Player Matchup

Bastet
Bastet
Silver V
Joshmen22
Bastet
Silver V
Level 138
God Stats
7W - 4L
1,556 SR
Queue Stats
157W - 210L
634 MMR
Solo
Odin
Odin
Bronze II
KingLouie1189
Odin
Bronze II
Level 109
God Stats
1W - 2L
1,530 SR
Queue Stats
45W - 95L
520 MMR
Solo
Sylvanus
Sylvanus
Bronze I
Loaded Eclipse
Sylvanus
Bronze I
Level 104
God Stats
3W - 7L
1,426 SR
Queue Stats
113W - 154L
630 MMR
Solo
Medusa
Medusa
Silver III
RaymondSugarbee
Medusa
Silver III
Level 124
God Stats
1W - 4L
1,426 SR
Queue Stats
18W - 31L
1,061 MMR
Solo
Nu Wa
Nu Wa
Silver II
jamesgill666
Nu Wa
Silver II
Level 156
God Stats
19W - 21L
1,414 SR
Queue Stats
180W - 205L
1,023 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 126
1,470 SR
774 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,399 SR
769 MMR
Ymir
Ymir
Silver V
L4dyDiana
Ymir
Silver V
Level 132
God Stats
17W - 21L
1,411 SR
Queue Stats
158W - 192L
447 MMR
Party 1
Lancelot
Lancelot
Bronze I
Pjtheshocker
Lancelot
Bronze I
Level 62
God Stats
46W - 45L
1,426 SR
Queue Stats
397W - 429L
450 MMR
Solo
Shiva
Shiva
Silver III
TheBigDiffer866
Shiva
Silver III
Level 129
God Stats
17W - 14L
1,500 SR
Queue Stats
95W - 109L
923 MMR
Party 1
Skadi
Skadi
Silver III
VegettoBlueCL
Skadi
Silver III
Level 147
God Stats
2W - 11L
1,009 SR
Queue Stats
320W - 349L
998 MMR
Solo
Chang'e
Chang'e
Silver I
jcsilvabelt
Chang'e
Silver I
Level 89
God Stats
24W - 14L
1,651 SR
Queue Stats
348W - 374L
1,029 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Joshmen22
Bastet
13
0 / 8 / 0
7,029
413
5,571
18,280
5,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 2 / 1
7,557
445
4,503
18,686
16,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
12
1 / 2 / 3
7,788
458
7,797
21,265
17,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
2 / 3 / 0
8,353
491
8,474
14,342
5,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
0 / 2 / 1
8,071
475
12,314
8,769
3,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
BellonaSurtrZeusCthulhu

VS

Bans
ThanatosHachimanPeleFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 1 / 5
8,593
505
6,626
13,101
10,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
Pjtheshocker
Lancelot
17
7 / 2 / 3
9,814
577
13,622
14,830
8,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

16
3 / 1 / 5
10,176
599
14,949
16,121
17,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 0 / 6
9,256
544
8,791
8,855
3,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
jcsilvabelt
Chang'e
17
5 / 0 / 2
10,558
621
12,421
13,028
5,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
4
Kills
17
17
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bastet
Joshmen22
Bastet
0
8
0
0
L
1
2
1
0.75
W
Ymir
1
1
5
3.5
L
Sylvanus
1
2
3
1.25
W
Lancelot
Pjtheshocker
Lancelot
7
2
3
4.25
L
2
3
0
0.67
W
3
1
5
5.5
W
1
0
6
4
L
0
2
1
0.25
W
Chang'e
jcsilvabelt
Chang'e
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,659
Damage
56,409
81,342
Taken
65,935
49,568
Mitigated
44,106
23,875
Healing
16,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Joshmen22
Bastet
5,571
1,541
0
6,412
18,280
5,963
0
4,036
14,244
0
58,773
L
4,503
655
0
3,490
18,686
16,707
0
5,730
12,956
609
37,538
W
Ymir
6,626
1,423
0
1,998
13,101
10,464
140
5,544
7,117
30,776
2,027
L
Sylvanus
7,797
2,233
4,261
6,672
21,265
17,098
0
5,125
16,140
25,498
0
W
Lancelot
Pjtheshocker
Lancelot
13,622
3,146
0
1,746
14,830
8,168
322
4,096
10,332
0
99,036
L
8,474
2,752
0
2,628
14,342
5,938
0
2,155
12,187
0
71,248
W
14,949
1,641
490
1,180
16,121
17,219
175
2,881
12,201
12,596
73,990
W
8,791
3,301
0
1,891
8,855
3,250
694
2,095
6,556
0
78,420
L
12,314
1,584
0
412
8,769
3,862
20
4,393
4,376
65,100
1,332
W
Chang'e
jcsilvabelt
Chang'e
12,421
621
1,733
7,092
13,028
5,005
718
4,475
7,858
86,772
1,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,798
Gold Earned
48,397
427
Minions Killed
567
0
Camps Cleared
0
1,560,191
Distance Traveled
1,748,775
26
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,029
413
80
5
0
303,642
3
L
Odin
7,557
445
68
4
0
321,002
7
W
Ymir
8,593
505
40
2
0
331,474
3
L
Sylvanus
7,788
458
43
3
0
306,495
2
W
Lancelot
9,814
577
111
7
0
399,541
0
L
Medusa
8,353
491
105
6
0
340,461
5
W
Shiva
10,176
599
130
8
0
316,535
0
W
Skadi
9,256
544
130
8
0
323,930
4
L
Nu Wa
8,071
475
131
8
0
288,591
9
W
Chang'e
10,558
621
156
9
0
377,295
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role