Player Matchup

Anhur
Anhur
MlNlMUM Wage
Anhur
Level 147
God Stats
1W - 3L
1,225 SR
Queue Stats
229W - 220L
1,513 Elo+
Party 1
Geb
Geb
OlyJD
Geb
Level 237
God Stats
16W - 17L
1,597 SR
Queue Stats
358W - 392L
1,503 Elo+
Party 1
Xbalanque
Xbalanque
RuuK
Xbalanque
Level 171
God Stats
11W - 10L
1,733 SR
Queue Stats
272W - 280L
1,576 Elo+
Party 1
Nu Wa
Nu Wa
TransformingBu
Nu Wa
Level 138
God Stats
1W - 1L
1,737 SR
Queue Stats
35W - 29L
1,653 Elo+
Solo
Aphrodite
Aphrodite
iarechase
Aphrodite
Level 129
God Stats
1W - 2L
1,512 SR
Queue Stats
142W - 149L
1,525 Elo+
Solo
Team Averages
Level 164
1,561 SR
1,554 Elo+

VS

Team Averages
Level 139
1,663 SR
1,559 Elo+
Odin
Odin
Crimson_Zephyrr
Odin
Level 159
God Stats
4W - 1L
1,772 SR
Queue Stats
258W - 267L
1,503 Elo+
Party 3
Yemoja
Yemoja
I_AM_CHEDDA
Yemoja
Level 140
God Stats
2W - 0L
1,734 SR
Queue Stats
511W - 518L
1,527 Elo+
Solo
Cu Chulainn
Cu Chulainn
Wxxcked
Cu Chulainn
Level 151
God Stats
3W - 2L
1,569 SR
Queue Stats
158W - 173L
1,485 Elo+
Party 3
Cerberus
Cerberus
iCharlizard
Cerberus
Level 122
God Stats
1W - 0L
1,742 SR
Queue Stats
6W - 4L
1,640 Elo+
Party 2
Chernobog
Chernobog
iForeword
Chernobog
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,640 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 3
7,668
697
5,747
9,718
4,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Geb
OlyJD
Geb
13
1 / 4 / 3
7,499
682
7,481
13,380
11,866
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
RuuK
Xbalanque
14
0 / 4 / 4
7,844
713
13,976
8,415
4,291
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
3 / 4 / 1
8,801
800
9,659
7,293
3,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Aphrodite
iarechase
Aphrodite
13
2 / 3 / 1
7,807
710
9,119
10,233
8,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 11
9,036
821
12,475
10,522
10,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
15
1 / 1 / 14
9,213
838
4,749
11,149
6,216
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cu Chulainn
Wxxcked
Cu Chulainn
16
9 / 2 / 4
9,490
863
13,905
14,361
12,858
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
iCharlizard
Cerberus
14
3 / 2 / 8
8,487
772
8,061
15,667
14,982
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chernobog
iForeword
Chernobog
15
0 / 0 / 12
8,315
756
5,580
7,281
3,534
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
66
6
Kills
17
18
Deaths
7
12
Assists
49
Player
Kills
Deaths
Assists
KDA
W
4
2
11
4.75
W
Yemoja
1
1
14
8
L
0
3
3
0.5
L
Geb
OlyJD
Geb
1
4
3
0.63
L
Xbalanque
RuuK
Xbalanque
0
4
4
0.5
L
3
4
1
0.88
W
Cu Chulainn
Wxxcked
Cu Chulainn
9
2
4
5.5
W
Cerberus
iCharlizard
Cerberus
3
2
8
3.5
W
Chernobog
iForeword
Chernobog
0
0
12
6
L
Aphrodite
iarechase
Aphrodite
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,982
Damage
44,770
49,039
Taken
58,980
32,364
Mitigated
48,212
16,026
Healing
36,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,475
483
2,475
2,712
10,522
10,622
736
3,119
7,403
4,147
17,129
W
Yemoja
4,749
698
13,282
5,507
11,149
6,216
1,326
5,845
5,304
16,660
2,051
L
5,747
2,372
579
1,356
9,718
4,781
0
2,341
7,023
0
16,978
L
Geb
OlyJD
Geb
7,481
549
255
665
13,380
11,866
0
4,254
8,583
12,352
629
L
Xbalanque
RuuK
Xbalanque
13,976
3,964
204
885
8,415
4,291
0
2,307
5,888
0
24,897
L
9,659
1,402
74
823
7,293
3,218
0
722
6,322
18,061
1,162
W
Cu Chulainn
Wxxcked
Cu Chulainn
13,905
2,487
1,189
3,141
14,361
12,858
313
4,621
9,740
0
28,362
W
Cerberus
iCharlizard
Cerberus
8,061
338
1,585
4,142
15,667
14,982
442
7,496
8,171
17,490
404
W
Chernobog
iForeword
Chernobog
5,580
2,882
769
1,429
7,281
3,534
1,566
4,012
3,269
0
19,921
L
Aphrodite
iarechase
Aphrodite
9,119
782
6,569
4,616
10,233
8,208
0
3,447
6,423
19,983
456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,619
Gold Earned
44,541
115
Minions Killed
145
0
Camps Cleared
0
887,289
Distance Traveled
1,004,262
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,036
821
12
1
0
229,767
0
W
Yemoja
9,213
838
29
3
0
164,283
0
L
Anhur
7,668
697
37
3
0
176,087
0
L
Geb
7,499
682
12
1
0
197,180
0
L
Xbalanque
7,844
713
24
2
0
182,670
0
L
Nu Wa
8,801
800
13
1
0
148,754
0
W
Cu Chulainn
9,490
863
28
3
0
208,396
0
W
Cerberus
8,487
772
50
5
0
218,149
0
W
Chernobog
8,315
756
26
2
0
183,667
0
L
Aphrodite
7,807
710
29
3
0
182,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role