
4,115
48,136
562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,212
Gold Earned
28,455
349
Minions Killed
299
0
Camps Cleared
0
1,119,965
Distance Traveled
1,100,436
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
5,262
478
65
6
0
213,633
0
L
Izanami
5,764
524
89
8
0
178,591
0
W
Mulan
7,082
644
87
8
0
213,532
0
L
Mulan
6,412
583
74
7
0
213,940
0
L
Freya
5,080
462
52
5
0
220,519
0
L
Thor
5,705
519
64
6
0
273,364
4
W
Zeus
6,364
579
86
8
0
241,441
1
W
Ares
5,758
523
24
2
0
231,511
2
L
Cabrakan
5,494
499
20
2
0
214,022
4
W
Tiamat
6,746
613
87
8
0
219,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role