Player Matchup

Eset
Eset
CreamyMcCream
Eset
Level 102
God Stats
1W - 2L
1,456 SR
Queue Stats
360W - 251L
1,641 Elo+
Party 4
Thanatos
Thanatos
DrangonFire
Thanatos
Level 94
God Stats
8W - 7L
1,599 SR
Queue Stats
122W - 114L
1,565 Elo+
Party 3
Discordia
Discordia
Falcao13
Discordia
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 158L
1,583 Elo+
Party 3
Horus
Horus
ShiftUs
Horus
Level 158
God Stats
0W - 1L
1,777 SR
Queue Stats
203W - 112L
1,641 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
homesay
Ah Muzen Cab
Level 215
God Stats
3W - 2L
1,625 SR
Queue Stats
332W - 220L
1,631 Elo+
Party 4
Team Averages
Level 137
1,591 SR
1,612 Elo+

VS

Team Averages
Level 177
1,739 SR
1,550 Elo+
Sol
Sol
 
Sol
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Casform
Gilgamesh
Level 198
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 106L
1,543 Elo+
Party 2
Ares
Ares
Faelsave
Ares
Level 159
God Stats
12W - 5L
1,880 SR
Queue Stats
268W - 226L
1,575 Elo+
Party 1
Nemesis
Nemesis
MegaHealz
Nemesis
Level 199
God Stats
7W - 0L
1,940 SR
Queue Stats
118W - 104L
1,558 Elo+
Party 2
Yu Huang
Yu Huang
Schoggii
Yu Huang
Level 123
God Stats
4W - 3L
1,877 SR
Queue Stats
217W - 186L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
7,813
521
10,048
12,651
9,964
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
DrangonFire
Thanatos
13
4 / 8 / 1
7,573
505
8,380
17,276
7,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
Falcao13
Discordia
13
1 / 5 / 2
7,336
489
10,474
9,281
2,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
ShiftUs
Horus
11
0 / 0 / 4
7,063
471
7,021
10,026
8,827
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
homesay
Ah Muzen Cab
15
1 / 1 / 2
8,098
540
6,390
8,929
4,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
0 / 1 / 1
8,768
585
5,425
8,930
2,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gilgamesh
Casform
Gilgamesh
15
3 / 2 / 1
9,155
610
10,126
18,742
12,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
14
4 / 0 / 6
8,455
564
12,542
15,203
14,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
MegaHealz
Nemesis
16
9 / 0 / 4
9,042
603
7,185
13,791
6,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
Schoggii
Yu Huang
15
2 / 3 / 7
8,716
581
6,196
8,092
2,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
6
Kills
18
18
Deaths
6
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
1
1
0.5
W
Gilgamesh
Casform
Gilgamesh
3
2
1
1.75
L
0
4
1
0.13
L
Thanatos
DrangonFire
Thanatos
4
8
1
0.56
W
Ares
4
0
6
7
L
Discordia
Falcao13
Discordia
1
5
2
0.4
W
Nemesis
MegaHealz
Nemesis
9
0
4
11
W
Yu Huang
Schoggii
Yu Huang
2
3
7
1.83
L
Horus
ShiftUs
Horus
0
0
4
2
L
Ah Muzen Cab
homesay
Ah Muzen Cab
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,313
Damage
41,474
58,163
Taken
64,758
33,425
Mitigated
38,170
20,998
Healing
16,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,425
2,198
0
4,389
8,930
2,223
1,074
0
8,930
72,852
849
W
Gilgamesh
Casform
Gilgamesh
10,126
3,554
0
3,272
18,742
12,428
0
7,672
11,070
0
73,207
L
10,048
1,736
0
4,252
12,651
9,964
0
103
11,898
72,157
0
L
Thanatos
DrangonFire
Thanatos
8,380
3,161
0
7,816
17,276
7,816
0
8,413
8,525
0
50,371
W
Ares
12,542
2,540
0
4,711
15,203
14,959
0
3,089
11,752
30,549
1,774
L
Discordia
Falcao13
Discordia
10,474
1,078
0
1,474
9,281
2,604
0
6,250
2,663
55,235
0
W
Nemesis
MegaHealz
Nemesis
7,185
2,629
0
3,367
13,791
6,318
0
4,467
9,004
0
77,036
W
Yu Huang
Schoggii
Yu Huang
6,196
453
0
500
8,092
2,242
304
4,019
3,369
62,507
1,064
L
Horus
ShiftUs
Horus
7,021
2,781
1,140
4,395
10,026
8,827
0
3,691
6,192
0
20,269
L
Ah Muzen Cab
homesay
Ah Muzen Cab
6,390
3,537
0
1,921
8,929
4,214
0
4,156
4,724
0
77,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,883
Gold Earned
44,136
439
Minions Killed
551
0
Camps Cleared
0
1,456,840
Distance Traveled
1,555,363
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,768
585
153
10
0
269,314
8
W
Gilgamesh
9,155
610
131
9
0
293,260
2
L
Eset
7,813
521
106
7
0
260,389
2
L
Thanatos
7,573
505
72
5
0
290,764
0
W
Ares
8,455
564
22
1
0
313,306
0
L
Discordia
7,336
489
96
6
0
267,889
0
W
Nemesis
9,042
603
118
8
0
397,617
0
W
Yu Huang
8,716
581
127
8
0
281,866
0
L
Horus
7,063
471
32
2
0
339,845
4
L
Ah Muzen Cab
8,098
540
133
9
0
297,953
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role