Player Matchup

Arachne
Arachne
ImakaR
Arachne
Level 45
God Stats
10W - 16L
1,411 SR
Queue Stats
24W - 33L
1,387 Elo+
Party 2
Ares
Ares
Lolhex
Ares
Level 69
God Stats
1W - 2L
1,147 SR
Queue Stats
37W - 48L
1,406 Elo+
Party 2
Chiron
Chiron
PumpkinsPleasure
Chiron
Level 43
God Stats
0W - 2L
1,468 SR
Queue Stats
28W - 40L
1,385 Elo+
Party 2
Achilles
Achilles
Zargon29
Achilles
Level 47
God Stats
0W - 2L
1,375 SR
Queue Stats
0W - 2L
1,197 Elo+
Solo
Janus
Janus
nabonoka
Janus
Level 68
God Stats
16W - 26L
1,365 SR
Queue Stats
273W - 270L
1,460 Elo+
Solo
Team Averages
Level 54
1,353 SR
1,367 Elo+

VS

Team Averages
Level 80
1,490 SR
1,354 Elo+
Vulcan
Vulcan
GUARDIAn__sLO
Vulcan
Level 68
God Stats
25W - 16L
1,790 SR
Queue Stats
97W - 85L
1,442 Elo+
Solo
Cupid
Cupid
StarvingChild420
Cupid
Level 8
God Stats
6W - 7L
1,493 SR
Queue Stats
7W - 13L
1,256 Elo+
Party 3
Poseidon
Poseidon
TheDrangonKill
Poseidon
Level 100
God Stats
1W - 1L
1,267 SR
Queue Stats
69W - 65L
1,355 Elo+
Party 1
Freya
Freya
Twitch_JaSGaMeTV
Freya
Level 125
God Stats
23W - 19L
1,343 SR
Queue Stats
262W - 258L
1,388 Elo+
Party 1
King Arthur
King Arthur
mikeoxlong12341
King Arthur
Level 99
God Stats
12W - 11L
1,557 SR
Queue Stats
119W - 119L
1,328 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ImakaR
Arachne
9
2 / 5 / 2
6,486
432
5,857
13,252
4,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
Lolhex
Ares
12
3 / 1 / 2
7,835
522
5,768
12,581
14,407
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 7 / 2
7,006
467
7,513
14,656
5,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Achilles
Zargon29
Achilles
5
0 / 2 / 0
4,993
333
1,053
4,105
2,785
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
nabonoka
Janus
12
1 / 6 / 1
6,820
455
4,915
13,202
4,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 1
9,493
633
10,385
6,050
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 3 / 2
8,087
539
4,415
9,226
3,122
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
13
3 / 3 / 6
8,280
552
10,630
9,034
2,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
5 / 2 / 5
8,789
586
7,187
11,194
4,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
mikeoxlong12341
King Arthur
15
5 / 0 / 3
9,308
621
10,100
13,675
14,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
9
Kills
21
21
Deaths
9
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
7
1
1
7.5
L
Arachne
ImakaR
Arachne
2
5
2
0.6
L
Ares
Lolhex
Ares
3
1
2
4
L
3
7
2
0.57
W
1
3
2
0.67
W
Poseidon
3
3
6
2
W
5
2
5
3.75
L
Achilles
Zargon29
Achilles
0
2
0
0
W
King Arthur
mikeoxlong12341
King Arthur
5
0
3
6.5
L
Janus
nabonoka
Janus
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,106
Damage
42,717
57,796
Taken
49,179
32,011
Mitigated
27,864
8,308
Healing
11,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,385
299
0
1,490
6,050
2,435
0
2,436
3,614
59,917
1,242
L
Arachne
ImakaR
Arachne
5,857
4,445
0
642
13,252
4,886
0
6,642
6,446
0
22,402
L
Ares
Lolhex
Ares
5,768
704
0
1,772
12,581
14,407
303
5,467
6,997
31,220
0
L
7,513
2,449
280
2,699
14,656
5,176
656
6,186
8,428
0
40,537
W
4,415
3,309
0
3,677
9,226
3,122
2,220
1,189
8,037
0
46,100
W
Poseidon
10,630
2,765
0
2,801
9,034
2,966
2,224
2,665
6,369
46,290
7,916
W
7,187
2,482
0
3,245
11,194
4,522
2,034
2,236
8,958
49,759
6,374
L
Achilles
Zargon29
Achilles
1,053
502
0
90
4,105
2,785
0
207
3,883
0
5,500
W
King Arthur
mikeoxlong12341
King Arthur
10,100
1,572
0
390
13,675
14,819
35
2,253
11,422
587
74,385
L
Janus
nabonoka
Janus
4,915
94
0
2,825
13,202
4,757
0
7,912
4,952
49,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,140
Gold Earned
43,957
229
Minions Killed
458
0
Camps Cleared
0
1,202,033
Distance Traveled
1,501,843
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,493
633
110
7
0
337,797
0
L
Arachne
6,486
432
41
3
0
295,884
0
L
Ares
7,835
522
34
2
0
278,066
0
L
Chiron
7,006
467
52
3
0
245,266
0
W
Cupid
8,087
539
80
5
0
303,023
0
W
Poseidon
8,280
552
69
5
0
281,521
0
W
Freya
8,789
586
85
6
0
304,567
0
L
Achilles
4,993
333
10
1
0
122,955
0
W
King Arthur
9,308
621
114
8
0
274,935
0
L
Janus
6,820
455
92
6
0
259,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role