Player Matchup

Shiva
Shiva
Isråel
Shiva
Level 121
God Stats
6W - 2L
1,689 SR
Queue Stats
143W - 108L
1,621 Elo+
Party 1
Cabrakan
Cabrakan
Magicrobber4200
Cabrakan
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 40L
1,546 Elo+
Solo
Neith
Neith
OverYonderClank
Neith
Level 159
God Stats
3W - 0L
1,625 SR
Queue Stats
80W - 84L
1,541 Elo+
Solo
Nu Wa
Nu Wa
Willdo_06
Nu Wa
Level 103
God Stats
4W - 3L
1,417 SR
Queue Stats
60W - 65L
1,458 Elo+
Solo
Susano
Susano
vanguardpolicy
Susano
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 129L
1,830 Elo+
Party 1
Team Averages
Level 134
1,546 SR
1,599 Elo+

VS

Team Averages
Level 144
1,532 SR
1,575 Elo+
Raijin
Raijin
AyyyMessiah
Raijin
Level 156
God Stats
0W - 1L
1,659 SR
Queue Stats
110W - 82L
1,613 Elo+
Party 2
Camazotz
Camazotz
DrShmexy
Camazotz
Level 87
God Stats
0W - 3L
1,338 SR
Queue Stats
119W - 92L
1,620 Elo+
Solo
Bacchus
Bacchus
Its Frylock
Bacchus
Level 222
God Stats
11W - 10L
1,592 SR
Queue Stats
483W - 427L
1,527 Elo+
Party 2
Chiron
Chiron
JrodL
Chiron
Level 129
God Stats
2W - 5L
1,428 SR
Queue Stats
223W - 206L
1,540 Elo+
Solo
Surtr
Surtr
Ki3hl
Surtr
Level 126
God Stats
82W - 58L
1,641 SR
Queue Stats
415W - 338L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Isråel
Shiva
15
6 / 1 / 4
9,890
618
14,290
13,720
12,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
13
1 / 1 / 5
7,968
498
3,510
9,833
9,782
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 0 / 3
9,459
591
10,701
7,805
3,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
Willdo_06
Nu Wa
14
2 / 2 / 10
8,502
531
9,303
7,105
2,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
7 / 4 / 7
8,783
549
13,081
14,463
6,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
6 / 6 / 1
8,375
523
7,251
12,704
5,764
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
DrShmexy
Camazotz
12
2 / 7 / 2
7,031
439
6,583
20,897
7,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
Its Frylock
Bacchus
12
0 / 1 / 6
7,629
477
7,435
14,520
17,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chiron
JrodL
Chiron
14
0 / 4 / 3
7,423
464
5,288
11,682
4,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Surtr
Ki3hl
Surtr
10
0 / 1 / 1
6,596
412
3,607
9,380
5,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
19
Kills
8
8
Deaths
19
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Raijin
6
6
1
1.08
L
Camazotz
DrShmexy
Camazotz
2
7
2
0.43
W
Shiva
Isråel
Shiva
6
1
4
8
L
Bacchus
Its Frylock
Bacchus
0
1
6
3
L
Chiron
JrodL
Chiron
0
4
3
0.38
L
Surtr
Ki3hl
Surtr
0
1
1
0.5
W
Cabrakan
1
1
5
3.5
W
3
0
3
4.5
W
Nu Wa
Willdo_06
Nu Wa
2
2
10
3.5
W
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,885
Damage
30,164
52,926
Taken
69,183
34,655
Mitigated
41,309
14,316
Healing
17,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
7,251
497
0
1,034
12,704
5,764
0
3,643
8,716
58,218
0
L
Camazotz
DrShmexy
Camazotz
6,583
2,337
0
6,823
20,897
7,178
0
3,495
17,092
0
49,537
W
Shiva
Isråel
Shiva
14,290
2,745
856
2,314
13,720
12,427
0
2,391
10,860
15,227
64,038
L
Bacchus
Its Frylock
Bacchus
7,435
1,046
0
3,279
14,520
17,876
0
2,894
11,346
29,972
1,358
L
Chiron
JrodL
Chiron
5,288
1,926
193
2,640
11,682
4,641
0
1,862
9,735
0
64,643
L
Surtr
Ki3hl
Surtr
3,607
1,420
0
3,593
9,380
5,850
0
1,183
8,093
1,181
31,881
W
Cabrakan
3,510
691
0
2,157
9,833
9,782
71
2,749
7,084
24,779
1,763
W
10,701
2,439
0
3,188
7,805
3,553
435
579
7,226
0
94,908
W
Nu Wa
Willdo_06
Nu Wa
9,303
1,626
0
1,295
7,105
2,818
526
3,942
3,163
58,154
964
W
13,081
4,599
0
4,506
14,463
6,075
0
5,128
9,335
0
59,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,602
Gold Earned
37,054
517
Minions Killed
390
0
Camps Cleared
0
1,550,740
Distance Traveled
1,448,482
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,375
523
104
7
0
300,537
1
L
Camazotz
7,031
439
70
4
0
328,549
0
W
Shiva
9,890
618
133
8
0
287,890
2
L
Bacchus
7,629
477
45
3
0
324,165
5
L
Chiron
7,423
464
111
7
0
282,507
3
L
Surtr
6,596
412
60
4
0
212,724
0
W
Cabrakan
7,968
498
49
3
0
324,645
6
W
Neith
9,459
591
151
9
0
297,415
0
W
Nu Wa
8,502
531
105
7
0
305,740
7
W
Susano
8,783
549
79
5
0
335,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role