Player Matchup

Eset
Eset
IngeniousPlays
Eset
Level 114
God Stats
2W - 1L
1,862 SR
Queue Stats
12W - 10L
1,614 Elo+
Party 2
Set
Set
P1easingmuffin
Set
Level 128
God Stats
0W - 2L
1,220 SR
Queue Stats
59W - 51L
1,539 Elo+
Party 2
Tyr
Tyr
ToxiicBayoune
Tyr
Level 161
God Stats
11W - 7L
1,540 SR
Queue Stats
354W - 342L
1,555 Elo+
Party 3
Ao Kuang
Ao Kuang
WynterUwU
Ao Kuang
Level 109
God Stats
4W - 2L
1,994 SR
Queue Stats
84W - 84L
1,612 Elo+
Party 3
Chiron
Chiron
stickypoptart11
Chiron
Level 154
God Stats
4W - 1L
1,926 SR
Queue Stats
43W - 28L
1,616 Elo+
Party 2
Team Averages
Level 133
1,708 SR
1,587 Elo+

VS

Team Averages
Level 139
1,654 SR
1,561 Elo+
Kali
Kali
JakeWynend
Kali
Level 146
God Stats
1W - 1L
1,259 SR
Queue Stats
166W - 148L
1,540 Elo+
Party 1
Chaac
Chaac
Relativity1024
Chaac
Level 156
God Stats
2W - 0L
1,914 SR
Queue Stats
42W - 45L
1,568 Elo+
Party 1
Ra
Ra
h2sn8w
Ra
Level 125
God Stats
53W - 46L
1,558 SR
Queue Stats
380W - 319L
1,533 Elo+
Solo
Horus
Horus
issac54321
Horus
Level 120
God Stats
5W - 4L
1,889 SR
Queue Stats
176W - 160L
1,556 Elo+
Party 1
Rama
Rama
xxbamaxbeastxx
Rama
Level 146
God Stats
14W - 7L
1,649 SR
Queue Stats
64W - 53L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 3
6,132
557
2,360
6,219
3,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

5
0 / 2 / 0
4,306
391
791
3,475
1,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

13
4 / 0 / 3
7,374
670
6,625
11,899
11,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ao Kuang
WynterUwU
Ao Kuang
12
4 / 4 / 2
6,689
608
8,240
12,041
5,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
2 / 0 / 0
6,338
576
6,181
4,498
1,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 2
6,395
581
6,310
8,337
3,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 6 / 1
6,091
554
8,885
12,979
7,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ra
14
3 / 1 / 2
8,118
738
3,544
6,236
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Horus
10
0 / 0 / 3
6,128
557
2,477
7,677
5,358
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 2 / 0
5,823
529
3,516
7,099
2,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
10
Kills
7
7
Deaths
10
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
1
3
1.5
W
4
1
2
5
L
0
2
0
0
W
0
6
1
0.08
L
4
0
3
5.5
L
Ao Kuang
WynterUwU
Ao Kuang
4
4
2
1.25
W
Ra
3
1
2
4
W
Horus
0
0
3
1.5
L
2
0
0
2
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,197
Damage
24,732
38,132
Taken
42,328
23,144
Mitigated
21,152
10,527
Healing
14,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,360
681
333
1,080
6,219
3,076
0
168
6,051
34,738
0
W
6,310
2,895
0
4,518
8,337
3,408
54
2,311
6,026
0
40,895
L
791
399
0
981
3,475
1,252
0
1,746
1,692
0
13,920
W
8,885
1,784
0
2,445
12,979
7,439
0
3,003
9,976
0
49,978
L
6,625
1,048
0
4,726
11,899
11,860
0
0
11,899
0
49,998
L
Ao Kuang
WynterUwU
Ao Kuang
8,240
1,855
0
1,398
12,041
5,301
0
1,468
10,573
48,454
2,473
W
Ra
3,544
443
537
2,200
6,236
2,140
107
3,018
3,218
76,894
2,194
W
Horus
2,477
891
640
2,599
7,677
5,358
0
1,647
6,030
0
21,252
L
6,181
2,683
319
1,690
4,498
1,655
0
0
4,498
0
53,555
W
3,516
2,640
0
1,942
7,099
2,807
0
609
6,490
0
50,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,839
Gold Earned
32,555
353
Minions Killed
411
0
Camps Cleared
0
977,890
Distance Traveled
1,164,892
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,132
557
52
5
0
203,703
3
W
Kali
6,395
581
70
6
0
302,162
0
L
Set
4,306
391
27
2
0
75,513
0
W
Chaac
6,091
554
88
8
0
197,768
2
L
Tyr
7,374
670
98
9
0
240,470
0
L
Ao Kuang
6,689
608
73
7
0
255,492
0
W
Ra
8,118
738
132
12
0
236,685
0
W
Horus
6,128
557
27
2
0
246,543
4
L
Chiron
6,338
576
103
9
0
202,712
3
W
Rama
5,823
529
94
9
0
181,734
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role