Player Matchup

Ne Zha
Ne Zha
BaronHimself
Ne Zha
Level 39
God Stats
2W - 4L
1,122 SR
Queue Stats
120W - 135L
1,455 Elo+
Party 1
Fafnir
Fafnir
EliteWendigo
Fafnir
Level 18
God Stats
1W - 6L
1,276 SR
Queue Stats
7W - 15L
1,403 Elo+
Party 1
Hercules
Hercules
Ghostrider56516
Hercules
Level 126
God Stats
2W - 3L
1,320 SR
Queue Stats
341W - 324L
1,491 Elo+
Solo
Cthulhu
Cthulhu
WIzMaster
Cthulhu
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 27L
1,590 Elo+
Party 1
Izanami
Izanami
YTN_young_Dawg
Izanami
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 103L
1,289 Elo+
Party 1
Team Averages
Level 62
1,344 SR
1,446 Elo+

VS

Team Averages
Level 66
1,494 SR
1,447 Elo+
Ah Puch
Ah Puch
Deathsword237
Ah Puch
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 85L
1,459 Elo+
Party 2
Hachiman
Hachiman
Internetguy
Hachiman
Level 67
God Stats
9W - 17L
1,447 SR
Queue Stats
392W - 387L
1,424 Elo+
Party 2
Yu Huang
Yu Huang
Prideporro
Yu Huang
Level 37
God Stats
2W - 1L
1,214 SR
Queue Stats
19W - 25L
1,404 Elo+
Solo
Achilles
Achilles
Silentaspect
Achilles
Level 46
God Stats
43W - 41L
1,388 SR
Queue Stats
378W - 370L
1,452 Elo+
Party 2
Cerberus
Cerberus
SpamPing
Cerberus
Level 58
God Stats
9W - 4L
1,921 SR
Queue Stats
209W - 198L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
1 / 3 / 2
7,765
485
7,976
16,393
6,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
11
2 / 4 / 1
7,503
469
3,855
15,959
14,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
13
0 / 3 / 1
7,843
490
8,039
18,266
18,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
WIzMaster
Cthulhu
13
1 / 5 / 1
7,692
481
6,162
14,205
6,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 6 / 2
6,892
431
3,515
11,405
3,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
14
2 / 1 / 4
7,720
483
5,121
8,989
4,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Internetguy
Hachiman
17
6 / 1 / 2
9,762
610
11,555
11,795
5,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yu Huang
Prideporro
Yu Huang
15
6 / 0 / 3
9,365
585
11,776
8,376
3,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Achilles
Silentaspect
Achilles
16
3 / 1 / 2
9,460
591
13,370
15,945
15,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
SpamPing
Cerberus
14
4 / 1 / 10
9,492
593
13,740
14,034
15,053
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
4
Kills
21
21
Deaths
4
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
3
2
0.67
W
Ah Puch
2
1
4
4
L
Fafnir
2
4
1
0.63
L
Hercules
0
3
1
0.17
W
Hachiman
Internetguy
Hachiman
6
1
2
7
W
Yu Huang
Prideporro
Yu Huang
6
0
3
7.5
W
Achilles
Silentaspect
Achilles
3
1
2
4
W
Cerberus
SpamPing
Cerberus
4
1
10
9
L
Cthulhu
WIzMaster
Cthulhu
1
5
1
0.3
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,547
Damage
55,562
76,228
Taken
59,139
49,032
Mitigated
43,962
16,074
Healing
19,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
7,976
2,869
0
2,525
16,393
6,477
0
7,054
9,175
0
70,164
W
Ah Puch
5,121
598
0
1,549
8,989
4,122
0
753
8,102
57,246
0
L
Fafnir
3,855
953
0
3,606
15,959
14,627
0
8,404
7,355
14,847
0
L
Hercules
8,039
1,467
0
5,564
18,266
18,126
0
2,244
14,384
0
61,559
W
Hachiman
Internetguy
Hachiman
11,555
6,357
0
6,342
11,795
5,351
2,387
1,404
10,391
0
88,281
W
Yu Huang
Prideporro
Yu Huang
11,776
1,180
0
1,500
8,376
3,905
848
3,280
4,618
75,218
752
W
Achilles
Silentaspect
Achilles
13,370
2,869
0
6,084
15,945
15,531
0
871
15,036
0
69,098
W
Cerberus
SpamPing
Cerberus
13,740
840
0
3,678
14,034
15,053
0
3,329
10,513
38,477
2,939
L
Cthulhu
WIzMaster
Cthulhu
6,162
305
0
2,996
14,205
6,342
0
8,554
5,223
55,085
896
L
3,515
2,515
0
1,383
11,405
3,460
0
2,567
8,838
0
40,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,695
Gold Earned
45,799
424
Minions Killed
520
0
Camps Cleared
0
1,461,427
Distance Traveled
1,526,057
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,765
485
111
7
0
338,878
0
W
Ah Puch
7,720
483
77
5
0
310,136
0
L
Fafnir
7,503
469
23
1
0
291,242
0
L
Hercules
7,843
490
109
7
0
261,308
1
W
Hachiman
9,762
610
143
9
0
284,621
0
W
Yu Huang
9,365
585
136
9
0
287,900
0
W
Achilles
9,460
591
118
7
0
325,699
0
W
Cerberus
9,492
593
46
3
0
317,701
1
L
Cthulhu
7,692
481
121
8
0
285,452
0
L
Izanami
6,892
431
60
4
0
284,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role