Player Matchup

Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
IGotY
Rama
Level 192
God Stats
13W - 5L
1,394 SR
Queue Stats
552W - 240L
1,655 Elo+
Party 2
Bacchus
Bacchus
aaªª
Bacchus
Level 159
God Stats
2W - 1L
1,719 SR
Queue Stats
348W - 95L
1,716 Elo+
Party 2
Guan Yu
Guan Yu
alsaew
Guan Yu
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 71L
1,510 Elo+
Solo
Tsukuyomi
Tsukuyomi
lizzzior
Tsukuyomi
Level 159
God Stats
3W - 10L
1,274 SR
Queue Stats
691W - 604L
1,583 Elo+
Solo
Team Averages
Level 150
1,477 SR
1,593 Elo+

VS

Team Averages
Level 135
1,624 SR
1,543 Elo+
Terra
Terra
 
Terra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Hanadej
Mulan
Level 147
God Stats
1W - 2L
1,774 SR
Queue Stats
127W - 129L
1,560 Elo+
Solo
Jormungandr
Jormungandr
MasteRisHoT
Jormungandr
Level 104
God Stats
1W - 1L
1,673 SR
Queue Stats
66W - 66L
1,544 Elo+
Party 1
Ravana
Ravana
Pilch90
Ravana
Level 152
God Stats
12W - 22L
1,369 SR
Queue Stats
333W - 358L
1,562 Elo+
Solo
Raijin
Raijin
Vitali
Raijin
Level 124
God Stats
1W - 1L
1,802 SR
Queue Stats
72W - 70L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
7 / 2 / 5
9,057
906
16,182
7,955
3,425
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
IGotY
Rama
15
4 / 1 / 8
8,777
878
10,351
8,476
4,474
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bacchus
aaªª
Bacchus
13
0 / 2 / 14
8,534
853
10,545
16,103
20,411
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
alsaew
Guan Yu
14
1 / 2 / 11
8,576
858
4,897
15,142
11,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
lizzzior
Tsukuyomi
15
2 / 2 / 11
8,341
834
12,643
17,195
17,978
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
2 / 3 / 2
7,819
782
9,018
15,833
13,580
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mulan
Hanadej
Mulan
13
2 / 4 / 3
7,803
780
13,328
13,856
11,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
MasteRisHoT
Jormungandr
12
0 / 2 / 4
7,478
748
8,268
9,770
11,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ravana
Pilch90
Ravana
13
2 / 2 / 3
7,700
770
11,268
10,410
6,696
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Vitali
Raijin
11
0 / 3 / 2
6,716
672
10,523
9,315
5,340
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
20
14
Kills
6
9
Deaths
14
49
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
2
5
4.75
L
Terra
 
Terra
2
3
2
1
L
Mulan
Hanadej
Mulan
2
4
3
0.88
W
Rama
IGotY
Rama
4
1
8
8
L
Jormungandr
MasteRisHoT
Jormungandr
0
2
4
1
L
Ravana
Pilch90
Ravana
2
2
3
1.75
L
Raijin
Vitali
Raijin
0
3
2
0.33
W
Bacchus
aaªª
Bacchus
0
2
14
3.5
W
Guan Yu
alsaew
Guan Yu
1
2
11
3.25
W
Tsukuyomi
lizzzior
Tsukuyomi
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,618
Damage
52,405
64,871
Taken
59,184
58,093
Mitigated
48,853
35,839
Healing
25,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
16,182
1,195
48
608
7,955
3,425
1,478
3,091
4,864
30,544
177
L
Terra
 
Terra
9,018
435
10,089
6,221
15,833
13,580
0
7,401
8,432
14,595
205
L
Mulan
Hanadej
Mulan
13,328
1,625
332
1,969
13,856
11,983
0
5,320
8,536
0
21,506
W
Rama
IGotY
Rama
10,351
8,142
1,240
2,219
8,476
4,474
689
4,395
4,081
0
25,467
L
Jormungandr
MasteRisHoT
Jormungandr
8,268
1,144
449
1,245
9,770
11,254
0
4,490
5,280
19,086
0
L
Ravana
Pilch90
Ravana
11,268
1,702
2,364
2,121
10,410
6,696
0
4,947
5,463
0
20,460
L
Raijin
Vitali
Raijin
10,523
678
232
448
9,315
5,340
0
4,862
4,453
20,486
718
W
Bacchus
aaªª
Bacchus
10,545
1,269
1,954
4,044
16,103
20,411
644
6,178
9,925
17,130
0
W
Guan Yu
alsaew
Guan Yu
4,897
325
12,557
7,324
15,142
11,805
490
7,617
7,525
0
10,575
W
Tsukuyomi
lizzzior
Tsukuyomi
12,643
2,128
2,064
3,781
17,195
17,978
560
6,037
11,158
470
20,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,285
Gold Earned
37,516
119
Minions Killed
104
0
Camps Cleared
0
941,120
Distance Traveled
916,109
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,057
906
40
4
0
170,150
0
L
Terra
7,819
782
10
1
0
211,968
0
L
Mulan
7,803
780
17
2
0
180,910
0
W
Rama
8,777
878
41
4
0
167,119
0
L
Jormungandr
7,478
748
23
2
0
173,555
0
L
Ravana
7,700
770
26
3
0
188,812
0
L
Raijin
6,716
672
28
3
0
160,864
0
W
Bacchus
8,534
853
7
1
0
186,541
0
W
Guan Yu
8,576
858
9
1
0
210,382
0
W
Tsukuyomi
8,341
834
22
2
0
206,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role