Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Pupusas
Nike
Level 159
God Stats
0W - 4L
1,288 SR
Queue Stats
5W - 10L
1,302 Elo+
Party 1
Izanami
Izanami
Robitotabi
Izanami
Level 253
God Stats
617W - 572L
1,540 SR
Queue Stats
1,276W - 1,283L
1,454 Elo+
Solo
Lancelot
Lancelot
shmaalNutz
Lancelot
Level 38
God Stats
8W - 9L
1,327 SR
Queue Stats
145W - 120L
1,503 Elo+
Party 1
Team Averages
Level 135
1,431 SR
1,452 Elo+

VS

Team Averages
Level 111
1,424 SR
1,459 Elo+
Cerberus
Cerberus
ByTrade-s
Cerberus
Level 114
God Stats
9W - 4L
1,419 SR
Queue Stats
243W - 266L
1,401 Elo+
Party 2
Heimdallr
Heimdallr
DJ22202
Heimdallr
Level 87
God Stats
1W - 2L
1,245 SR
Queue Stats
83W - 67L
1,527 Elo+
Party 3
Zeus
Zeus
OSUNAX
Zeus
Level 138
God Stats
3W - 4L
1,443 SR
Queue Stats
160W - 162L
1,458 Elo+
Solo
Horus
Horus
Zombieslayer2225
Horus
Level 106
God Stats
25W - 22L
1,501 SR
Queue Stats
58W - 55L
1,492 Elo+
Party 3
Arachne
Arachne
xSmil07
Arachne
Level 109
God Stats
11W - 11L
1,511 SR
Queue Stats
185W - 219L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 5 / 1
6,462
462
4,547
9,760
5,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nut
 
Nut
11
1 / 6 / 0
6,171
441
4,954
10,608
3,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
Pupusas
Nike
12
2 / 3 / 3
7,574
541
6,208
11,302
7,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Izanami
Robitotabi
Izanami
12
0 / 5 / 0
6,724
480
2,087
10,701
3,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
shmaalNutz
Lancelot
16
7 / 2 / 1
8,771
627
9,837
9,488
5,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ByTrade-s
Cerberus
13
1 / 3 / 0
6,990
499
4,426
9,730
9,984
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
DJ22202
Heimdallr
14
5 / 1 / 5
8,471
605
7,347
9,241
3,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Zeus
OSUNAX
Zeus
15
5 / 1 / 3
8,950
639
11,999
8,069
3,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 1 / 7
8,869
634
7,610
10,617
6,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Arachne
xSmil07
Arachne
13
5 / 4 / 2
7,890
564
5,512
11,874
4,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
10
Kills
21
21
Deaths
10
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
5
1
0.1
L
Nut
 
Nut
1
6
0
0.17
W
Cerberus
ByTrade-s
Cerberus
1
3
0
0.33
W
Heimdallr
DJ22202
Heimdallr
5
1
5
7.5
W
Zeus
OSUNAX
Zeus
5
1
3
6.5
L
Nike
Pupusas
Nike
2
3
3
1.17
L
Izanami
Robitotabi
Izanami
0
5
0
0
W
5
1
7
8.5
L
Lancelot
shmaalNutz
Lancelot
7
2
1
3.75
W
Arachne
xSmil07
Arachne
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,633
Damage
36,894
51,859
Taken
49,531
25,047
Mitigated
28,460
7,488
Healing
18,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,547
170
0
572
9,760
5,361
0
6,856
2,904
36,896
1,986
L
Nut
 
Nut
4,954
2,415
0
2,026
10,608
3,207
1
1,200
9,408
0
31,601
W
Cerberus
ByTrade-s
Cerberus
4,426
143
0
2,604
9,730
9,984
233
113
9,617
52,532
0
W
Heimdallr
DJ22202
Heimdallr
7,347
2,850
0
2,932
9,241
3,867
2,107
51
9,190
0
66,888
W
Zeus
OSUNAX
Zeus
11,999
2,282
0
2,746
8,069
3,046
223
3,700
4,369
67,085
4,047
L
Nike
Pupusas
Nike
6,208
670
0
1,672
11,302
7,765
0
4,948
6,354
947
49,260
L
Izanami
Robitotabi
Izanami
2,087
1,428
0
2,346
10,701
3,549
0
1,185
9,516
0
68,438
W
7,610
3,383
2,722
4,277
10,617
6,632
914
482
10,135
0
26,700
L
Lancelot
shmaalNutz
Lancelot
9,837
1,326
0
872
9,488
5,165
0
2,127
7,361
0
76,258
W
Arachne
xSmil07
Arachne
5,512
3,613
0
3,258
11,874
4,931
0
692
11,182
0
55,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,702
Gold Earned
41,170
432
Minions Killed
414
0
Camps Cleared
0
1,389,934
Distance Traveled
1,269,219
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,462
462
68
5
0
263,554
3
L
Nut
6,171
441
50
4
0
256,924
0
W
Cerberus
6,990
499
86
6
0
225,823
0
W
Heimdallr
8,471
605
100
7
0
271,796
0
W
Zeus
8,950
639
111
8
0
247,910
2
L
Nike
7,574
541
95
7
0
268,605
1
L
Izanami
6,724
480
100
7
0
242,003
0
W
Horus
8,869
634
42
3
0
214,224
0
L
Lancelot
8,771
627
119
9
0
358,848
0
W
Arachne
7,890
564
75
5
0
309,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role