Player Matchup

Bacchus
Bacchus
BanDso
Bacchus
Level 64
God Stats
5W - 8L
1,144 SR
Queue Stats
251W - 254L
1,445 Elo+
Solo
Bastet
Bastet
BoomySpy9229034
Bastet
Level 118
God Stats
7W - 9L
1,263 SR
Queue Stats
111W - 124L
1,384 Elo+
Solo
Cernunnos
Cernunnos
T0nyJeffer
Cernunnos
Level 44
God Stats
10W - 17L
1,298 SR
Queue Stats
42W - 56L
1,384 Elo+
Solo
Olorun
Olorun
XxJONAGALAXYxX
Olorun
Level 117
God Stats
5W - 4L
1,500 SR
Queue Stats
199W - 214L
1,430 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
kannibaleater
Morgan Le Fay
Level 111
God Stats
30W - 31L
1,549 SR
Queue Stats
282W - 263L
1,473 Elo+
Solo
Team Averages
Level 91
1,351 SR
1,423 Elo+

VS

Team Averages
Level 84
1,617 SR
1,458 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CRM-Easthatter
Sol
Level 69
God Stats
3W - 4L
1,765 SR
Queue Stats
139W - 143L
1,458 Elo+
Party 1
Kali
Kali
Dr Void8940
Kali
Level 48
God Stats
4W - 2L
1,721 SR
Queue Stats
17W - 15L
1,448 Elo+
Party 1
Medusa
Medusa
Dr_InfoSec
Medusa
Level 96
God Stats
2W - 1L
1,838 SR
Queue Stats
101W - 95L
1,479 Elo+
Party 1
Maui
Maui
WizardryAntics
Maui
Level 157
God Stats
0W - 2L
1,262 SR
Queue Stats
63W - 73L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BanDso
Bacchus
10
1 / 1 / 3
6,887
530
4,417
10,686
9,656
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 1 / 6
6,501
500
7,345
9,679
3,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cernunnos
T0nyJeffer
Cernunnos
11
2 / 0 / 0
6,488
499
4,932
8,619
3,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 1 / 0
7,767
597
6,826
10,044
4,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Morgan Le Fay
kannibaleater
Morgan Le Fay
13
7 / 1 / 1
7,789
599
7,350
6,758
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 6 / 0
6,804
523
6,262
11,245
4,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 0 / 0
7,350
565
7,414
11,178
5,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

7
1 / 2 / 1
5,237
403
1,236
6,225
2,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Medusa
Dr_InfoSec
Medusa
11
0 / 1 / 0
6,152
473
7,415
7,270
2,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 2 / 2
5,973
459
3,678
10,131
7,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
11
Kills
4
4
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
6
0
0.33
W
Bacchus
BanDso
Bacchus
1
1
3
2.5
W
1
1
6
4
L
1
0
0
1
L
1
2
1
0.75
L
Medusa
Dr_InfoSec
Medusa
0
1
0
0
W
Cernunnos
T0nyJeffer
Cernunnos
2
0
0
2
L
0
2
2
0.5
W
0
1
0
0
W
Morgan Le Fay
kannibaleater
Morgan Le Fay
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,870
Damage
26,005
45,786
Taken
46,049
24,201
Mitigated
23,361
15,249
Healing
10,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,262
292
53
1,166
11,245
4,978
0
5,513
5,732
41,734
911
W
Bacchus
BanDso
Bacchus
4,417
583
0
1,822
10,686
9,656
0
2,300
8,386
22,958
1,880
W
7,345
1,856
0
3,568
9,679
3,871
0
2,630
7,049
0
35,843
L
7,414
3,719
0
3,280
11,178
5,787
0
6,571
4,607
51,199
8,172
L
1,236
364
0
1,231
6,225
2,192
0
1,152
5,073
0
17,722
L
Medusa
Dr_InfoSec
Medusa
7,415
2,353
0
936
7,270
2,629
414
2,056
5,214
0
55,319
W
Cernunnos
T0nyJeffer
Cernunnos
4,932
2,044
0
3,275
8,619
3,429
456
1,977
6,642
0
48,973
L
3,678
745
0
3,364
10,131
7,775
0
2,375
7,756
14,485
0
W
6,826
2,084
180
5,223
10,044
4,311
660
6,020
4,024
64,652
10,532
W
Morgan Le Fay
kannibaleater
Morgan Le Fay
7,350
366
0
1,181
6,758
2,934
0
3,637
3,121
41,006
692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,432
Gold Earned
31,516
335
Minions Killed
309
0
Camps Cleared
0
1,292,093
Distance Traveled
1,156,032
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,804
523
77
6
0
249,714
0
W
Bacchus
6,887
530
37
3
0
286,686
3
W
Bastet
6,501
500
47
4
0
320,074
0
L
Sol
7,350
565
110
8
0
217,763
0
L
Kali
5,237
403
27
2
0
167,366
0
L
Medusa
6,152
473
72
6
0
257,707
0
W
Cernunnos
6,488
499
71
5
0
223,702
0
L
Maui
5,973
459
23
2
0
263,482
1
W
Olorun
7,767
597
109
8
0
223,670
0
W
Morgan Le Fay
7,789
599
71
5
0
237,961
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role