Player Matchup

Freya
Freya
 
Freya
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BloodcodeRequiem
Mulan
Level 159
God Stats
1W - 3L
1,316 SR
Queue Stats
132W - 128L
1,529 Elo+
Party 2
Lancelot
Lancelot
Eywa_Toruk_Makto
Lancelot
Level 163
God Stats
0W - 3L
1,318 SR
Queue Stats
208W - 209L
1,541 Elo+
Solo
Hachiman
Hachiman
ProSwagman555
Hachiman
Level 129
God Stats
3W - 2L
1,194 SR
Queue Stats
70W - 70L
1,512 Elo+
Party 2
Loki
Loki
jyzler
Loki
Level 49
God Stats
12W - 10L
1,784 SR
Queue Stats
158W - 165L
1,494 Elo+
Solo
Team Averages
Level 135
1,422 SR
1,515 Elo+

VS

Team Averages
Level 141
1,546 SR
1,543 Elo+
Fenrir
Fenrir
 
Fenrir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Almondßutter
Jormungandr
Level 155
God Stats
9W - 3L
1,845 SR
Queue Stats
89W - 65L
1,660 Elo+
Solo
Sol
Sol
Rills2hip
Sol
Level 142
God Stats
1W - 2L
1,439 SR
Queue Stats
114W - 140L
1,472 Elo+
Solo
Surtr
Surtr
Shdwhuntr707
Surtr
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,493 Elo+
Solo
Baba Yaga
Baba Yaga
Shuckamuxus
Baba Yaga
Level 109
God Stats
9W - 8L
1,444 SR
Queue Stats
501W - 494L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
3 / 5 / 1
6,674
513
7,361
9,726
3,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 4 / 3
7,129
548
10,268
16,919
14,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 3 / 0
7,271
559
11,767
16,600
9,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
ProSwagman555
Hachiman
12
2 / 4 / 0
6,478
498
5,975
8,547
3,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Loki
jyzler
Loki
11
3 / 4 / 1
6,483
499
6,643
13,756
5,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 4 / 5
7,901
608
9,905
14,229
6,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Almondßutter
Jormungandr
14
3 / 0 / 0
8,611
662
8,816
11,698
8,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 1 / 1
8,642
665
11,831
10,987
4,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
2 / 5 / 5
6,471
498
7,534
13,277
6,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baba Yaga
Shuckamuxus
Baba Yaga
12
3 / 5 / 3
7,280
560
6,184
9,530
3,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
15
Kills
20
20
Deaths
15
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
3
5
1
0.7
W
Fenrir
 
Fenrir
6
4
5
2.13
W
Jormungandr
Almondßutter
Jormungandr
3
0
0
3
L
4
4
3
1.38
L
3
3
0
1
L
Hachiman
ProSwagman555
Hachiman
2
4
0
0.5
W
6
1
1
6.5
W
2
5
5
0.9
W
Baba Yaga
Shuckamuxus
Baba Yaga
3
5
3
0.9
L
Loki
jyzler
Loki
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,014
Damage
44,270
65,548
Taken
59,721
36,502
Mitigated
29,390
20,751
Healing
20,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
7,361
2,420
0
3,272
9,726
3,923
0
3,310
6,336
34,852
902
W
Fenrir
 
Fenrir
9,905
2,792
0
5,127
14,229
6,306
0
1,707
12,120
0
46,806
W
Jormungandr
Almondßutter
Jormungandr
8,816
2,826
0
3,458
11,698
8,372
180
0
11,009
65,092
8,284
L
10,268
2,201
0
5,665
16,919
14,427
0
6,755
10,164
0
33,805
L
11,767
3,076
0
5,838
16,600
9,216
0
8,804
7,750
0
54,611
L
Hachiman
ProSwagman555
Hachiman
5,975
3,243
0
2,466
8,547
3,281
0
4,554
3,993
0
44,156
W
11,831
6,335
0
8,057
10,987
4,064
1,173
0
10,987
58,793
8,531
W
7,534
3,098
0
1,666
13,277
6,731
10
1,579
11,532
591
26,037
W
Baba Yaga
Shuckamuxus
Baba Yaga
6,184
82
0
1,862
9,530
3,917
0
2,987
6,042
37,651
0
L
Loki
jyzler
Loki
6,643
1,541
0
3,510
13,756
5,655
0
2,474
11,231
0
54,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,035
Gold Earned
38,905
346
Minions Killed
383
0
Camps Cleared
0
1,256,499
Distance Traveled
1,271,998
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,674
513
57
4
0
237,348
0
W
Fenrir
7,901
608
70
5
0
272,439
2
W
Jormungandr
8,611
662
116
9
0
241,245
0
L
Mulan
7,129
548
44
3
0
260,550
0
L
Lancelot
7,271
559
86
7
0
265,274
0
L
Hachiman
6,478
498
85
7
0
225,964
2
W
Sol
8,642
665
104
8
0
245,078
0
W
Surtr
6,471
498
30
2
0
263,297
6
W
Baba Yaga
7,280
560
63
5
0
249,939
0
L
Loki
6,483
499
74
6
0
267,363
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role