Player Matchup

Cernunnos
Cernunnos
CALAVERACHIDO
Cernunnos
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,500 Elo+
Solo
Arachne
Arachne
Enrigo
Arachne
Level 10
God Stats
0W - 4L
1,500 SR
Queue Stats
9W - 13L
1,260 Elo+
Party 1
Ah Puch
Ah Puch
FIRST066LIGHT
Ah Puch
Level 41
God Stats
1W - 1L
1,859 SR
Queue Stats
10W - 12L
1,388 Elo+
Solo
Rama
Rama
J3SPAYISGEY
Rama
Level 64
God Stats
0W - 6L
1,263 SR
Queue Stats
83W - 99L
1,517 Elo+
Party 1
Nike
Nike
ySkyPerzZ
Nike
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,519 Elo+
Solo
Team Averages
Level 66
1,524 SR
1,437 Elo+

VS

Team Averages
Level 69
1,655 SR
1,524 Elo+
Geb
Geb
Antimeuh2433
Geb
Level 65
God Stats
17W - 10L
1,619 SR
Queue Stats
68W - 56L
1,477 Elo+
Party 3
Fenrir
Fenrir
BelugaHype
Fenrir
Level 46
God Stats
7W - 4L
1,642 SR
Queue Stats
23W - 17L
1,592 Elo+
Party 2
Surtr
Surtr
GoldenHPS
Surtr
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 52L
1,501 Elo+
Party 2
Jing Wei
Jing Wei
Meuhforever
Jing Wei
Level 81
God Stats
18W - 10L
1,643 SR
Queue Stats
28W - 20L
1,542 Elo+
Party 3
Janus
Janus
TheAlphaWeasel
Janus
Level 86
God Stats
4W - 0L
1,870 SR
Queue Stats
74W - 66L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CALAVERACHIDO
Cernunnos
12
1 / 4 / 0
7,790
433
5,128
10,473
3,493
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
Enrigo
Arachne
15
3 / 4 / 0
8,960
498
3,773
13,593
5,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
14
0 / 3 / 2
8,246
458
4,360
7,560
2,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 4 / 2
7,725
429
2,963
12,476
3,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
15
2 / 4 / 1
9,518
529
10,093
16,334
8,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 5
9,283
516
3,438
7,406
6,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
BelugaHype
Fenrir
16
8 / 2 / 4
10,378
577
7,175
12,583
6,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Surtr
GoldenHPS
Surtr
15
0 / 3 / 7
9,447
525
7,214
15,853
14,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Jing Wei
Meuhforever
Jing Wei
17
6 / 1 / 2
10,450
581
11,694
10,484
4,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
5 / 2 / 2
10,765
598
9,131
6,154
2,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
6
Kills
19
19
Deaths
8
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
W
Fenrir
BelugaHype
Fenrir
8
2
4
5
L
Cernunnos
CALAVERACHIDO
Cernunnos
1
4
0
0.25
L
Arachne
Enrigo
Arachne
3
4
0
0.75
L
Ah Puch
0
3
2
0.33
W
Surtr
GoldenHPS
Surtr
0
3
7
1.17
L
0
4
2
0.25
W
Jing Wei
Meuhforever
Jing Wei
6
1
2
7
W
5
2
2
3
L
Nike
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,317
Damage
38,652
60,436
Taken
52,480
23,596
Mitigated
35,040
13,935
Healing
13,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,438
273
166
1,580
7,406
6,516
143
1,124
6,205
31,568
4,266
W
Fenrir
BelugaHype
Fenrir
7,175
1,206
0
2,522
12,583
6,697
600
414
12,064
0
73,550
L
Cernunnos
CALAVERACHIDO
Cernunnos
5,128
2,439
0
771
10,473
3,493
304
2,131
8,302
0
36,132
L
Arachne
Enrigo
Arachne
3,773
1,828
0
6,542
13,593
5,544
0
1,483
11,948
0
64,832
L
Ah Puch
4,360
137
0
1,421
7,560
2,434
0
3,715
3,514
52,517
153
W
Surtr
GoldenHPS
Surtr
7,214
1,746
0
2,959
15,853
14,607
141
1,010
13,847
1,500
56,707
L
2,963
2,225
0
1,942
12,476
3,369
0
2,295
10,050
0
48,460
W
Jing Wei
Meuhforever
Jing Wei
11,694
7,886
0
5,758
10,484
4,668
2,696
15
10,421
0
84,899
W
9,131
371
0
607
6,154
2,552
491
1,762
4,067
77,985
1,206
L
Nike
10,093
861
0
3,259
16,334
8,756
695
2,549
12,944
0
76,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,239
Gold Earned
50,323
498
Minions Killed
513
0
Camps Cleared
0
1,719,573
Distance Traveled
1,764,694
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,283
516
47
3
0
342,710
6
W
Fenrir
10,378
577
102
6
0
383,515
1
L
Cernunnos
7,790
433
60
3
0
337,582
0
L
Arachne
8,960
498
107
6
0
376,768
2
L
Ah Puch
8,246
458
106
6
0
340,609
3
W
Surtr
9,447
525
85
5
0
330,967
0
L
Rama
7,725
429
77
4
0
340,147
0
W
Jing Wei
10,450
581
130
7
0
340,566
0
W
Janus
10,765
598
149
8
0
366,936
1
L
Nike
9,518
529
148
8
0
324,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role