Player Matchup

Ravana
Ravana
Platinum IV
 
Ravana
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold II
Chobuu
Vulcan
Gold II
Level 39
God Stats
4W - 2L
2,006 SR
Queue Stats
23W - 17L
1,783 MMR
Party 1
Khepri
Khepri
Platinum IV
Infinitive1
Khepri
Platinum IV
Level 152
God Stats
3W - 1L
1,629 SR
Queue Stats
81W - 74L
1,612 MMR
Party 1
Achilles
Achilles
Gold II
MC_Orland_M
Achilles
Gold II
Level 148
God Stats
7W - 5L
1,679 SR
Queue Stats
121W - 108L
1,715 MMR
Solo
Skadi
Skadi
Diamond IV
SmiterMcGavin
Skadi
Diamond IV
Level 120
God Stats
6W - 2L
1,552 SR
Queue Stats
141W - 119L
1,714 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,673 SR
1,665 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 174
1,593 SR
1,703 MMR
Serqet
Serqet
Gold I
LUIS_DH
Serqet
Gold I
Level 210
God Stats
2W - 2L
1,500 SR
Queue Stats
226W - 202L
1,686 MMR
Solo
Eset
Eset
Platinum V
RadiantRuben
Eset
Platinum V
Level 156
God Stats
2W - 1L
1,543 SR
Queue Stats
252W - 246L
1,731 MMR
Party 2
Danzaburou
Danzaburou
Gold I
Skyzi-1
Danzaburou
Gold I
Level 211
God Stats
8W - 13L
1,652 SR
Queue Stats
215W - 209L
1,685 MMR
Party 2
Awilix
Awilix
Gold I
dantesagara
Awilix
Gold I
Level 150
God Stats
6W - 4L
1,758 SR
Queue Stats
84W - 79L
1,711 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
ranma16
Sun Wukong
Gold II
Level 145
God Stats
5W - 4L
1,513 SR
Queue Stats
188W - 189L
1,703 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
6
0 / 0 / 1
3,482
696
1,744
2,243
938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
Chobuu
Vulcan
7
0 / 0 / 0
3,650
730
1,129
901
275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Khepri
6
0 / 0 / 0
3,250
650
1,748
5,357
2,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
MC_Orland_M
Achilles
7
1 / 1 / 0
3,851
770
1,682
2,945
1,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
1 / 0 / 0
3,543
709
3,035
1,941
524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
AgniThothLancelotThanatos

VS

Bans
Chang'eThorBastetOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
LUIS_DH
Serqet
6
1 / 1 / 0
3,373
675
1,094
4,112
1,839
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 0 / 0
3,228
646
1,205
2,542
1,086
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Skyzi-1
Danzaburou
5
0 / 1 / 0
2,972
594
3,214
4,284
1,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
6
0 / 0 / 0
3,137
627
1,282
3,893
1,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
ranma16
Sun Wukong
2
0 / 0 / 0
2,503
501
0
809
270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
2
Kills
1
1
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
0
0
1
0.5
W
Vulcan
Chobuu
Vulcan
0
0
0
0
W
Khepri
0
0
0
0
L
Serqet
LUIS_DH
Serqet
1
1
0
1
W
Achilles
MC_Orland_M
Achilles
1
1
0
1
L
0
0
0
0
L
Danzaburou
Skyzi-1
Danzaburou
0
1
0
0
W
1
0
0
1
L
Awilix
0
0
0
0
L
Sun Wukong
ranma16
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,338
Damage
6,795
13,387
Taken
15,640
5,786
Mitigated
5,785
5,185
Healing
6,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
1,744
714
0
727
2,243
938
0
434
1,809
0
21,813
W
Vulcan
Chobuu
Vulcan
1,129
249
0
478
901
275
0
326
575
17,055
1,922
W
Khepri
1,748
462
0
2,216
5,357
2,760
0
397
4,960
11,582
0
L
Serqet
LUIS_DH
Serqet
1,094
522
0
1,108
4,112
1,839
0
351
3,643
0
10,256
W
Achilles
MC_Orland_M
Achilles
1,682
517
0
986
2,945
1,289
0
0
2,835
0
18,583
L
1,205
505
232
1,064
2,542
1,086
0
597
1,945
15,885
421
L
Danzaburou
Skyzi-1
Danzaburou
3,214
1,889
0
2,356
4,284
1,376
0
1,221
3,063
0
17,015
W
3,035
1,692
0
778
1,941
524
8
0
1,941
0
16,384
L
Awilix
1,282
541
0
1,939
3,893
1,214
0
636
3,257
0
14,488
L
Sun Wukong
ranma16
Sun Wukong
0
0
0
250
809
270
0
0
809
0
1,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,776
Gold Earned
15,213
161
Minions Killed
113
0
Camps Cleared
0
489,166
Distance Traveled
432,508
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
3,482
696
37
7
0
106,446
0
W
Vulcan
3,650
730
32
6
0
95,128
0
W
Khepri
3,250
650
12
2
0
102,585
3
L
Serqet
3,373
675
16
3
0
113,501
0
W
Achilles
3,851
770
38
8
0
93,070
0
L
Eset
3,228
646
35
7
0
114,920
0
L
Danzaburou
2,972
594
29
6
0
83,156
0
W
Skadi
3,543
709
42
8
0
91,937
0
L
Awilix
3,137
627
28
6
0
101,747
0
L
Sun Wukong
2,503
501
5
1
0
19,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role