Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Ankly
Anubis
Level 104
God Stats
70W - 48L
1,613 SR
Queue Stats
129W - 112L
1,532 Elo+
Party 1
Ra
Ra
Deadgamer15600
Ra
Level 57
God Stats
5W - 3L
1,707 SR
Queue Stats
128W - 151L
1,416 Elo+
Solo
Charybdis
Charybdis
MeegaTTron
Charybdis
Level 109
God Stats
5W - 3L
1,851 SR
Queue Stats
191W - 164L
1,496 Elo+
Party 1
Fenrir
Fenrir
iCanBeGREEN
Fenrir
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,250 Elo+
Solo
Team Averages
Level 89
1,634 SR
1,439 Elo+

VS

Team Averages
Level 112
1,546 SR
1,481 Elo+
Ra
Ra
 
Ra
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Goldron
Kuzenbo
Level 116
God Stats
1W - 0L
1,737 SR
Queue Stats
63W - 54L
1,516 Elo+
Solo
Charybdis
Charybdis
hienomies1245
Charybdis
Level 67
God Stats
8W - 12L
1,420 SR
Queue Stats
278W - 258L
1,465 Elo+
Solo
Awilix
Awilix
taleb_kh_99
Awilix
Level 140
God Stats
23W - 30L
1,481 SR
Queue Stats
516W - 490L
1,523 Elo+
Solo
Shiva
Shiva
theofnt5
Shiva
Level 91
God Stats
13W - 9L
1,594 SR
Queue Stats
54W - 54L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
8
1 / 3 / 1
4,715
472
5,025
10,155
6,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
Ankly
Anubis
12
4 / 2 / 0
7,176
718
7,496
7,110
3,308
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
1 / 3 / 1
5,921
592
2,191
5,725
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
MeegaTTron
Charybdis
8
1 / 2 / 0
5,046
505
4,443
6,953
2,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
12
0 / 0 / 2
5,924
592
992
8,376
3,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
3 / 1 / 2
7,018
702
3,453
5,139
1,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
Goldron
Kuzenbo
8
1 / 0 / 2
5,116
512
3,210
5,926
4,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
hienomies1245
Charybdis
10
2 / 2 / 1
5,439
544
5,699
8,855
2,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
12
4 / 0 / 2
6,225
623
5,422
7,364
2,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
theofnt5
Shiva
8
0 / 4 / 3
5,000
500
5,441
10,007
3,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
7
Kills
10
10
Deaths
7
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
1
3
1
0.5
W
Ra
 
Ra
3
1
2
4
L
Anubis
Ankly
Anubis
4
2
0
2
L
1
3
1
0.5
W
Kuzenbo
Goldron
Kuzenbo
1
0
2
2
L
Charybdis
MeegaTTron
Charybdis
1
2
0
0.5
W
Charybdis
hienomies1245
Charybdis
2
2
1
1.25
L
Fenrir
0
0
2
1
W
Awilix
4
0
2
5
W
Shiva
theofnt5
Shiva
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,147
Damage
23,225
38,319
Taken
37,291
18,157
Mitigated
15,850
11,252
Healing
13,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
5,025
546
0
2,224
10,155
6,663
0
2,650
7,421
0
19,721
W
Ra
 
Ra
3,453
294
250
1,928
5,139
1,972
0
747
4,085
60,578
768
L
Anubis
Ankly
Anubis
7,496
303
0
3,299
7,110
3,308
320
1,178
5,417
54,565
1,003
L
2,191
94
50
548
5,725
1,948
0
1,952
3,595
33,139
0
W
Kuzenbo
Goldron
Kuzenbo
3,210
1,770
0
1,056
5,926
4,882
24
1,320
4,421
12,549
0
L
Charybdis
MeegaTTron
Charybdis
4,443
2,364
0
2,621
6,953
2,265
0
585
6,368
0
34,326
W
Charybdis
hienomies1245
Charybdis
5,699
2,974
0
2,633
8,855
2,756
0
0
8,594
0
38,997
L
Fenrir
992
60
0
2,510
8,376
3,973
0
68
8,173
0
57,643
W
Awilix
5,422
2,199
0
4,385
7,364
2,774
0
1,140
6,055
0
38,555
W
Shiva
theofnt5
Shiva
5,441
1,053
55
2,929
10,007
3,466
0
6,025
3,879
0
25,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,782
Gold Earned
28,798
328
Minions Killed
301
0
Camps Cleared
0
998,172
Distance Traveled
1,126,587
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
4,715
472
24
2
0
237,075
0
W
Ra
7,018
702
121
12
0
220,412
2
L
Anubis
7,176
718
89
9
0
169,469
2
L
Ra
5,921
592
72
7
0
190,529
0
W
Kuzenbo
5,116
512
17
2
0
214,895
2
L
Charybdis
5,046
505
53
5
0
166,690
0
W
Charybdis
5,439
544
59
6
0
204,489
2
L
Fenrir
5,924
592
90
9
0
234,409
0
W
Awilix
6,225
623
70
7
0
272,849
0
W
Shiva
5,000
500
34
3
0
213,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role