Player Matchup

Nut
Nut
 
Nut
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
 
Ix Chel
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
DeadSaw3733
Ravana
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 77L
1,454 Elo+
Party 2
Maui
Maui
Dragovala
Maui
Level 157
God Stats
37W - 28L
1,609 SR
Queue Stats
329W - 317L
1,501 Elo+
Solo
Team Averages
Level 112
1,522 SR
1,491 Elo+

VS

Team Averages
Level 95
1,573 SR
1,501 Elo+
King Arthur
King Arthur
AGS730
King Arthur
Level 159
God Stats
4W - 4L
1,569 SR
Queue Stats
407W - 390L
1,494 Elo+
Solo
Danzaburou
Danzaburou
CoCo_Patano
Danzaburou
Level 78
God Stats
9W - 5L
1,588 SR
Queue Stats
48W - 45L
1,449 Elo+
Party 1
Khepri
Khepri
Tsukauchi
Khepri
Level 107
God Stats
1W - 0L
1,261 SR
Queue Stats
75W - 56L
1,597 Elo+
Solo
Arachne
Arachne
YeeuuX
Arachne
Level 8
God Stats
5W - 1L
1,921 SR
Queue Stats
11W - 7L
1,482 Elo+
Party 1
Anubis
Anubis
auuro_95
Anubis
Level 123
God Stats
17W - 18L
1,525 SR
Queue Stats
202W - 181L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
7
1 / 1 / 0
4,087
681
2,539
4,972
1,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
 
Danzaburou
7
0 / 1 / 0
3,795
633
2,276
2,677
962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ix Chel
 
Ix Chel
2
0 / 1 / 0
2,804
467
0
791
128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
7
0 / 0 / 0
3,624
604
1,749
3,306
1,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
7
0 / 0 / 0
4,053
676
1,690
5,058
2,834
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AGS730
King Arthur
8
1 / 1 / 0
4,740
790
3,382
5,916
3,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
CoCo_Patano
Danzaburou
6
0 / 0 / 1
3,760
627
1,932
2,913
1,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Khepri
Tsukauchi
Khepri
6
0 / 0 / 1
4,000
667
2,077
4,505
3,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
YeeuuX
Arachne
6
1 / 0 / 0
3,897
650
2,143
4,228
1,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Anubis
auuro_95
Anubis
8
1 / 0 / 0
4,827
805
579
1,329
519
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
3
3
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
1
1
0
1
L
Danzaburou
 
Danzaburou
0
1
0
0
L
Ix Chel
 
Ix Chel
0
1
0
0
W
King Arthur
AGS730
King Arthur
1
1
0
1
W
Danzaburou
CoCo_Patano
Danzaburou
0
0
1
0.5
L
Ravana
0
0
0
0
L
Maui
0
0
0
0
W
Khepri
Tsukauchi
Khepri
0
0
1
0.5
W
Arachne
YeeuuX
Arachne
1
0
0
1
W
Anubis
auuro_95
Anubis
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,254
Damage
10,113
16,804
Taken
18,891
6,769
Mitigated
9,637
5,078
Healing
6,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
2,539
1,616
0
2,069
4,972
1,646
0
242
4,730
0
24,823
L
Danzaburou
 
Danzaburou
2,276
1,624
0
932
2,677
962
0
665
2,012
0
27,485
L
Ix Chel
 
Ix Chel
0
0
50
50
791
128
0
514
277
1,124
0
W
King Arthur
AGS730
King Arthur
3,382
480
0
1,000
5,916
3,573
0
0
5,916
3,492
27,741
W
Danzaburou
CoCo_Patano
Danzaburou
1,932
621
0
1,153
2,913
1,055
0
572
2,341
0
18,176
L
Ravana
1,749
364
0
591
3,306
1,199
0
65
3,241
0
21,683
L
Maui
1,690
303
0
1,386
5,058
2,834
0
1,412
3,646
11,406
1,491
W
Khepri
Tsukauchi
Khepri
2,077
258
0
1,713
4,505
3,163
0
754
3,751
13,445
0
W
Arachne
YeeuuX
Arachne
2,143
1,730
0
1,779
4,228
1,327
0
178
4,050
0
18,561
W
Anubis
auuro_95
Anubis
579
70
0
641
1,329
519
555
0
1,329
21,949
1,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,363
Gold Earned
21,224
159
Minions Killed
185
0
Camps Cleared
0
506,485
Distance Traveled
686,276
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
4,087
681
49
8
0
99,691
2
L
Danzaburou
3,795
633
43
7
0
115,285
0
L
Ix Chel
2,804
467
4
1
0
15,970
0
W
King Arthur
4,740
790
60
10
0
143,000
0
W
Danzaburou
3,760
627
25
4
0
126,878
0
L
Ravana
3,624
604
44
7
0
140,678
0
L
Maui
4,053
676
19
3
0
134,861
0
W
Khepri
4,000
667
22
4
0
138,282
0
W
Arachne
3,897
650
36
6
0
159,751
0
W
Anubis
4,827
805
42
7
0
118,365
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role