Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
SANDYZNUTZ
Kuzenbo
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
271W - 272L
1,495 Elo+
Party 2
Hercules
Hercules
SqueakyDooor
Hercules
Level 89
God Stats
7W - 10L
1,469 SR
Queue Stats
547W - 518L
1,518 Elo+
Party 2
Kukulkan
Kukulkan
hoopincrane
Kukulkan
Level 29
God Stats
2W - 5L
1,322 SR
Queue Stats
199W - 208L
1,476 Elo+
Party 2
Achilles
Achilles
jnelly23969
Achilles
Level 129
God Stats
0W - 2L
1,355 SR
Queue Stats
69W - 70L
1,516 Elo+
Solo
Team Averages
Level 70
1,429 SR
1,501 Elo+

VS

Team Averages
Level 104
1,494 SR
1,475 Elo+
Amaterasu
Amaterasu
Condag
Amaterasu
Level 104
God Stats
2W - 1L
1,465 SR
Queue Stats
105W - 91L
1,507 Elo+
Solo
Atlas
Atlas
Donnievitooo
Atlas
Level 125
God Stats
11W - 7L
1,553 SR
Queue Stats
469W - 467L
1,477 Elo+
Party 1
Ah Puch
Ah Puch
LizDoThis
Ah Puch
Level 48
God Stats
3W - 1L
1,285 SR
Queue Stats
156W - 171L
1,524 Elo+
Solo
Heimdallr
Heimdallr
Mr T Baggums
Heimdallr
Level 118
God Stats
1W - 1L
1,239 SR
Queue Stats
108W - 123L
1,476 Elo+
Party 1
He Bo
He Bo
Sovrun
He Bo
Level 126
God Stats
5W - 0L
1,930 SR
Queue Stats
117W - 119L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
3 / 0 / 3
9,107
759
3,303
23,220
19,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kuzenbo
SANDYZNUTZ
Kuzenbo
13
0 / 2 / 5
7,596
633
7,485
11,148
14,207
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
SqueakyDooor
Hercules
14
1 / 1 / 5
7,280
607
5,651
11,196
12,168
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
hoopincrane
Kukulkan
14
1 / 5 / 3
7,633
636
9,608
10,282
5,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
jnelly23969
Achilles
14
1 / 5 / 5
7,532
628
8,365
14,376
14,041
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Condag
Amaterasu
16
4 / 3 / 7
9,361
780
9,631
14,096
17,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 0 / 10
10,244
854
10,305
9,102
8,426
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Puch
LizDoThis
Ah Puch
15
1 / 1 / 10
8,858
738
16,520
7,829
4,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Heimdallr
Mr T Baggums
Heimdallr
16
5 / 1 / 7
9,610
801
17,197
9,551
5,801
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
Sovrun
He Bo
14
0 / 1 / 6
8,480
707
11,525
5,979
3,127
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
53
6
Kills
13
13
Deaths
6
21
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
0
3
4.5
W
Amaterasu
Condag
Amaterasu
4
3
7
2.5
W
3
0
10
8
W
Ah Puch
LizDoThis
Ah Puch
1
1
10
6
W
Heimdallr
Mr T Baggums
Heimdallr
5
1
7
8.5
L
Kuzenbo
SANDYZNUTZ
Kuzenbo
0
2
5
1.25
W
He Bo
Sovrun
He Bo
0
1
6
3
L
Hercules
SqueakyDooor
Hercules
1
1
5
3.5
L
Kukulkan
hoopincrane
Kukulkan
1
5
3
0.5
L
Achilles
jnelly23969
Achilles
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,412
Damage
65,178
70,222
Taken
46,557
65,198
Mitigated
39,154
35,873
Healing
19,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,303
1,768
821
16,188
23,220
19,666
0
14,081
8,968
0
3,774
W
Amaterasu
Condag
Amaterasu
9,631
3,257
0
2,323
14,096
17,582
408
4,601
9,235
0
17,004
W
10,305
3,296
5,187
4,170
9,102
8,426
0
4,463
4,539
17,353
1,100
W
Ah Puch
LizDoThis
Ah Puch
16,520
752
1,443
2,814
7,829
4,218
221
2,614
4,865
37,513
369
W
Heimdallr
Mr T Baggums
Heimdallr
17,197
5,427
344
1,023
9,551
5,801
541
3,890
5,296
0
42,244
L
Kuzenbo
SANDYZNUTZ
Kuzenbo
7,485
3,007
2,563
2,107
11,148
14,207
0
4,812
5,994
10,998
0
W
He Bo
Sovrun
He Bo
11,525
1,875
804
1,234
5,979
3,127
53
1,525
4,324
21,834
2,156
L
Hercules
SqueakyDooor
Hercules
5,651
560
2,040
6,435
11,196
12,168
0
6,480
4,546
0
10,386
L
Kukulkan
hoopincrane
Kukulkan
9,608
1,211
695
1,470
10,282
5,116
0
4,406
5,697
24,093
0
L
Achilles
jnelly23969
Achilles
8,365
641
1,757
1,797
14,376
14,041
0
7,290
7,034
0
17,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,148
Gold Earned
46,553
127
Minions Killed
178
0
Camps Cleared
0
1,239,786
Distance Traveled
1,180,941
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,107
759
40
3
0
290,792
0
W
Amaterasu
9,361
780
19
2
0
240,696
0
W
Atlas
10,244
854
12
1
0
248,831
0
W
Ah Puch
8,858
738
40
3
0
252,256
0
W
Heimdallr
9,610
801
61
5
0
207,380
0
L
Kuzenbo
7,596
633
7
1
0
265,147
0
W
He Bo
8,480
707
46
4
0
231,778
0
L
Hercules
7,280
607
12
1
0
242,661
0
L
Kukulkan
7,633
636
51
4
0
205,166
0
L
Achilles
7,532
628
17
1
0
236,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role