Player Matchup

Ganesha
Ganesha
CaptainBook
Ganesha
Level 117
God Stats
29W - 16L
1,719 SR
Queue Stats
297W - 269L
1,500 Elo+
Solo
Thoth
Thoth
DlxFat
Thoth
Level 149
God Stats
7W - 8L
1,439 SR
Queue Stats
99W - 92L
1,538 Elo+
Solo
Gilgamesh
Gilgamesh
LilBacca
Gilgamesh
Level 84
God Stats
2W - 0L
1,726 SR
Queue Stats
23W - 9L
1,711 Elo+
Party 2
Hou Yi
Hou Yi
PVTT
Hou Yi
Level 154
God Stats
6W - 1L
1,776 SR
Queue Stats
120W - 86L
1,639 Elo+
Party 2
Thanatos
Thanatos
Vellux
Thanatos
Level 173
God Stats
11W - 3L
1,756 SR
Queue Stats
201W - 110L
1,670 Elo+
Party 2
Team Averages
Level 135
1,683 SR
1,612 Elo+

VS

Team Averages
Level 123
1,536 SR
1,595 Elo+
Neith
Neith
ItzNotAces
Neith
Level 75
God Stats
2W - 4L
1,605 SR
Queue Stats
62W - 60L
1,541 Elo+
Solo
Merlin
Merlin
LORDPEASE17
Merlin
Level 139
God Stats
45W - 46L
1,565 SR
Queue Stats
224W - 195L
1,618 Elo+
Solo
King Arthur
King Arthur
Numlegs
King Arthur
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,566 Elo+
Party 1
Hercules
Hercules
OBLONGIVER
Hercules
Level 145
God Stats
4W - 7L
1,511 SR
Queue Stats
68W - 41L
1,646 Elo+
Party 1
Yemoja
Yemoja
Techorias
Yemoja
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 52L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CaptainBook
Ganesha
12
0 / 1 / 9
7,262
519
3,862
11,597
8,784
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
DlxFat
Thoth
13
3 / 2 / 9
8,079
577
8,742
8,065
3,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Gilgamesh
LilBacca
Gilgamesh
17
7 / 0 / 5
10,132
724
8,888
11,619
7,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hou Yi
PVTT
Hou Yi
15
4 / 0 / 2
8,369
598
5,943
8,403
3,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Vellux
Thanatos
15
9 / 1 / 8
8,827
631
15,479
14,003
7,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 2 / 1
5,916
423
3,867
6,952
2,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Merlin
14
0 / 1 / 3
7,396
528
4,546
4,247
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
Numlegs
King Arthur
9
0 / 8 / 1
6,095
435
7,269
16,617
7,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
OBLONGIVER
Hercules
12
4 / 7 / 0
6,884
492
9,620
16,481
7,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
Techorias
Yemoja
9
0 / 5 / 3
6,150
439
4,746
14,353
9,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
23
Kills
4
4
Deaths
23
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ganesha
CaptainBook
Ganesha
0
1
9
4.5
W
Thoth
DlxFat
Thoth
3
2
9
3.75
L
Neith
0
2
1
0.25
L
Merlin
0
1
3
1.5
W
Gilgamesh
LilBacca
Gilgamesh
7
0
5
9.5
L
King Arthur
Numlegs
King Arthur
0
8
1
0.06
L
Hercules
OBLONGIVER
Hercules
4
7
0
0.57
W
Hou Yi
PVTT
Hou Yi
4
0
2
5
L
Yemoja
Techorias
Yemoja
0
5
3
0.3
W
Thanatos
Vellux
Thanatos
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,914
Damage
30,048
53,687
Taken
58,650
30,123
Mitigated
28,616
23,492
Healing
11,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
CaptainBook
Ganesha
3,862
419
1,865
2,914
11,597
8,784
160
3,834
7,613
22,890
0
W
Thoth
DlxFat
Thoth
8,742
1,074
0
778
8,065
3,028
0
2,146
5,673
46,880
733
L
Neith
3,867
1,158
0
1,639
6,952
2,521
0
786
6,166
0
42,797
L
Merlin
4,546
409
0
1,092
4,247
1,387
0
551
3,507
62,430
1,364
W
Gilgamesh
LilBacca
Gilgamesh
8,888
3,280
0
2,232
11,619
7,951
0
1,472
10,009
32
85,928
L
King Arthur
Numlegs
King Arthur
7,269
1,438
0
1,276
16,617
7,298
0
4,476
11,446
0
30,091
L
Hercules
OBLONGIVER
Hercules
9,620
3,403
0
4,754
16,481
7,448
0
2,618
13,537
0
40,667
W
Hou Yi
PVTT
Hou Yi
5,943
3,261
0
3,952
8,403
3,334
2,094
380
8,023
0
74,414
L
Yemoja
Techorias
Yemoja
4,746
1,259
370
2,566
14,353
9,962
0
3,374
10,617
20,890
0
W
Thanatos
Vellux
Thanatos
15,479
5,518
0
11,751
14,003
7,026
0
1,669
12,190
0
76,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,669
Gold Earned
32,441
464
Minions Killed
339
0
Camps Cleared
0
1,466,333
Distance Traveled
1,237,046
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,262
519
2
0
0
288,477
7
W
Thoth
8,079
577
84
6
0
284,869
3
L
Neith
5,916
423
64
5
0
168,340
0
L
Merlin
7,396
528
131
9
0
267,457
2
W
Gilgamesh
10,132
724
131
9
0
299,097
4
L
King Arthur
6,095
435
58
4
0
257,654
0
L
Hercules
6,884
492
59
4
0
278,971
0
W
Hou Yi
8,369
598
146
10
0
243,346
0
L
Yemoja
6,150
439
27
2
0
264,624
1
W
Thanatos
8,827
631
101
7
0
350,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role