Player Matchup

Sol
Sol
Diamond I
 
Sol
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Diamond IV
Easttt
Vulcan
Diamond IV
Level 164
God Stats
0W - 2L
1,500 SR
Queue Stats
334W - 318L
2,251 MMR
Solo
Hercules
Hercules
Masters
Gamehunter
Hercules
Masters
Level 194
God Stats
10W - 13L
1,646 SR
Queue Stats
181W - 153L
2,459 MMR
Solo
Ganesha
Ganesha
Diamond I
Gersias
Ganesha
Diamond I
Level 225
God Stats
1W - 3L
1,483 SR
Queue Stats
106W - 84L
2,419 MMR
Solo
Ratatoskr
Ratatoskr
Diamond II
Licane
Ratatoskr
Diamond II
Level 174
God Stats
7W - 10L
1,563 SR
Queue Stats
304W - 261L
2,308 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 183
1,539 SR
2,187 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 117
1,548 SR
2,116 MMR
Fenrir
Fenrir
Diamond II
 
Fenrir
Diamond II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Masters
 
Cthulhu
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Masters
Galaxiizz
Thoth
Masters
Level 74
God Stats
12W - 14L
1,546 SR
Queue Stats
444W - 374L
2,558 MMR
Solo
Cerberus
Cerberus
Masters
Nαtε
Cerberus
Masters
Level 85
God Stats
49W - 33L
1,730 SR
Queue Stats
258W - 247L
2,661 MMR
Solo
Anhur
Anhur
Diamond II
samuelto
Anhur
Diamond II
Level 114
God Stats
8W - 7L
1,463 SR
Queue Stats
105W - 72L
2,363 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 5 / 1
6,194
619
7,025
8,037
1,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Vulcan
Easttt
Vulcan
11
0 / 3 / 1
6,086
609
2,903
5,550
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Gamehunter
Hercules
11
2 / 2 / 0
6,038
604
4,412
11,826
8,235
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ganesha
Gersias
Ganesha
9
1 / 4 / 2
5,617
562
2,974
10,109
6,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ratatoskr
Licane
Ratatoskr
11
2 / 2 / 2
6,188
619
3,832
10,250
4,032
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
AresAthenaOsirisAphrodite

VS

Bans
Cu ChulainnJanusSobekThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
9 / 1 / 3
7,138
714
9,709
8,239
3,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
 
Cthulhu
11
1 / 1 / 2
6,548
655
7,997
6,721
6,570
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thoth
Galaxiizz
Thoth
12
3 / 1 / 5
6,855
686
5,205
4,296
1,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Nαtε
Cerberus
9
0 / 1 / 11
5,792
579
5,182
8,958
5,860
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
samuelto
Anhur
13
3 / 2 / 3
7,036
704
5,818
9,862
4,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
6
Kills
16
16
Deaths
6
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
1
0.3
W
Fenrir
 
Fenrir
9
1
3
10.5
W
Cthulhu
 
Cthulhu
1
1
2
2
L
Vulcan
Easttt
Vulcan
0
3
1
0.17
W
Thoth
Galaxiizz
Thoth
3
1
5
5.5
L
Hercules
Gamehunter
Hercules
2
2
0
1
L
Ganesha
Gersias
Ganesha
1
4
2
0.5
L
Ratatoskr
Licane
Ratatoskr
2
2
2
1.5
W
Cerberus
Nαtε
Cerberus
0
1
11
5.5
W
Anhur
samuelto
Anhur
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,146
Damage
33,911
45,772
Taken
38,076
22,137
Mitigated
22,065
8,830
Healing
12,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,025
3,957
0
2,126
8,037
1,643
0
629
7,408
47,236
5,270
W
Fenrir
 
Fenrir
9,709
3,581
0
1,617
8,239
3,959
0
1,799
6,440
0
44,225
W
Cthulhu
 
Cthulhu
7,997
808
108
2,565
6,721
6,570
0
0
6,721
45,037
1,369
L
Vulcan
Easttt
Vulcan
2,903
149
0
895
5,550
1,924
0
2,570
2,794
57,456
0
W
Thoth
Galaxiizz
Thoth
5,205
209
0
500
4,296
1,451
0
1,703
2,593
50,741
988
L
Hercules
Gamehunter
Hercules
4,412
2,641
0
3,440
11,826
8,235
0
6,147
5,639
0
34,588
L
Ganesha
Gersias
Ganesha
2,974
721
0
1,460
10,109
6,303
0
3,467
6,516
17,110
116
L
Ratatoskr
Licane
Ratatoskr
3,832
1,543
0
909
10,250
4,032
0
4,575
5,531
0
48,190
W
Cerberus
Nαtε
Cerberus
5,182
388
0
2,397
8,958
5,860
0
4,073
4,885
14,950
2,368
W
Anhur
samuelto
Anhur
5,818
3,210
0
5,345
9,862
4,225
0
5,055
4,807
0
58,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,123
Gold Earned
33,369
360
Minions Killed
373
0
Camps Cleared
0
1,079,356
Distance Traveled
1,096,508
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,194
619
95
10
0
186,575
0
W
Fenrir
7,138
714
62
6
0
267,610
0
W
Cthulhu
6,548
655
90
9
0
211,554
0
L
Vulcan
6,086
609
115
12
0
212,076
0
W
Thoth
6,855
686
105
11
0
206,065
1
L
Hercules
6,038
604
62
6
0
222,184
2
L
Ganesha
5,617
562
9
1
0
214,741
0
L
Ratatoskr
6,188
619
79
8
0
243,780
1
W
Cerberus
5,792
579
22
2
0
229,077
2
W
Anhur
7,036
704
94
9
0
182,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role