Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Alectoria
Hel
Level 155
God Stats
10W - 5L
1,753 SR
Queue Stats
187W - 176L
1,513 Elo+
Solo
Medusa
Medusa
Bullvay974
Medusa
Level 125
God Stats
22W - 15L
1,500 SR
Queue Stats
397W - 217L
1,605 Elo+
Party 1
Surtr
Surtr
Charanpreet001
Surtr
Level 145
God Stats
12W - 7L
1,629 SR
Queue Stats
55W - 49L
1,573 Elo+
Solo
Thanatos
Thanatos
Zandorck
Thanatos
Level 112
God Stats
27W - 11L
1,625 SR
Queue Stats
167W - 71L
1,645 Elo+
Party 1
Team Averages
Level 139
1,601 SR
1,567 Elo+

VS

Team Averages
Level 118
1,521 SR
1,521 Elo+
Ymir
Ymir
 
Ymir
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Persephone
Persephone
 
Persephone
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
TheBlueYoshi250
Heimdallr
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 16L
1,531 Elo+
Solo
Arachne
Arachne
WaterSlime
Arachne
Level 148
God Stats
1W - 7L
1,500 SR
Queue Stats
114W - 132L
1,522 Elo+
Party 2
Vulcan
Vulcan
derToasty
Vulcan
Level 123
God Stats
25W - 32L
1,606 SR
Queue Stats
192W - 195L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
0 / 0 / 6
5,740
1,148
3,365
3,781
3,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
4 / 0 / 3
6,513
1,303
4,533
3,878
1,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Medusa
Bullvay974
Medusa
10
1 / 0 / 6
5,819
1,164
5,307
3,704
1,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 5
5,875
1,175
4,600
5,558
5,366
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
Zandorck
Thanatos
10
2 / 0 / 3
5,838
1,168
2,934
2,463
1,397
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

414

VS

Team 2 Tickets

357

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 2 / 0
5,368
1,074
3,194
7,342
5,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Persephone
 
Persephone
9
0 / 1 / 0
5,195
1,039
2,386
2,395
718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
TheBlueYoshi250
Heimdallr
10
0 / 2 / 0
5,215
1,043
2,480
6,332
2,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
WaterSlime
Arachne
10
0 / 1 / 0
5,170
1,034
2,329
4,258
2,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Vulcan
derToasty
Vulcan
10
0 / 2 / 0
5,337
1,067
6,473
2,857
1,069
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
8
Kills
0
0
Deaths
8
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
0
6
3
L
Ymir
 
Ymir
0
2
0
0
L
Persephone
 
Persephone
0
1
0
0
W
4
0
3
5.5
W
Medusa
Bullvay974
Medusa
1
0
6
4
W
1
0
5
3.5
L
Heimdallr
TheBlueYoshi250
Heimdallr
0
2
0
0
L
Arachne
WaterSlime
Arachne
0
1
0
0
W
Thanatos
Zandorck
Thanatos
2
0
3
3.5
L
Vulcan
derToasty
Vulcan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,739
Damage
16,862
19,384
Taken
23,184
13,167
Mitigated
12,003
9,406
Healing
1,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
3,365
699
0
1,048
3,781
3,330
0
2,001
1,604
6,651
710
L
Ymir
 
Ymir
3,194
793
0
245
7,342
5,268
0
1,838
5,343
6,420
0
L
Persephone
 
Persephone
2,386
303
0
458
2,395
718
0
892
1,461
9,036
0
W
4,533
321
3,162
2,583
3,878
1,474
0
2,771
1,041
18,116
0
W
Medusa
Bullvay974
Medusa
5,307
2,279
0
267
3,704
1,600
0
2,664
960
0
13,198
W
4,600
1,525
0
738
5,558
5,366
0
3,048
2,400
348
17,273
L
Heimdallr
TheBlueYoshi250
Heimdallr
2,480
890
0
232
6,332
2,688
0
2,685
3,518
0
10,761
L
Arachne
WaterSlime
Arachne
2,329
1,901
0
220
4,258
2,260
0
895
3,310
0
6,604
W
Thanatos
Zandorck
Thanatos
2,934
229
0
1,608
2,463
1,397
0
1,127
1,326
0
5,753
L
Vulcan
derToasty
Vulcan
6,473
197
0
0
2,857
1,069
0
1,029
1,756
17,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,785
Gold Earned
26,285
100
Minions Killed
78
3
Camps Cleared
3
523,884
Distance Traveled
453,686
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,740
1,148
4
1
0
103,809
0
L
Ymir
5,368
1,074
5
1
0
96,603
0
L
Persephone
5,195
1,039
20
4
0
48,130
0
W
Hel
6,513
1,303
27
5
1
105,805
0
W
Medusa
5,819
1,164
27
5
2
99,068
0
W
Surtr
5,875
1,175
35
7
0
123,016
0
L
Heimdallr
5,215
1,043
16
3
0
95,518
0
L
Arachne
5,170
1,034
17
3
3
112,951
0
W
Thanatos
5,838
1,168
7
1
0
92,186
0
L
Vulcan
5,337
1,067
20
4
0
100,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role