Player Matchup

Artio
Artio
ArtoriasBelmont
Artio
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,637 Elo+
Party 1
Merlin
Merlin
DisplayRJ
Merlin
Level 126
God Stats
1W - 3L
1,474 SR
Queue Stats
92W - 103L
1,493 Elo+
Solo
Hades
Hades
IG0TJUKEZ
Hades
Level 159
God Stats
12W - 5L
1,870 SR
Queue Stats
238W - 230L
1,514 Elo+
Solo
Osiris
Osiris
Moxeie
Osiris
Level 74
God Stats
0W - 2L
1,763 SR
Queue Stats
4W - 4L
1,426 Elo+
Party 1
Scylla
Scylla
Sanony
Scylla
Level 76
God Stats
0W - 1L
1,322 SR
Queue Stats
17W - 18L
1,588 Elo+
Party 1
Team Averages
Level 115
1,586 SR
1,532 Elo+

VS

Team Averages
Level 114
1,483 SR
1,492 Elo+
Eset
Eset
 
Eset
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Decital
Chiron
Level 171
God Stats
2W - 5L
1,247 SR
Queue Stats
283W - 282L
1,542 Elo+
Solo
Zeus
Zeus
GƩRΩLT
Zeus
Level 24
God Stats
1W - 1L
1,251 SR
Queue Stats
25W - 32L
1,420 Elo+
Solo
Tyr
Tyr
SoulBaller21
Tyr
Level 138
God Stats
5W - 3L
1,814 SR
Queue Stats
163W - 170L
1,534 Elo+
Solo
Agni
Agni
Starin4es
Agni
Level 129
God Stats
5W - 2L
1,602 SR
Queue Stats
430W - 436L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 9
7,562
687
5,909
15,752
10,255
Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
DisplayRJ
Merlin
17
4 / 2 / 5
9,432
857
15,341
6,858
3,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hades
IG0TJUKEZ
Hades
12
2 / 8 / 7
7,610
692
6,263
14,374
8,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Osiris
Moxeie
Osiris
13
2 / 6 / 8
7,922
720
7,528
13,802
13,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Sanony
Scylla
13
3 / 6 / 3
8,408
764
4,175
11,948
3,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
15
2 / 5 / 17
8,846
804
8,795
11,916
4,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
Decital
Chiron
15
6 / 1 / 13
9,632
876
11,595
8,652
4,685
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Zeus
17
11 / 2 / 12
10,762
978
16,180
9,675
3,760
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 3 / 12
9,084
826
9,644
15,556
14,190
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Agni
15
4 / 3 / 14
9,769
888
12,908
7,478
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
95
12
Kills
27
27
Deaths
14
32
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
2
5
17
2.1
L
1
5
9
1.1
W
Chiron
Decital
Chiron
6
1
13
12.5
L
Merlin
DisplayRJ
Merlin
4
2
5
3.25
W
Zeus
11
2
12
8.5
L
Hades
IG0TJUKEZ
Hades
2
8
7
0.69
L
Osiris
Moxeie
Osiris
2
6
8
1
L
Scylla
Sanony
Scylla
3
6
3
0.75
W
4
3
12
3.33
W
Agni
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,216
Damage
59,122
62,734
Taken
53,277
39,431
Mitigated
30,328
12,722
Healing
16,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
8,795
406
2,117
3,668
11,916
4,590
0
8,104
3,612
16,419
0
L
5,909
604
1,015
3,843
15,752
10,255
0
10,198
5,538
10,620
0
W
Chiron
Decital
Chiron
11,595
4,611
663
1,978
8,652
4,685
3,276
5,708
2,864
0
21,604
L
Merlin
DisplayRJ
Merlin
15,341
640
106
534
6,858
3,023
0
4,128
2,646
37,988
0
W
Zeus
16,180
2,895
354
2,092
9,675
3,760
2,622
5,808
3,618
30,627
0
L
Hades
IG0TJUKEZ
Hades
6,263
0
587
1,584
14,374
8,902
0
8,629
5,689
13,946
0
L
Osiris
Moxeie
Osiris
7,528
1,258
995
1,801
13,802
13,275
0
8,963
4,721
0
9,883
L
Scylla
Sanony
Scylla
4,175
0
466
1,791
11,948
3,976
0
5,764
6,088
10,235
70
W
9,644
530
936
2,865
15,556
14,190
509
7,913
7,482
207
17,093
W
Agni
12,908
590
1,144
938
7,478
3,103
1,227
4,085
3,228
25,794
126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,934
Gold Earned
48,093
95
Minions Killed
123
0
Camps Cleared
0
925,051
Distance Traveled
944,194
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,846
804
15
1
0
172,598
1
L
Artio
7,562
687
10
1
0
190,014
0
W
Chiron
9,632
876
20
2
0
181,763
0
L
Merlin
9,432
857
45
4
0
189,879
0
W
Zeus
10,762
978
45
4
0
196,815
0
L
Hades
7,610
692
16
1
0
165,122
0
L
Osiris
7,922
720
7
1
0
193,593
0
L
Scylla
8,408
764
17
2
0
186,443
0
W
Tyr
9,084
826
13
1
0
213,004
0
W
Agni
9,769
888
30
3
0
180,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role