Player Matchup

Ix Chel
Ix Chel
Gold V
F6CHAMP123
Ix Chel
Gold V
Level 49
God Stats
6W - 6L
1,528 SR
Queue Stats
86W - 102L
1,249 MMR
Solo
Jing Wei
Jing Wei
Silver I
Pelll
Jing Wei
Silver I
Level 138
God Stats
9W - 10L
1,499 SR
Queue Stats
33W - 42L
1,230 MMR
Solo
Bellona
Bellona
Bronze III
Polycrystal
Bellona
Bronze III
Level 103
God Stats
6W - 9L
1,665 SR
Queue Stats
49W - 50L
1,353 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 97
1,564 SR
1,277 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 140
1,609 SR
1,344 MMR
Guan Yu
Guan Yu
Gold IV
JoeyJeremiah
Guan Yu
Gold IV
Level 155
God Stats
245W - 254L
1,573 SR
Queue Stats
550W - 567L
1,287 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
Jokesreeba
Gilgamesh
Gold III
Level 148
God Stats
116W - 90L
1,629 SR
Queue Stats
634W - 652L
1,536 MMR
Party 1
Anubis
Anubis
Silver IV
sL1w0Lf
Anubis
Silver IV
Level 118
God Stats
1W - 0L
1,625 SR
Queue Stats
22W - 41L
1,211 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
F6CHAMP123
Ix Chel
19
1 / 2 / 4
12,276
682
17,832
15,299
6,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Pelll
Jing Wei
17
4 / 5 / 1
12,366
687
17,270
17,990
6,656
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Polycrystal
Bellona
16
0 / 3 / 5
11,239
624
13,298
20,317
21,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
BastetAgniFenrirBacchusDa Ji

VS

Bans
AchillesNu WaHorusHelAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
JoeyJeremiah
Guan Yu
18
0 / 2 / 8
11,637
647
12,303
21,484
27,866
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Gilgamesh
Jokesreeba
Gilgamesh
18
3 / 2 / 6
12,288
683
14,541
26,206
32,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Anubis
sL1w0Lf
Anubis
20
7 / 1 / 2
13,581
755
19,810
14,672
10,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
5
Kills
10
10
Deaths
5
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
F6CHAMP123
Ix Chel
1
2
4
1.5
W
Guan Yu
JoeyJeremiah
Guan Yu
0
2
8
2
W
Gilgamesh
Jokesreeba
Gilgamesh
3
2
6
3
L
Jing Wei
Pelll
Jing Wei
4
5
1
0.9
L
Bellona
Polycrystal
Bellona
0
3
5
0.83
W
Anubis
sL1w0Lf
Anubis
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,400
Damage
46,654
53,606
Taken
62,362
34,947
Mitigated
71,544
10,704
Healing
23,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
F6CHAMP123
Ix Chel
17,832
2,121
2,239
4,796
15,299
6,573
364
4,326
10,344
72,175
1,999
W
Guan Yu
JoeyJeremiah
Guan Yu
12,303
1,095
4,435
7,939
21,484
27,866
418
7,137
13,280
0
49,672
W
Gilgamesh
Jokesreeba
Gilgamesh
14,541
3,691
187
4,679
26,206
32,910
774
5,653
19,399
0
44,377
L
Jing Wei
Pelll
Jing Wei
17,270
13,220
0
1,053
17,990
6,656
703
7,400
9,759
0
52,344
L
Bellona
Polycrystal
Bellona
13,298
3,866
0
2,616
20,317
21,718
432
6,082
13,255
0
49,616
W
Anubis
sL1w0Lf
Anubis
19,810
707
451
5,472
14,672
10,768
1,539
2,988
11,047
70,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,881
Gold Earned
37,506
231
Minions Killed
239
0
Camps Cleared
0
968,064
Distance Traveled
1,059,485
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
12,276
682
116
6
0
327,066
0
W
Guan Yu
11,637
647
68
4
0
372,023
0
W
Gilgamesh
12,288
683
45
3
0
366,612
0
L
Jing Wei
12,366
687
51
3
0
311,827
0
L
Bellona
11,239
624
64
4
0
329,171
0
W
Anubis
13,581
755
126
7
0
320,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role