Player Matchup

Charybdis
Charybdis
CEREAL_STALKER_7
Charybdis
Level 109
God Stats
11W - 5L
1,565 SR
Queue Stats
21W - 14L
1,453 Elo+
Party 1
Cthulhu
Cthulhu
Kavendishh
Cthulhu
Level 38
God Stats
2W - 1L
1,711 SR
Queue Stats
7W - 3L
1,716 Elo+
Solo
Poseidon
Poseidon
badazztj24
Poseidon
Level 63
God Stats
1W - 0L
1,759 SR
Queue Stats
23W - 15L
1,470 Elo+
Party 1
Team Averages
Level 70
1,678 SR
1,546 Elo+

VS

Team Averages
Level 55
1,440 SR
1,362 Elo+
Nut
Nut
ChudleySpencer
Nut
Level 25
God Stats
4W - 11L
1,361 SR
Queue Stats
407W - 413L
1,288 Elo+
Party 2
Janus
Janus
Davedude_dk
Janus
Level 106
God Stats
1W - 2L
1,569 SR
Queue Stats
37W - 39L
1,508 Elo+
Solo
Kuzenbo
Kuzenbo
Dillbag
Kuzenbo
Level 34
God Stats
100W - 92L
1,391 SR
Queue Stats
480W - 491L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
16
6 / 3 / 1
11,168
745
8,907
13,577
5,892
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Kavendishh
Cthulhu
16
1 / 2 / 7
10,765
718
9,846
16,893
19,445
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
badazztj24
Poseidon
16
2 / 5 / 6
11,137
742
17,742
12,450
5,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 5
10,886
726
8,784
13,637
5,909
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 2 / 3
11,264
751
14,246
10,781
4,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Dillbag
Kuzenbo
18
4 / 2 / 6
11,351
757
11,968
15,794
21,145
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
24
9
Kills
10
10
Deaths
9
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Charybdis
6
3
1
2.17
L
2
5
5
0.9
L
4
2
3
2.75
L
Kuzenbo
Dillbag
Kuzenbo
4
2
6
3.5
W
Cthulhu
Kavendishh
Cthulhu
1
2
7
2.25
W
Poseidon
badazztj24
Poseidon
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,495
Damage
34,998
42,920
Taken
40,212
30,557
Mitigated
31,708
6,775
Healing
4,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
8,907
3,696
0
2,969
13,577
5,892
1,873
7,601
5,599
0
44,616
L
8,784
3,927
0
1,972
13,637
5,909
579
9,043
4,574
0
34,644
L
14,246
486
0
750
10,781
4,654
0
7,511
3,230
63,682
0
L
Kuzenbo
Dillbag
Kuzenbo
11,968
3,813
0
2,268
15,794
21,145
15
9,072
6,722
23,643
718
W
Cthulhu
Kavendishh
Cthulhu
9,846
354
219
3,093
16,893
19,445
175
9,378
6,984
30,614
5,518
W
Poseidon
badazztj24
Poseidon
17,742
1,578
0
494
12,450
5,220
470
7,973
4,211
58,365
647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,070
Gold Earned
33,501
195
Minions Killed
188
0
Camps Cleared
0
841,904
Distance Traveled
902,170
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,168
745
56
4
0
263,567
0
L
Nut
10,886
726
45
3
0
272,424
0
L
Janus
11,264
751
122
8
0
319,761
2
L
Kuzenbo
11,351
757
21
1
0
309,985
0
W
Cthulhu
10,765
718
58
4
0
300,860
6
W
Poseidon
11,137
742
81
5
0
277,477
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role