Player Matchup

Horus
Horus
Chawlay
Horus
Level 182
God Stats
4W - 6L
1,244 SR
Queue Stats
304W - 308L
1,495 Elo+
Solo
Agni
Agni
Kentiepoo08
Agni
Level 274
God Stats
28W - 22L
1,791 SR
Queue Stats
728W - 741L
1,478 Elo+
Solo
Mulan
Mulan
RMacNBittys
Mulan
Level 158
God Stats
1W - 1L
1,185 SR
Queue Stats
150W - 150L
1,512 Elo+
Solo
Ne Zha
Ne Zha
Suckers1998
Ne Zha
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 83L
1,517 Elo+
Solo
Izanami
Izanami
WhiteQrow98
Izanami
Level 148
God Stats
7W - 9L
1,731 SR
Queue Stats
185W - 177L
1,539 Elo+
Solo
Team Averages
Level 178
1,490 SR
1,508 Elo+

VS

Team Averages
Level 136
1,455 SR
1,523 Elo+
Chang'e
Chang'e
 
Chang'e
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Whereis248
Poseidon
Level 121
God Stats
2W - 6L
1,380 SR
Queue Stats
519W - 495L
1,546 Elo+
Solo
Bastet
Bastet
WiNd_BrEaKeR_85
Bastet
Level 98
God Stats
0W - 2L
1,240 SR
Queue Stats
141W - 137L
1,520 Elo+
Solo
Mulan
Mulan
shiftytripod
Mulan
Level 155
God Stats
74W - 60L
1,653 SR
Queue Stats
277W - 259L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Chawlay
Horus
10
5 / 1 / 2
6,249
568
4,272
5,641
2,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 0 / 2
6,381
580
4,363
4,223
1,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 1
5,921
538
4,298
11,657
6,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
13
5 / 1 / 3
6,913
628
6,573
9,143
4,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
WhiteQrow98
Izanami
11
0 / 2 / 3
6,595
600
5,164
6,064
2,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
1 / 2 / 0
5,848
532
3,415
10,108
3,461
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
 
Artemis
6
1 / 1 / 0
4,427
402
945
3,068
752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
Whereis248
Poseidon
10
1 / 5 / 0
5,572
507
3,344
8,591
2,628
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 4 / 2
5,045
459
1,248
9,321
3,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
4 / 1 / 0
7,795
709
10,095
10,336
5,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
13
Kills
7
7
Deaths
13
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
2
0
0.5
L
Artemis
 
Artemis
1
1
0
1
W
Horus
Chawlay
Horus
5
1
2
6
W
2
0
2
3
W
1
3
1
0.5
W
Ne Zha
5
1
3
6.5
L
Poseidon
Whereis248
Poseidon
1
5
0
0.2
W
Izanami
WhiteQrow98
Izanami
0
2
3
0.75
L
0
4
2
0.25
L
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,670
Damage
19,047
36,728
Taken
41,424
17,676
Mitigated
16,104
9,786
Healing
11,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
3,415
102
280
4,773
10,108
3,461
0
196
9,912
41,049
0
L
Artemis
 
Artemis
945
194
0
663
3,068
752
0
0
3,068
0
6,940
W
Horus
Chawlay
Horus
4,272
2,431
120
1,383
5,641
2,217
837
1,859
3,782
0
19,853
W
4,363
264
0
1,940
4,223
1,392
0
1,841
2,382
36,843
448
W
4,298
508
0
3,116
11,657
6,957
0
0
11,657
0
38,330
W
Ne Zha
6,573
1,311
0
1,727
9,143
4,722
0
492
8,651
0
58,553
L
Poseidon
Whereis248
Poseidon
3,344
660
0
1,425
8,591
2,628
0
3,557
5,034
37,732
0
W
Izanami
WhiteQrow98
Izanami
5,164
3,585
0
1,500
6,064
2,388
951
2,567
3,497
0
54,989
L
1,248
310
0
1,054
9,321
3,624
0
519
8,802
0
29,913
L
10,095
2,041
0
3,702
10,336
5,639
0
0
10,336
0
68,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,059
Gold Earned
28,687
341
Minions Killed
303
0
Camps Cleared
0
1,050,507
Distance Traveled
874,006
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,848
532
73
7
0
194,964
0
L
Artemis
4,427
402
18
2
0
66,119
0
W
Horus
6,249
568
28
3
0
216,219
0
W
Agni
6,381
580
77
7
0
207,199
0
W
Mulan
5,921
538
66
6
0
180,902
1
W
Ne Zha
6,913
628
79
7
0
266,820
0
L
Poseidon
5,572
507
64
6
0
198,484
0
W
Izanami
6,595
600
91
8
0
179,367
0
L
Bastet
5,045
459
52
5
0
221,645
0
L
Mulan
7,795
709
96
9
0
192,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role